So good. mod! Very good. My three concerns: character traits come piling in very fast leading to huge lists of effects (feels cumbersome). I would honestly cut trait acquisition in half so that only...
Type: Posts; User: La Tene; Keyword(s):
So good. mod! Very good. My three concerns: character traits come piling in very fast leading to huge lists of effects (feels cumbersome). I would honestly cut trait acquisition in half so that only...
Perhaps in enemy territories the raiding stance could supply food, gold, and morale but because the troops are disorganized (hunting treasure) on the following turn your army should lose all its...
Hi Sheridan, Petellius. That's right my hope was effects could be added for the duration of the build. And it's true that between the build cost and upkeep the costs in general are already well...
Hi I'm just a little impatient: my beta test application went in a day ago. I want to spit out an idea before I forget it: building construction should have a cost (for the duration of construction)...
Hi. Am I too late to get in on the beta? I've done quite a bunch of Rome 2 modding and was active for a while with the Europa Perdita Attila project. My Rome 2 Total Realism campaign features (kind...
I think I have a killer idea: food exports should be restricted by a given cities port capacity or roads development. So instead of a new farm automatically increasing food for armies or far away...
Version 4. Neat.
Hi, thanks for the input. I also find this specific type of diplomacy malfunction, it's definitely from the official version because I have not done anything to diplomacy. Unfortunately I'm...
Sorry if this is already answered but what's up with the cannon roster? I'm playing Prussia with PikeStace's excellent Tactical Commander battle mod and I'm getting something like 15 or 20 different...
Hey Bobby, JaM had released a fully re-worked version a few months back so I took the opportunity to merge my campaign features. Please see the (updated) first post for some info and download link..
My documenting is very thorough! :tongue:
http://www.twcenter.net/forums/showthread.php?691209-R2TR-Campaign-Rework
I would like you to consider incorporating my campaign rework....
Too bad the forum lost so much content.. anyway I hope my response about how to manage public order was helpful. Instead of re-writing I'll just point readers to my intro at the top of this thread.
I won't upgrade to DEI PoR until I know Ancient Empires is compatiable. Please, team, don't forget you have supporters of this project....
I'm only playing with the base so far but it's superb. However I suggest running the Tactical Realism battle submod.. it is probably the best battle mod I've come across for musket fire Total War...
Oh but NTW3 is hard to compete against.
"If you increase the movement rate, then you have to increase the fire rate. The battles will become too fast. "
Yes I understand and the moral effects would mean battles would end too quick with...
The settlement looting option working right? It produces a massive positive public order but with a very large per turn negative following that.. I think because -130 PO causes an immediate rebellion...
But surely +1.5% melee defense, for example, could be +2% instead. Also, I suggest modifying expert_triggers.lua to reduce trait acquiring by about half the rate. This would help deal with the issue...
This is absolutely brilliant particularly with the Ancient Empires submod enabled.
But the mod would feel more refined if you'd go through all the effects and get rid of half percentage values....
It's too bad Cesco isn't around these days because he did really good work on this. The health issue needs attention...
This is really really good! Unit formations feel real finally, like the Total Realism mechanics but better perhaps (you must have tweaked the mass values) I actually really like the unit stat screen...
I was just about to uninstall M2TW before I saw the 0.9 update. I wish I had known Serbia was not really a playable faction pre 0.9 ...
Anyway, looking forward to it.
I think very slightly faster infantry and cavalry movement and musket kill rate would feel better. Very slightly.
One more compliment: I will install Empire on my home computer specifically to...
This was not my experience.. cavalry can route units with ease so long as they're not taking heavy fire.
PS: I've just played my first two battles with this enabled and I say hats off to you sir....
I've installed Imperial Splendour and, yes, the unit roster is absolutely brilliant. Soo many factions to choose from also.
I'm also very happy to see expensive armies which will no doubt slow...
I'm running Empire Realism and I think the battles are fantastic. But they've drastically altered buildings costs, effects, and technologies in a way that feels unbalanced to me. Constructing roads...
Battles are absolutely great - JaM does great combat mechanics.
Torden: a lot of the things you mentioned are simply new Total War mechanics, not R2TR specific.
PS: please try my rework for...
Use the battle submod it's really good even though it causes trouble for unit balancing, because, all health goes to "1" ..
This mod has so much potential I will definitely download the latest version. But, I think the building construction costs need to go back down to vanilla or maybe just +20% .. double the costs makes...
Would love to know. Currently the only fix for this (unattractive) is to keep fatigue penalties low. But combine this with run speeds at realistically low levels and it's not too bad. You can also...
agents_tables ....
I believe it. Those battle lines look very realistic and I love the cumbersome heavy infantry behavior. Realism actually plays very well - I could never go back to the arcade style game play that...
I have one concern about effects - including buildings effects. Those items that produce odd numbers IE: 115.25% wealth for example..
I'm surprised how any time I see these numbers I can't help...
I've just installed Attila and plan to play out maybe 2 campaigns before loading a mod, but, I'm very interested in the work you guys have done so far. I'm only guessing but EP is more focused on...
Hmm. I think this is JaM's department. I'm really unfamiliar with all the battle and units files. Hopefully JaM will come back to do some work on R2TR cause I have Attila installed now and plan to...
I desperately want to figure out how to cut down mercenary availability. There is a table with all the obvious options for changing availability but there are about a dozen items which have all their...
Main work is? towards Caesar, Antonius, Brutus and Cassius? I would love to play this mod, it's like the Augustus campaign but with 10 times more complexity :thumbsup2
Lepidus: Diplomatic situation was interesting. Was able to earn some cash through diplomacy and was all set for an ambush on Cantabria while securing peace with neighbors. Other Roman factions are...
Thanks
I've got to consider lowering the effectiveness of Razing but I haven't hardly done any work since the last version so there won't be any update for a while. For now it's great to hear the...