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  1. Sticky: Re: Announcement: Europa Barbarorum II v2.4a released!

    How do I get the Philhellene trait on my heir as Nabatu so that I can do the second reforms? Would use the console but the special characters and apostrophes confuse the terminal.
  2. Sticky: Re: Announcement: Europa Barbarorum II v2.4a released!

    As Nabatu, is it possible to convert Najran and Gerrha to cities, or will they be camps forever?

    Asking because I was able to convert Ammon despite that being a Nomadic Region, so clearly some of...
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    Sticky: Re: Fans suggestion thread for future releases

    [deleted]
  4. Sticky: Re: Announcement: Europa Barbarorum II v2.4a released!

    I'm seeing the same in my current game - ~160 turns in as Nabatu and neither Aedui or Arveni have expanded beyond their initial province when everyone else has managed at least one conquest.
  5. Sticky: Re: Announcement: Europa Barbarorum II v2.4a released!

    Follow-up - how do I get FMs with the Wants To Settle or similar traits? All my new ones are either Nomadic or nothing at all there.
  6. Sticky: Re: Announcement: Europa Barbarorum II v2.4a released!

    As early Nabatu, how do I get the Arid Nomadism down enough in Rekem and the other settlements to let me build the higher level farms required for the reforms?
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    Poll: Re: Unused Faction Slots

    Illyrians and either Belgics or Thracians - there's more room for Belgics but more information for Thracians
  8. Sticky: Re: Announcement: Europa Barbarorum II v2.4a released!

    Someone needs to tell Windows Defender that, because it thinks the same for me as well.
  9. Re: Announcement: Europa Barbarorum II 2.35A R3.5 released!

    Which cool units have we lost to the mists of time?
  10. Re: New historically accurate units that could be added

    There's already Punic lancers in game - but I don't believe there's any Iberian cavalry without javelins at present. There's some pretty strong stuff over there mind.
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    Re: Questions! Questions that need answering!

    That's what I meant by capping out at four, cos you can only ever have at most four Council Administrations. Luckily, since they already have Medium Settler Colonies, they only need a point each to...
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    Re: Questions! Questions that need answering!

    Especially since you start with only one point every 16(?) turns, hard-capping out at a mighty 4 points. It's not like the Hellenics who can collect colony points up the wazoo once they're large...
  13. Re: Announcement: Europa Barbarorum II 2.35A R3.5 released!

    Is there an updated version of the Player Guide with the new Epirote reforms?
  14. Re: Announcement: Europa Barbarorum II 2.35A R3.5 released!

    Well I'm not sure how, cos I thought my FL wasn't a Barcid, but turns out he was and I got the reforms about halfway up the boot.
  15. Re: Announcement: Europa Barbarorum II 2.35A R3.5 released!

    Time to go beat up the Romans, and also find where the hell the Potential Successor ancillary went so I can chuck that on a Barcid.

    Does said Barcid have to be both Faction Leader and Rab Mahnet,...
  16. Re: Announcement: Europa Barbarorum II 2.35A R3.5 released!

    I can't build roads in Iykoshim as Carthage.

    Because it turns out that, to build roads, I need at minimum an Allied Colony. Supervised Administration & a Large Trade Colony just won't cut it...
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    Re: Questions! Questions that need answering!

    As Carthage, what are the requirements for building a Small Settlers Colony? I'm trying to build one in Kirtan, and there is both a Supervised Colony and Strategic Fortifications there, but it's not...
  18. Re: Announcement: Europa Barbarorum II 2.35A released!

    Is there a map somewhere of which provinces can have which level Hellenic polis/colony?
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    Sticky: Re: Europa Barbarorum Bibliography

    If I wanted to read up about the Saka, what should I start with?
  20. Re: [Baktria] Selekid Basileus stopped asking for tribute?

    You can also just go to war with them - you don't win your war for independence without taking four settlements and winning three battles anyway, so you're gonna have to take their stuff at some...
  21. Sticky: Re: Announcement: Europa Barbarorum II 2.35 released!

    Are there any factors that would affect the spawn rate, such as settlement unrest, law, corruption etc.
  22. Sticky: Re: Announcement: Europa Barbarorum II 2.35 released!

    Hasn't done that for me (and my quote function isn't working). Still standing at 80% five turns later.
  23. Sticky: Re: Announcement: Europa Barbarorum II 2.35 released!

    Decided to have a second go at the Saka campaign. The mass unrest (80%!) & rebel stacks appear some time after I have acquired (in addition to my starting town) Sakanu Agu, Chach, Kurukand,...
  24. Sticky: Re: Announcement: Europa Barbarorum II 2.35 released!

    Far be it from me, a lowly player, to suggest otherwise, but the way it's handled just doesn't feel fun. The Saka are already the hardest faction in the game, at the arse-end of the map in a very...
  25. Sticky: Re: Announcement: Europa Barbarorum II 2.35 released!

    There should probably be an entry in the Handbook about how as Saka if you hold the five relevant settlements you will get a sudden case of rebel stacks appearing that will wreck whatever scratch...
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    Re: How the Iberians looked

    Is it known at all why scale armour was so much less common in the West?
  27. Re: What else is to be added/ changed in EBII going forward?

    The culture thing is the "religions", not the building sets. Rome has to share Western Mediterranean with Carthage as it is. Kush could, I suppose, be Eastern Tribal just as Saba is, but I'd want...
  28. Sticky: Re: Announcement: Europa Barbarorum II 2.35 released!

    South of Mazaka you got Tarsos which is owned by the Seleukids. Unless you mean Ani-Kamah, which at start is a village, and is also to the north of Mazaka.
  29. Sticky: Re: Announcement: Europa Barbarorum II 2.35 released!

    Saba suffer from the problem of probably the worst cavalry in the game (at least within their immediate area), so expanding out from there on Hard or above can be tricky due to having to rely on...
  30. Sticky: Re: Announcement: Europa Barbarorum II 2.35 released!

    Own a place that lets you do that - Byzantion, for example.
  31. Sticky: Re: Announcement: Europa Barbarorum II 2.35 released!

    Ooh, nice. Presuming this applies to all civs that have the option to build them, not just the Greeks.
  32. Re: Shouldn't the Thracians and Getae have Hellenistic-style cities? Not barbarian ones?

    Especially as they can use the Hellenistic models for the buildings that haven't been coded for barbs yet (and never will). I'm just not entirely sure if it'll work, but if an Illyrian faction gets...
  33. Re: Shouldn't the Thracians and Getae have Hellenistic-style cities? Not barbarian ones?

    Suppose one way of doing it (theoretically) would be to enable the higher-level stuff in the Getai building tree but lock it so that it's only buildable after a Hellenisation reform. Not quite sure...
  34. Sticky: Re: v2.35 has been released - please do NOT report any bugs if you are playing with previous versions

    Admittedly, their horde spawned next to Akko, but it didn't break the game so I'm chalking that up as the miracle of Christmas.
  35. Sticky: Re: v2.35 has been released - please do NOT report any bugs if you are playing with previous versions

    Did that, Nabatu horded, game worked.
  36. Sticky: Re: v2.35 has been released - please do NOT report any bugs if you are playing with previous versions

    Haven't had the chance to give it that long, what with it not running when tabbed out, so I'll have to make sure to leave it on tomorrow while I'm out.
  37. Sticky: Re: v2.35 has been released - please do NOT report any bugs if you are playing with previous versions

    Pergamon, H/M. Game freezes when Ptolemaioi kick Nabatu out of Memphis and Alexandria, hanging for over half an hour when Nabatu hordes as a result. The previous two times that Nabatu horded, I...
  38. Sticky: Re: Announcement: Europa Barbarorum II 2.35 released!

    The Carthaginian general's bodyguards are depicted with partial barding if that's what you mean.
  39. Sticky: Re: Announcement: Europa Barbarorum II 2.35 released!

    Rebels can't be bribed normally. Try the Force Diplomacy command.
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    Sticky: Re: Fans suggestion thread for future releases

    Can't speak for full-on assaults - I prefer to siege cities down unless they've bugger-all garrison - but if they're sallying you need to be able to cut them off outside the city walls such that...
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