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  1. Re: Faerūn[Forgotten Realms]TW - v0.2 released, check the first post

    Thank you Vladyvid, i am happy to give a hand to the team:thumbsup2
  2. Re: The Great Conflicts main discussion thread. Please post here!

    Well done TGC team! thank you for the previews:thumbsup2
  3. Re: Bronze Age Empires (BA TW campaign conversion)

    Thank you and congratulations for the release MagusCaligula!

    I have one question: The original Bronze Age mod for Rome TW has additional "provincial campaigns" where the player can play as the...
  4. Sticky: Re: Wainriders Official Announcement and Faction Previews

    Very nice and unique symbols:thumbsup2
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    Re: The Last Airbender:Total War

    I have never watched the show but i am impressed by the mod! good job:)
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    Re: Throne of Pendragon 1.0

    Interesting mod, well done Bagatur:thumbsup2
  7. Re: The Iazyges, Marcomanni and Quadi Mod - a mod for Rome: Total War Barbarian Invasion

    Patch 1 is available for download!

    https://www.moddb.com/mods/the-iazyges-marcomanni-and-quadi-mod/downloads/the-iazyges-marcomanni-and-quadi-mod-patch-1

    Changelog:

    - Fixed Western Roman...
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    Re: Illyria Reborn - mini mod

    Well done korsakoff!:thumbsup2 +rep
  9. Re: The Iazyges, Marcomanni and Quadi Mod - a mod for Rome: Total War Barbarian Invasion

    Hello Bagatur, thank you for reporting this bug:) I am preparing a small patch, when it is ready i will post it here.
  10. Sticky: Re: Wainriders Official Announcement and Faction Previews

    Thank you for the previews; really nice units:thumbsup2
  11. Re: Faerūn[Forgotten Realms]TW - v0.1 released, check the first post

    Thank you Vladyvid:) As you have already said, some characters and generals will be abe to use special powers that simulate various spells. I do not want to reveal them but i can say that as of today...
  12. Re: The Wars of the Diadochi - A german modification of Rome Total War v1.5

    Nice, i like them:thumbsup2 Will you remake the Rebel banners as well?
  13. Re: The Iazyges, Marcomanni and Quadi Mod - a mod for Rome: Total War Barbarian Invasion

    Thank you Magnentius!:)
  14. Re: The Iazyges, Marcomanni and Quadi Mod - a mod for Rome: Total War Barbarian Invasion

    Thank you crazyroman:)

    If someone is interested, i have compiled a list of all the leftover files found in vanilla Barbarian Invasion:


    ;Strat map symbol

    bi\data\banners\symbols15.tga ...
  15. The Iazyges, Marcomanni and Quadi Mod - a mod for Rome: Total War Barbarian Invasion

    Warcrafthero presents,

    The Iazyges, Marcomanni and Quadi Mod - a mod for Rome: Total War Barbarian Invasion


    Hello, some of you may know that in Barbarian Invasion there are some "cut...
  16. Re: Bug Reports - whats wrong, whats missing, what to correct: post here

    EDIT: Added possible solution to Luskanite Spearmen bug

    1) In battle_models.modeldb the unit "unthercav1" is added twice

    2) About the Luskanite Spearmen issue: I have done some tests and found...
  17. Re: Faerūn[Forgotten Realms]TW - v0.1 released, check the first post

    Congratulations for the forum page :)
  18. Re: Faerūn[Forgotten Realms]TW - v0.1 released, check the first post

    Congratualations for the release!:thumbsup2

    I like every part of the mod so far: the map, the units, the interface; in my opinion the mod has a great potential, well done:) The sounds, the voices...
  19. Re: Experiments with the "name_faction" feature of the Americas Campaign

    Hello bitterhowl, i vahe tested the "periods_unavailable_in_custom_battle" in descr_strat; it seems to work fine:)

    My examples:


    faction byzantium
    culture ...
  20. Re: Faerūn[Forgotten Realms]TW - v0.1 planned release Page 54, cool previews bottom of Page 53

    Beautiful Banners!:thumbsup2 Since I remember the faction symbols you posted, I guess: Captains Confederation, Baldur's Gate, Luruar, Moonshae Isles, Waterdeep, Zhentarim
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    Re: Witcher: Total War WIP

    Hello Vladyvid, some Developer Diaries can be found in the mod's Moddb page; the last one is from March.
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    Re: Campaign map

    Looking at the campaign map i wonder if the Cicones will be included; maybe as a minor faction?
  23. Re: Experiments with the "name_faction" feature of the Americas Campaign

    Thanks everyone :)
  24. Experiments with the "name_faction" feature of the Americas Campaign

    Hello modders of TWC!

    During these days i have been brainstorming about some features used in the Americas Campaign. Since i haven't found a thread about this topic i decided to show you my...
  25. Re: Faerūn[Forgotten Realms]TW

    Hello Vladyvid and assurbanippal, I am happy to see you here again, I hope Titus is ok too. Thank you for the news and the previews, these are high quality models in my opinion, +rep to both...
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    Re: Star Wars Total War

    Hello, any news about the mod?
  27. Re: How to rewatch the mini tutorials that come up the first time you start a Grand Campaign?

    After some investigation, i found that this part of the campaign script is tied in some way, to two values found in medieval2.preference.cfg

    So, if you want to see these mini tutorials when you...
  28. Re: Faerūn[Forgotten Realms]TW

    Cool models, thank you for the preview:thumbsup2
  29. Re: EoR Developer's Forum has been removed due to inactivity - write here if you'd like any models.

    The Bovine M2tw Checker, a tool created by a member of the Europa Bararorum Team, can find errors in various files. It is very useful:)
  30. Re: my mod crashes on ai turn (byzantium) without apparent reason....when a captain is movin in the strat map

    Hi Titus, i can give an answer to point 5):

    File is not referenced means that is not used by the game, for example i have given a look at the file you posted:


    File...
  31. Re: CTD: [bink] [debug] [data/fmv/faction/england_win.bik]Pause on

    Some weeks ago i ported an old vanilla mod to Kingdoms; basically this mod adds two new factions from nothing to the vanilla game; said factions had an unique roster (their units weren't assigned to...
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    Re: Medusa0's Armoury

    In a backup i have found some units made by Medusa0 that were posted as attachments but were lost due to that glitch as explained in Leonardo's link. Medusa0 has given me permission to post them here...
  33. Thread: CATW 08

    by Warcrafthero
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    Sticky: Re: CATW 08

    I remember that there was a tool called DDS Converter 2 that was able to convert various image formats to tga and dds or reverse.
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    Sticky: Re: Bugs and Technical Support

    Hi ahowl11, i'm playing version 10; while running a custom battle as the dacians, i got a CTD caused by a missing texture. Using the Zeus Tool by Redfox, some errors were found in the DMB (here's the...
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    Re: VBulletin Upgrade Errors

    I had the same problem written by Anthonius "invalid redirect url (http://www.twcenter.net/forums/)" i solved by following Leonardo's advice:thanks:. I'm using Firefox last version 32 bit, clearing...
  36. Re: Total Bananas - 1099 - beta#6 - Close to the Edge

    A suggestion:salute:: Azumi, maybe you could add a .bat launcher for those with a cd installation of m2tw since the retail version uses the kingdoms.exe executable.
  37. Sticky: Re: Rise of Persia V3.0 - Custom Battle Edition (Release)

    After all these years, what a wonderful surprise!; thank you Fahnat for releasing this demo version and also thank you to the modders that are stiil developing the ROP mod!:thumbsup2
  38. Re: The Great Conflicts main discussion thread. Please post here!

    Love that Lombard unit cards! well done Anthonius:thumbsup2

    Autoresolve? Never. I always play all the battles in the game; will do the same with The Great Conflicts mod:)
  39. Re: Total Bananas - 1099 - beta#5 - An unexpected beta

    Hi azumi, about the problem with walls and siege equipment i suggest you to take a look at Gigantus Bare Geomod files, apparently the issue has been solved by modifying descr_walls.txt and...
  40. Re: [data.transgression] [info] Applied transgression TC_UNDECLARED_ATTACK from transgressor faction... and oh so much more!

    I suggest you to take a look at descr_faction_standing.txt as the TC_UNDECLARED_ATTACK trigger is there. I remember that the warcraft mod had a similar problem and the file involved was this one. I...
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