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    Sticky: Re: Announcement: Europa Barbarorum II 2.35 released!

    Hello! I haven't played this mod since 2017 and just came back to check on what's going on here. I just wanted to thank you for all your work. It warms my heart to see this mod still alive after so...
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    Re: City Management Guide for EB2

    Thanks, will probably add this in at some point.



    descr_rebel_factions.txt in data folder.

    It's the "chance" under each rebel type.
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    Re: Back to School, A Small Guide to Academies

    I have no plans on updating this guide at the moment as I already have two other guides that need looking after and even that feels too much considering how often I get distracted from EB2 stuff by...
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    Re: Traits and ancillaries

    A proper trait/ancillary guide would be pretty nifty. Especially since it seems like 2.3 added quite a lot in this regard.
  5. Sticky: Re: v2.3 has been released - please do NOT report any bugs if you are playing with previous versions

    1. Playing Romani, I got a FM who has neither plebeian nor patrician traits. Looking at the trait file, it seems like the triggers for plebeian/patrician look for the fathers trait, but in this case...
  6. Sticky: Re: v2.3 has been released - please do NOT report any bugs if you are playing with previous versions

    The thing is that the only difference between the different "eligible for quaestorship" traits is the percentage chance to get elected. Many of the other roman offices also have different chances of...
  7. Sticky: Re: v2.3 has been released - please do NOT report any bugs if you are playing with previous versions

    Well you don't wanna accidentally get it and be stuck for 4 turns, since it might disrupt your other plans for that character.



    Huh, I never thought they were meant for helping you micromanage...
  8. Sticky: Re: v2.3 has been released - please do NOT report any bugs if you are playing with previous versions

    1. Could you remove the multiple "eligible for quaestorship" traits as they don't seem to be necessary and it's annoying to get like a dozen notifications when 2 family members get it.

    2. There...
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    Re: City Management Guide for EB2

    Oh wow, yeah the distance to capital section is completely wrong. I tested it in some previous patch and simply forgot to double check it before posting the guide, haha. Seems like the max distance...
  10. Thread: Paintable map?

    by Poppis
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    Paintable map?

    A while ago, somebody made paintable maps for EB2(sorry I can't remember who it was).

    One with rivers:

    https://i.imgur.com/M68VEVf.png

    And one without:

    https://i.imgur.com/BuyOEPG.png
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    Re: City Management Guide for EB2

    Well there is no difference, except that provinces with grain get a small bonus from farms. This is done in the EDB file.
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    Re: City Management Guide for EB2

    I don't have the vanilla game files but I would assume it's done using the base farming level in descr_regions.txt. In EB2 this is set to 1 for all provinces but I would guess that in the base game...
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    Re: City Management Guide for EB2

    So you're talking about trade increasing pop growth. This would be managed by the SPF_TRADE factor in descr_settlement_mechanics.xml. In EB2 this is disabled(set to 0.0) and so trade won't affect pop...
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    Re: City Management Guide for EB2

    I don't see a problem. Food import is health and so is managed by the SPF_HEALTH and SOF_HEALTH in descr_settlement_mechanics.xml. SPF is set to 1.0 so one pip is 0.5% PG. SOF is set to 0.5 so one...
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    Re: City Management Guide for EB2

    Oh I think I misunderstood you. There is no hardcoded relationship with the grain resource. It's just added as a requirement in the building files.
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    Re: City Management Guide for EB2

    It is set in the descr_settlement_mechanics.xml file.



    More complicated, yeah... Everybody(since RTW times) keeps saying how health is important and helps you fight plague and squalor(famine)...
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    Re: City Management Guide for EB2

    No, the presence of grain has no effect on pop growth. Grain does have an effect on farming level, in that you get higher farming level bonus from farms if you have grain in the province. And farming...
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    Re: City Management Guide for EB2

    Thanks for all the feedback and good words.



    I will have to take a look at that.



    Like I said in the intro, I have completely skipped castles(camps) in the guide for now for the simple...
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    City Management Guide for EB2

    Intro

    Back when I first started playing EB1 I found a guide for RTW called City Management Guide for Rome: Total War by MarekBrutus. I really loved this guide as it was the first one that went...
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    Re: A Guide To Roman Offices

    Updated to 2.3. Doesn't seem like much has changed really.
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    Re: Announcement: Europa Barbarorum II 2.3 released!

    My body is ready! The torrent seems to be downloading nicely.

    Edit: Somebody post this on r/totalwar so we can get some fresh meat in here.
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    Re: Prelude to Version 2.3

    Thank god, haha! I was always annoyed when veteran family members still had the "green" trait simply because they hadn't been the commander.
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    Re: Prelude to Version 2.3

    Oh wow, this sound interesting. Should be useful in the future.
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    Re: Prelude to Version 2.3

    That's a seriously impressive changelog!
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    Re: Prelude to Version 2.3

    You wouldn't still happen to have a save file would you? I would love to take a look.
  26. Re: Is reputation and faction relation system currently used or will be used in the future?

    I don't think this is a thing. At least I can't see anything like this in the descr_faction_standing.txt.
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    Re: Prelude to Version 2.3

    This looks great!
  28. Re: How do I find where the Hidden Resorces are ?

    EDB is "export_descr_buildings.txt" under the data folder.

    descr_regions.txt can be found under data/world/maps/base.
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    Re: Conquest-A Complaint

    The "occupy" option causes 30% temporary unrest. The other options don't seem to affect it.
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    Re: Stategic Fortifications?

    About the industry buildings, I think he's actually right. Industry buildings use the "income_bonus bonus X" which is the same as all building upkeeps which just have a negative number there. The...
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    Re: Cities That Shall Not Be Tamed

    The save files should be in MTW2/mods/ebii/saves folder. If you still have a save file from turn 313 that would be nice but any save will do.
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    Re: Cities That Shall Not Be Tamed

    Not a screenshot, but a save game file, so I could load up your game and take a look at your situation. Would be interesting to see as I have never gotten that far in a campaign.:)
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    Re: Cities That Shall Not Be Tamed

    Are you playing the latest version? If so, I would love to take a look at a save game if you have one at hand.
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    Re: Traits, ancillaries, and law bonuses.

    Sounds pretty cool.
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    Re: Unrest and Culture

    Yea temples don't do anything to culture. It's colonies you need. Also having a governor helps.
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    Re: Announcement: Europa Barbarorum II 2.2h released!

    Ooh, can't wait. :)
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    Re: 2.2g auto-generate AI siege defenders

    It only applies to capital cities.
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    Re: Do you have Plague?

    Ok, thanks. I don't know if there's any way to tell.
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    Re: Do you have Plague?

    Well that was way faster than I thought it would be. And you even had some infected agents there to spread the joy. Thanks! By the way, do you remember what the campaign difficulty is on that game?
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    Do you have Plague?

    I know this is a long shot but does anybody happen to have a 2.2g save game where at least one of your cities has plague? Would love to take a look.
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