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    Re: Total War: Warhammer II announced

    I like this idea. Hope CA is thinking about something similar.
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    Re: Total War: Warhammer II announced

    if this means we have a mechanism to change the climate of a region over time that could be nice.

    Or maybe a new kind of corruption, "tree corruption"?
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    Re: How to remove unit SP Campaign unit caps?

    just go to the units table. One column is "Total Cap". Set that to 0, and no limit in SP.

    https://live.staticflickr.com/65535/50064492168_2cd36dd6dd_h.jpg
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    Re: Development preview of Scotland

    Mod is very unlikely to be updated...

    1) Both my HDD fried last year, and I lost all my working files. Rebuilding them to allow easily working on this mod would take weeks, if not months.
    2) I4m...
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    Re: Unit Variant Color for Lion Chariot?

    Good for you, I just did that today.

    It's something CA changted in the latest DLC.

    you normally have a line in the unit_variant_colour table, with "soldier" for "Soldier Type" column.

    Before...
  6. Re: Trying to edit firing arc for all missile units

    it is in the battle_entity table

    for example

    Land units: wh_main_dwf_inf_quarrellers_0 have wh_main_dwf_inf_dwarfs_blood_dismembers for "man_entity"

    and in battle_entities table
    ...
  7. Re: Elector Counts, Fealty and Imperial Authority.

    answered in other thread, probably lua scripted
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    Re: Help, Shield Texture issue

    this means one the texture file is missing (it shows a kind of placeholder graphic with squares and text "texture missing" or something like that)
  9. Re: So nobody knows where the values for fealty are?

    There are stuff dealing with Empire mechanism in scripts\campaign\wh2_dlc13_empire_politics.lua. I'm not sure if it's what you are looking for.
  10. Re: How can you modify a faction's starting traits?

    effect_bundles_tables is what is used to associate the bunch of effect to a faction or lord, so that's your "entry point".

    And from there, you can identify the correct effect_bundle, and then for...
  11. Re: How can you modify a faction's starting traits?

    looking at effect_bundle table, I can see things such as
    - wh_main_lord_trait_emp_karl_franz
    - wh_main_faction_trait_empire_faction


    Probably a good place to start
  12. Thread: Campaign

    by Steph
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    Re: Campaign

    Any crash? No, there were crashes reporting after a while, not systematic but annoying. And since they are not systematic, they are hard to correct.
  13. Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    It's possible

    1- To use the "random" shaders, like I'm doing for the heraldic bretonnian knights. But the generic knights would have to share the same one, so I could have some randomess... But...
  14. Thread: Bug report

    by Steph
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    Sticky: Re: Bug report

    Nice of you to make report... But if you didn't notice last year i lost both my HDD (the main one AND the backup fried at the same time), including all my working files for the mod. Rebuilding them...
  15. Thread: Bug report

    by Steph
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    Sticky: Re: Bug report

    Do you mean you didn't find where to recruit them?

    http://stephane.f.david.free.fr/NTW/NTW.htm

    Recruitable in Alsace if I recall correctly
  16. Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    Change of plans... The solution I imagined doesn't work.

    Unless CA corrects the flaws introduced by their latest change, the generic bretonnia knights will unfortunately have to share the same...
  17. [Tool] Re: Rusted PackFile Manager (RPFM) 2.0.2 Released! With a fully rewritten codebase, and a ton of new features!

    not possible yet, it was also requested by others, maybe in next update?
  18. Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    With latest DLC, CA changed the way unit_variants and unit_variants_colours table are working.

    I spent the weak adpating SWO-RD to use this new method.

    And yesterday I discovered it's "worse"...
  19. Thread: Campaign

    by Steph
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    Re: Campaign

    Maybe, but I think I have at least 2 years work for Warhammer... and CA will then release Warhammer III.

    If CA makes a Napoleon II, I will for sure come back to this period.
  20. Thread: Campaign

    by Steph
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    Re: Campaign

    Campaign will stay as it is unfortunately. I lost my two HDD last year at the same time, and I don't have the working files anymore. So I won't update the mod anytime soon, I'd have to redo them all...
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    [Tool] Re: EditSF 1.1 / 1.2 and Warhammer

    You can add slots to a main city 'easily" using the AssKit. There is a column for that. No need to duplicate regions like this.

    However, it doesn't work for minor settlements. Welll... It works...
  22. Thread: High Elves

    by Steph
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    Re: High Elves

    White lions, recruitable only in Ulthuan, and generic lions recruitable anywhere.


    http://stephane.f.david.free.fr/WH/HighElves/Lions.jpg
  23. Thread: High Elves

    by Steph
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    Re: High Elves

    Silverin Guards, with their officers and bodyguard. And also differnet hair colors so they are not all clones


    Generic
    http://stephane.f.david.free.fr/WH/HighElves/SilverinGen.jpg...
  24. Thread: Heroes of Troy

    by Steph
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    Re: Heroes of Troy

    It is me, or is the game.. ugly? I'm really not impressed from the trailer this time
  25. Thread: High Elves

    by Steph
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    Re: High Elves

    I have started to streamline the High Elves, removing the elite version of units, and putting them as officer/bodyguard instead.


    Generic Spearmen...
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    Re: Tips for new Warhammer players?

    It's a big vague to just give tips out of the blue, you have lots of video on youtube giving some interesting tips.

    But I could try to give more specific tips if you have a narrower topic in mind.
  27. Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    After some more thinking, here is my conclusion about how the units will work in the coming update for the HE:

    Group 1, includes : Ranger, Spearmen, Pikemen, Silverine Guards, Archers, Silver...
  28. Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    With the recent DLC, and more work done on other factions, I think it is time to pause a little, and maybe rethink some of the changes in the mod.
    I'm considering coming back on some of them.

    -...
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    Re: Total War: Warhammer II announced

    Before, the unit_variant column was actually using "name" column of the unit_variant tables. So it was possible to give the same name to several units, and they would all share the same colours.
    ...
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    Re: Warhammer 2 possible DLC(s) SteamDB

    how can you be sure it's the BOBB?
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    Re: Process of Modding when a new patch is out

    I consider that if I changed things, it was for a good reason. So my own tables should be the more important. Especially since they could add many new lines.

    However, CA may have made a small...
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    Re: Total War: Warhammer II announced

    It was already possible to have two officers with different weapons and animation "visualy". The change is to add different weapon stats.
    Musician can also be added for a total of 4 "command staff"....
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    Re: Total War: Warhammer II announced

    Some modded related info
    - Attached army like the Waagh is moddable, and relatively easily.
    -- Vampire skeleton and zombie hordes, Beastmen rework... Possible.
    -- Elite White Lions or Phoenix...
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    Re: Total War: Warhammer II announced

    That won't really be expedition, I don't want to have to duplicate the mechanism from Wulfhart.
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    Re: Total War: Warhammer II announced

    I've given some though about Imrik. Maybe the solution is to make som kind of heraldic units for the Knights of Caledor with their own colours, and same strength as regular heraldic units. But not...
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    Re: Total War: Warhammer II announced

    What a brilliant piece of internet journalism!
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    Re: unit info attack disparity

    Can be several things. Experience. General bonus. Maybe a tech
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    Re: Total War: Warhammer II announced

    The Elven colonies (Citadel of Dusk, Tor Elasor, Fortress of dawn) each have their own heraldic units in their starting position. So they can defend it a bit more easily, but it's hard to expand.
    ...
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    Re: Total War: Warhammer II announced

    I'm a bit concerned by Imrik, I don't know yet how I will update SWO-RD for him. If I stick to the current system of having generic units outside of Ulthuan, and stronge heraldic units in Ulthuan,...
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    Re: Process of Modding when a new patch is out

    Here is what I do.

    1- Use RPFM, currently the best available tool.
    2- BEFORE the new patch is released (like today!), use RPFM to open data.pack and do a mass export of the whole db as tsv...
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