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    Re: MOS, the ultimate TATW experience. Update Status 2017-01-14: Development of MOS has tentatively resumed.

    You got to be joking... :(
    Right now I hope I wasn't involved in trying to add Eomer and Elrond to 1.7, as this is probably one of the dumbest errors I've come across. :laughter:
    Dramatics aside,...
  2. Sticky: Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Hello Ramsay, welcome to TWC :)
    It seems to be tied to Baron Samedi's One Ring script, but my version of 3.2 might have been edited a bit. Look for Nazgula and you will probably find it. (Nazgula is...
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    Re: MOS, the ultimate TATW experience. Update Status 2017-01-14: Development of MOS has tentatively resumed.

    Rhosgobel indeed can't be upgraded any higher than it is now. To 'fix' it (it's not a bug), you have to go to the descr_regions file in the Third_Age_3\data\world\maps\base folder and add the...
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    Re: MOS, the ultimate TATW experience. Update Status 2017-01-14: Development of MOS has tentatively resumed.

    So it all worked? Good :thumbsup2
    And no, you can't extend the garrison script to the AI. You should probably just make the OOTMM stronger by increasing their kings purse and maybe script in an...
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    Re: MOS, the ultimate TATW experience. Update Status 2017-01-14: Development of MOS has tentatively resumed.

    I noticed the small army Balin had with him, the Elves might at least make themselves useful for a change. :P
    Anyway, I'm just going to post the required steps to fix it, as the proper fix will have...
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    Re: MOS, the ultimate TATW experience. Update Status 2017-01-14: Development of MOS has tentatively resumed.

    This bug is still present? Bloody hell...
    These swordsmen are not supposed to be Galadhrim and apparently they did get transfered to the Mirkwood faction, but the textures have not been updated to...
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    Re: MOS, the ultimate TATW experience. Update Status 2017-01-14: Development of MOS has tentatively resumed.

    That is always appreciated :)



    It's a rather well known problem with the Ents, spiders, trolls and mūmakil etc. A lot of people, me fortunately included, don't suffer from it. By now almost as...
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    Re: MOS, the ultimate TATW experience. Update Status 2017-01-14: Development of MOS has tentatively resumed.

    What the...
    Glad to hear the problem sort of sorted itself out though and sorry we're not able to help.
    Fixing the descr_region should be part of the next release, but everything is pretty much on...
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    Re: MOS, the ultimate TATW experience. Update Status 2017-01-14: Development of MOS has tentatively resumed.

    Oops...
    60 cultural unrest is indeed quite a lot, a lot more than usual with a province of 100% enemy culture, which is obviously not the case here.
    There is probably no rational explanation for...
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    Re: MOS, the ultimate TATW experience. Update Status 2017-01-14: Development of MOS has tentatively resumed.

    That's what I was thinking. Maybe I'll have time to look into it, otherwise someone else might.



    The Army of the Dead does despawn after a number of battles, between 3 and 5 I believe. However,...
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    Re: MOS, the ultimate TATW experience. Updated OP and submod links added: 2015-April-15th

    1) http://www.twcenter.net/forums/showthread.php?292161-Script-amp-Barracks-event-removal&highlight=Script%20&%20Barracks%20event%20removal
    The location they tell you to go is the wrong one though,...
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    Re: MOS, the ultimate TATW experience. Updated OP and submod links added: 2015-April-15th

    1) You can't. As the AI can't place stakes before the battle, this script was a compromise to make them more resistant to your cavalry. It's one of the more annoying scripts in TATW, but as it is a...
  13. Poll: Re: [20/JAN/15]The Reunited Kingdom submod for MOS 1.62 v1.4 RELEASED!

    Welcome tot TWC, Smeagol ;)
    We did add a lot of units, but none directly from DAC. Afaik no units you mention are in the RK mod.
    As for your compatibility problem, will this help?:...
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    Re: MOS, the ultimate TATW experience. Update Status 2017-01-14: Development of MOS has tentatively resumed.

    That explains why I've never seen it before. I've always dismissed the Windows reports as completely irrelevant to any kind of problem solving and it usually is.
    Thanks :thumbsup2



    DAC works...
  15. Poll: Re: [20/JAN/15]The Reunited Kingdom submod for MOS 1.62 v1.4 RELEASED!

    Do you mean that you accepted the popup to reforge Arnor immediately, but then declined the first RK message? If so, you can't reform it.
    Here is how it works:
    - You don't have to accept the popup...
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    Re: MOS, the ultimate TATW experience. Update Status 2017-01-14: Development of MOS has tentatively resumed.

    Yes but where dit you get this message? Where did it pop up? Did you just get a popup screen after the crash and copy all of this? Because I've never seen something like this before.
    The log folder...
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    Re: MOS, the ultimate TATW experience. Update Status 2017-01-14: Development of MOS has tentatively resumed.

    I have no idea what this is, but this is definitely not the error log... Where did you get this message and can you find your error log?
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    Re: MOS, the ultimate TATW experience. Update Status 2017-01-14: Development of MOS has tentatively resumed.

    Did Third Age 3.2 work on mac? And if it did, can you post the error log that you got from your crash during end-turn? No idea if it's in a different location on a mac, but it should be here:...
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    Re: MOS, the ultimate TATW experience. Updated OP and submod links added: 2016-April-15th

    Woah, this is rather unexpected. Welcome back! :)
  20. Sticky: Re: Submod Index, Recommendations and Questions - updated for 3.2

    Cair Andros was taken out of the latest version of MOS for being a buggy mess in more ways than one. That one should no longer trouble you. The problem in Minas Tirith also really should not be...
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    Re: MOS, the ultimate TATW experience. Updated OP and submod links added: 2016-April-15th

    It's the same with Annuminas if you want to reform Arnor, quite annoying really, especially in TATW :P
    And yes of course, a city. There are two buildings in the descr_buildings. The first can be...
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    Re: MOS, the ultimate TATW experience. Updated OP and submod links added: 2016-April-15th

    Have you upgraded Eregion to a large town? You can check the buildings browser to see if the Gwaith-i-Mirdan building shows up at all in higher settlement tiers, in case you were not aware of that....
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    Re: MOS, the ultimate TATW experience. Updated OP and submod links added: 2016-April-15th

    Armor upgrades might turn the Elven armor back to gold again, but I'm not 100% sure. Otherwise there are no changes.



    Not really, by TW standards MOS actually has a rather smart AI. I know,...
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    Re: MOS, the ultimate TATW experience. Updated OP and submod links added: 2016-April-15th

    Gothmog can't get LogisticalSkill 3 on his own? If you think something like this might be the factor, have you tried undoing all your changes? Or have you deleted all your saves too?
    Money is no...
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    Re: MOS, the ultimate TATW experience. Updated OP and submod links added: 2016-April-15th

    Normally not allowed them? You mean like giving an Elf cruel traits or something? Probably no. It might mess up all your traits, but it won't crash.
    As for the others, no and no.



    So you...
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    Re: MOS, the ultimate TATW experience. Updated OP and submod links added: 2016-April-15th

    This doesn't really tell me much, particularly since this is rather partial. The 'something something warning' would have been nice to have :P
    I'm not an expert on this, but it's very unusual to get...
  27. Re: A TW mod based on Warhammer models, can it be done?

    What exactly are you asking for? There is a Warhammer mod for Medieval II Kingdoms called Call of Warhammer, though I never played it and don't know if it's any good.
    As for modding Warhammer TW...
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    Re: MOS Third Age, saves corrupted? "character_record not loaded properly"

    Now that you mention it, they were added quite late, maybe as late as 1.6. But we even have the Dwarven generic settlements now :)
    Have fun playing!



    You don't have another game past turn 40?...
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    Re: MOS, the ultimate TATW experience. Updated OP and submod links added: 2016-April-15th

    Thank you for the kind words :)
    We don't have Moria or the Orocarni Dwarven settlements. Moria was too much of a bother to add and we don't have the Orocarni faction. We also might have a different...
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    Re: MOS, the ultimate TATW experience. Updated OP and submod links added: 2016-April-15th

    You just copy them into the relevant folders inside the settlements folder and use the IWTE to make sure they correspond with the entries in descr_strat.
    Leo has written a guide on it:...
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    Re: MOS, the ultimate TATW experience. Updated OP and submod links added: 2016-April-15th

    You will probably have to edit the entire descr_strat by hand for this to work. IIRC, the new map DAC uses is bigger than ours, so you might find yourself without armies or resources in the...
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    Re: MOS, the ultimate TATW experience. Updated OP and submod links added: 2016-April-15th

    Thanks for the feedback!
    As you said, we are not going to be able to do anything with this, but who knows what the future might hold...
    Concerning your points:
    1: This might also have to do with...
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    Re: MOS, the ultimate TATW experience. Updated OP and submod links added: 2016-April-15th

    There should be no problems. There is a certain pathing issue (the cursor thing, Vet will know what I'm talking about :P ) that will not be solved on old saves, but this bug has another solution. So,...
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    Re: MOS, the ultimate TATW experience. Updated OP and submod links added: 2016-April-15th

    It was probably Leo who made it, though I can't find it in his thread. MOS definitely doesn't have it.
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    Re: MOS, the ultimate TATW experience. Updated OP and submod links added: 2016-April-15th

    You are not supposed to be able to recruit any of the units you mention. Rhudaur units are mercs for the Goblins, Rhovanion units are for Dale exclusively and Hobbits are not recruitable at all...
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    Re: MOS, the ultimate TATW experience. Updated OP and submod links added: 2016-April-15th

    You have add the unit to a building you like in the export_descr_buildings. The names of the units are in the export_descr_units file.
    The unit is called Mounted Dunedain BG, by the way, so you...
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    Re: MOS, the ultimate TATW experience. Updated OP and submod links added: 2016-April-15th

    It's not just Aragorn's family tree. Every general that is not part of his family, has a family tree of their own (if they have a wife of course). Just going by the descr_strat: Mallor has a son of 8...
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    Re: MOS, the ultimate TATW experience. Updated OP and submod links added: 2016-April-15th

    I have absolutely no idea... :P
    We haven't had any similar reports either, so this probably should not be happening.



    You don't have the patch? Because that would also explain this particular...
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    Re: MOS, the ultimate TATW experience. Updated OP and submod links added: 2016-April-15th

    Do you have an error log, Mac?
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    Re: MOS, the ultimate TATW experience. Updated OP and submod links added: 2016-April-15th

    Looked it up for you, you don't actually need all settlements for the Guild to show up, only these (names might be off a little): Taur Philinn, Dol Guldur, Ost-in-Gīl, Emyn-nu-Fuin, Eryn Dholen and...
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