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  1. Replies
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    Re: Europa Barbarorum 2.04a is released!

    Yeah, the camps thing is pretty unavoidable. There's basically invisible walls with holes in them in the corners. If the AI is besieging you, they'll actually use their ram. :) Eventually you get a...
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    Re: Europa Barbarorum 2.04a is released!

    Been playing a Boii campaign. About 50/60 turns in.

    CAI feedback (2.04a): not too much to report, other than it's been funny watching the Sweboz & Getae flounder (both failed to take a 2nd...
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    Re: Europa Barbarorum 2.04a is released!

    Edit 2: I find the above discussion humorous. When playing Baktria I often consider how superior the unit selection for allied oligarchy is compared to allied democracy, even though I usually build...
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    Re: Europa Barbarorum 2.04 is released!

    Quick note on navies: it seems some factions are willing to build and use a few boats. After I took southern Italy and gave the Romans some tribute for awhile, they were content to sit there and...
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    Sticky: Re: Reform requirements

    Thank you. :)
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    Sticky: Re: Reform requirements

    I'm having some problem with the Koinon Hellenon reforms. I got three metropoli quite easily. I started with Athens, conquered Corinth, and upgrade Rhodos to a metropolis. I didn't have a problem...
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    Re: Skirmisher balance

    Peltasts with the same art were elite skirmishers in EB1. They were actually pretty overpowered. I was actually assuming their EB2 classification as heavy infantry was a mistake until just recently...
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    Re: Schools - not just for FMs?

    Unlike in the modern U.S. college system, faculty expect to actually be paid. I'm actually a big fan of the economic malus. It makes it more prestigious to have a top level academy & adds to the role...
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    Re: Europa Barbarorum 2.04 is released!

    I just noticed a similar thing with my new Koinon Hellenon campaign. Makedon was kind enough to offer me a ceasefire a few years after I took Korinth and Demetrios, so I decided to have a few...
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    Re: Europa Barbarorum 2.04 is released!

    Sounds like someone needs to learn to mod & check out the limitations of the engine on their own. :tongue: Heck, I'd like to see a giant Celtic empire. In my games Rome loves to steamroll central...
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    Re: Europa Barbarorum 2.04 is released!

    Actually, I usually lose Marakanda to a revolt! The city south of Oskobara provides a lot of income through mines, so does Marakanda. But it's actually pretty hard to get that income running as...
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    Re: Europa Barbarorum 2.04 is released!

    Hopefully this works, I haven't used either site before:
    http://www.mediafire.com/download/0db4oypvdf7vhoz/M2TW.system.log.zip
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    Re: Europa Barbarorum 2.04 is released!

    I couldn't figure out how to upload a file to this forum, so here's a zipped log:

    http://s000.tinyupload.com/?file_id=07971450463458134833

    In game: The first time I recreated the crash...
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    Re: Europa Barbarorum 2.04 is released!

    Well, looks like my Baktria campaign will end on turn 104.

    Some random notes on battles I fought, primarily against the Saka:
    The Saka used a lot more riders as compared with archers or nobles....
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    Re: Europa Barbarorum 2.04 is released!

    It's interesting you mention this, as Antiocheia-Margiane also revolted (though possibly turn 3) when I completed the mission. I didn't particularly notice combat between the spawned rebels and the...
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    Re: Europa Barbarorum 2.04 is released!

    It depended on how far the enemy had to march. Meaning if I stick my troops being attacked by an enemy army on a hill, if it's close to where the enemy army is, not too long. If it's far away, the...
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    Re: Europa Barbarorum 2.04 is released!

    Playing 2.03k (and j), as Baktria under recommended settings, I noticed a problem when enemy armies attacked with mixed phalanx and infantry units (for example, phalangitai and hoplitai). Because the...
  18. Re: [Official Testing] Updated EDU with all the "unofficial" fixes integrated and many other changes

    Actually, I'm of two minds. On the one hand, the slower speeds make for more entertaining battles: you have to choose where to apply your light cavalry rather than being able to run them around...
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