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  1. Replies
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Hi, I think most of all will agree than forum chain buildings in unwalled settlements are overall pretty lame. I've got an idea to boost one in particular, the hellenic Phrourion, which is supposed...
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Hi. I'm playing with the Arverni and I've observed that acubagaudoi are descripted as "veteran free men" but their ranks come from the second pop class. Shouldn't they come from the third class?
    ...
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    Re: Medieval Kingdoms 1212 AD

    https://steamcommunity.com/workshop/filedetails/?id=1431386494
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    Re: WOS Campaign

    Just to clarify, I'm afraid the Hellenika linked in Black Fox post is not the same Hellenika Dresden is speaking of.
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    Re: [Submod] Alternative Economy (Updated 09.08.19)

    Double post.
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    Re: [Submod] Alternative Economy (Updated 09.08.19)

    Hi, Dardo, thanks for your work in this and CT mods. Playing only with AE, the ardiaei units seem to have a mix of original DEI costs and AE ones. Here are some examples,


    DEI costs:

    ...
  7. Re: Units stats explanation, especially shield armour and blocking information

    Hi, Kam. I would like to use this thread to ask my own question about units stats. It could be a stupid one, but I must confess it's something I've never been sure about along all these years playing...
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Kam, thank you for taking my comments in a good way, explaining the goals of you work and being so nice to suggest submods that would suit me better. I've already used slower combat and it has pros...
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Yeah, of course, my image of the old battles is someting clear just on my mind. And you're right about the slower speed, which I miss a lot (I don't only dislike the killing rate but also how fast...
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Hi. I've got a question regarding the combat system so I guess it should be addressed to Kam. And I hope you don't take it as an offense because I know you have worked a lot on it over the last...
  11. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6.2 + Custom Packs [upd: feb.27/20]

    Hi, Jake. I've made new discoveries.

    I've checked the other movement packs and it seems that the only ones causing this are the +30 and +25. From +20 and below, the issue is gone. The thing is...
  12. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6.2 + Custom Packs [upd: feb.27/20]

    Jake, I think I've found the problem.

    Deactivating the different mods one by one it seems that the issue was caused by the Movement Turtle Part (the one that gives +30).

    Does it make any...
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Hi. Forgive me if this question has been issued before (a forum search was unsuccessful).

    Why do Makedon garrison are mostly greek hoplites instead of some kind of makedon phalangitai? Is it...
  14. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6.2 + Custom Packs [upd: feb.27/20]

    Done (I hope so ...)

    http://www.mediafire.com/file/4vn3e0qo9flgbeb/Antigonidai_278_BC_Summer.7z/file
  15. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6.2 + Custom Packs [upd: feb.27/20]

    Sryy but never done such a thing in the forum. How and where do I send it?
  16. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6.2 + Custom Packs [upd: feb.27/20]

    I also thought that it could be related to the pop mod but, as you see, there's enough pop in all classes to recruit some units. And, furthermore, the pop is the only thing that seems to work in this...
  17. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6.2 + Custom Packs [upd: feb.27/20]

    It's not that I clicked and disbanded units. And yes, the population is back in the next turn. The big issue is the units not being added on the queue when I click on them and so the imposibility of...
  18. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6.2 + Custom Packs [upd: feb.27/20]

    Jake, first of all, I really appreciate that, besides the unimaginable amount of time it must take modding the game, you always respond any question issued here. It's really kind on your part. And I...
  19. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6.2 + Custom Packs [upd: feb.27/20]

    To add more information I've just found out that, even though the recruitment price wasn't substracted from my treasury, the population was. In fact, and because my frustration made me press almost...
  20. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6.2 + Custom Packs [upd: feb.27/20]

    Thanks anyway for responding, Jake. Since you're around I'm gonna tell you some kinda bug I'm experiencing in my actual campaign with Antigonids. Using the Military Administration intrigue, some...
  21. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6.2 + Custom Packs [upd: feb.27/20]

    Nevermind, I've just noticed I misread the mod explanation as it clearly says increase or decrease of land and sea movement are linked. And I also have found in a search I should have done before...
  22. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6.2 + Custom Packs [upd: feb.27/20]

    Hi, Jake. I've got a question related to the Strat Movement Submods. I hate the super slow speed of transport fleets (It took me 3 turns in a 4TPY game to reach Crete from Athens). So, in order to...
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    Sticky: Re: [Support] 1.2 Bug Reports

    It could be that in the same turn you attacked the city had just finished an upgrade of its main building.
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    Re: [Submod] Age of Hellenism for DEI

    Hi. I'm using your beautiful mod with the others you suggest (cultural Tensio et al) and I would like to tell you about playing with Colchis. I've played with them several times so it's not a one...
  25. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.5.2 (DeI 1.2.4b) + TURTLE_Parts [upd: 15.jun/19]

    I see. It feels weird when you see it happening, but I guess it's a good solution to get what you're trying. Thanks again.
  26. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.5.2 (DeI 1.2.4b) + TURTLE_Parts [upd: 15.jun/19]

    Hi Jake. I've noticed that, as the happiness of a region increases, that region receives increasing bonuses in many aspects with the exception of the PO, where it receives a negative bonus also...
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    Sticky: Re: [Tech] 1.2 Bug Reports

    Thanks for your response, Jake. I've never modded anything in the game by myself and I think I could mess something if I try to do what you're saying. Just thought I was doing something wrong because...
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    Sticky: Re: [Tech] 1.2 Bug Reports

    Hi. I´m playing with Jake´s Testudo and the official 12TPY mod and the historical characters are spawning too soon. It happened in my first campaign with Macedon. Now, in a pontic campaign, the year...
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    Re: Cultural tensions (new post)

    Ok, so I guess that means I have to use just the file in this thread.
    Thank you for answering.
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    Re: Cultural tensions (new post)

    Hi. I´m a bit confused about CT. What is the difference between the file provided in this thread and the one in the CT thread started by Joysong?
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    [Released] Re: No projectile trails v1.1 (Arrows & Guns)

    The above link is working for me.
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    Sticky: Re: [Feedback] Impressions, Critiques and Requests for 1.2

    Thank you so much for your quick reply.
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    Sticky: Re: [Feedback] Impressions, Critiques and Requests for 1.2

    Thank you so much for your quick reply.
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    Sticky: Re: [Feedback] Impressions, Critiques and Requests for 1.2

    Hi. Thank you for making this beautiful mod that keep us playing so long after the original game was published. I would like to ask a few questions about some small issues (please forgive me if any...
  35. Question about carthaginian recruitment

    Wouldn't have more sense that iberian and numidian units were trained in local MIC rather than in carthaginian ones?. I found really strange the possibility of "training" (not hiring as mercenaries)...
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    Battles speed

    Thank u very much for this mod, it's absolutely pretty. Even more being a Bernard Cornwell reader. Yet didn't play with Arthur's Dumnonia because it's too much responsabiity. Instead, I'm inmersed in...
  37. Thread: Suggestions

    by jeanlannes
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    Re: Suggestions

    Well, I'm not an expert, but for me it's strange they are the unique barbarian faction able to train this kind of units. Certainly they were not the unique in contact with roman culture nor the one...
  38. Thread: Suggestions

    by jeanlannes
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    Suggestions

    First of all, a big gratitute to you and Attila for making BI playable and enjoyable.

    About sieges, i have a lot of questions. First of all, I think there are too many large stone walls, which...
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    Re: Suggestions for EB v0.8

    Eliminate armour buildings and (subsequently) upgrades. It seems you have put a big effort to balance units, and armour upgrades don't go that way. The quality of weapons and armours is already...
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    Re: Triarii unit size

    Well, I just thought it would be ok to have smaller triarii not only for historical reasons, but for being an elite unit too. Recruiting double hastati and principes is a solution for the player but...
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