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  1. Replies
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    Re: Favourite Non-mission Faction

    Veteran here - Gongsun Zan is my favorite non-mission faction. It's pleasant to play, with access to good characters early on. With the addition to Korea and the Nomads it is just absolutely pleasant...
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    Re: Total War : Three Kingdoms

    I would love to see your work on TW3k. It truly has more potential than I thought it would. I'll be keeping an eye out for a familiar name attached to a mod for tw3k haha.
  3. Sticky: Re: [三国上] Rise of Three Kingdoms - Official Mod Preview

    I will not lie, I am going to enjoy TW 3K a lot despite ya know... I don't think I have to explain. But I just started up a Gongsun Zan campaign on rotk and fell in love with this mod again. I just...
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    Sticky: Re: Seether's Gameplay Notes

    To my knowledge you can alter what a faction prioritizes - it's very.... bland. "Naval focus" or "Economy Focus" etc. However I do believe that is how "specific" it gets lol.
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    Sticky: Re: Seether's Gameplay Notes

    Yes. Lui clan missions might be one of the easiest out of them all, Sun Clan you can misstep and make one too many enemies. The southern borders especially you can expect 2-4 stacks of "friendlies"...
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    Sticky: Re: [三国上] Rise of Three Kingdoms F.A.Q.

    The only script like that which I can think of is one tied to a faction leader. I know Stainless Steel has one, and I think (could be wrong) Divide and Conquer has one as well, but again only tied to...
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    Re: Remove Chinese Characters

    I like them myself, if there is a vote on it haha. But I definitely understand - perhaps a way to make the text smaller? I really like the idea of the characters though.
  8. Re: Anyway to reduce the number of Princess?

    This is interesting, I have never experienced an abundance of princesses. I gotta test this, I think I just never noticed. Oh med 2 you silly goose.
  9. Sticky: Re: [三国上] Rise of Three Kingdoms - Official Mod Preview

    Indeed as am I Acorn. Fancy seeing you here haha.
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    Re: About SUN expansion

    In all my campaigns Sun do indeed really do... but do note that the Sun family was very powerful by 200, rivaling even Cao Cao in merit and manpower. However the very early death of Sun Ce stalled...
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    Sticky: Re: Seether's Gameplay Notes

    I like the new portraits just as much, I think the older ones I liked more out of nostalgia of playing this mod over the years. The new ones look older and more mature, to myself.
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    Re: How to increase "Acumen"?

    I face something similarly, at random times the loyalty to most of my generals will drop about 3-4 grades, generally around the time they all start earning titles for themselves. It is however, over...
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    Sticky: Re: Seether's Gameplay Notes

    1. I'll elaborate more as to why I'm against it. The thing about the map is that most regions are compact enough the ai don't leave it undefended. Not always, it is the AI, but in my long history...
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    Sticky: Re: Seether's Gameplay Notes

    I'm against the first three myself - for these reasons below.

    1. AI cannot handle that. It has a hard time already handling how to attack cities with 3-4 units, it'd just be mayhem. As for the...
  15. Re: Proposal: Adopting the Standard Map from the Hanzhishang ("Waning of Han") Mod into ROTK

    This has already been settled. While the map is bigger... that is it. It's been expanded two-fold and has a bunch of dead space. I personally would not mind a bigger map, but it is not a big issue...
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    Re: Stack spam script

    I can confirm it is not just you Demetrios, I was wondering if it was the same thing, when as Cao Cao a red tide of the Sun Clan was waiting for me in the south. That is the unfortunate side of med 2...
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    Re: Game enhancement/suggestion.

    I would disagree... while shows and movies will have you believe that sacking and the likes destroys public order, that is not seen until much more recent times. The Mongols would really like a word...
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    Sticky: Re: Seether's Gameplay Notes

    I actually meant to bring this up before, but then they changed the region. When I first started playing this mod I was quite surprised that Fencheng wasn't a major focus on the map- in both the...
  19. Re: Neo-Nazis and Far-Right hooligans riot in Chemnitz

    I think a good start to all this talk is to confirm that nazis are indeed, horrible human beings and should be denounced and ridiculed whenever possible. Then the talks of who saw what where and why...
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    Sticky: Re: [三国上] Rise of Three Kingdoms F.A.Q.

    It was also not really accurate, historically. As said before, this is a single country in a massive civil war. For the most part, bar the extreme north and south, the culture and people are pretty...
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    Re: More barbarian factions?

    And I believe personally that there are other factions that could use the focus. While the Korean peninsula definitely effected the 3 Kingdoms (Wasn't the rise of the Yuan's started when they were...
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    Sticky: Re: Seether's Gameplay Notes

    I think a horde Lui Clan faction would be fantastic. Lui Bei did not have to go south, it was just the best place to go at that moment. I've found as playing as Lui Bei that sometimes taking on Liang...
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    Sticky: Re: Seether's Gameplay Notes

    They've explained why they don't do that. However, I do wonder if there would be a way to do so after the AI Lui Bei faction died, even if the player isn't Cao Cao.


    Also, the balancing is most...
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    Re: More barbarian factions?

    4???? WOW. Seether you are pumping this stuff out, I am so excited! Is there a general release date, like 4-5 months etc. As a fellow mod I know exact release dates are a bane of our existence haha.
  25. Sticky: Re: [三国上] Rise of Three Kingdoms - Official Mod Preview

    Sorry for the late reply! Double shift at work kicked my behind. I did find a clue, and finally got to "Eternal City Changan." But in my files I found it, thanks! I went to my old 1.4 version instead...
  26. Sticky: Re: [三国上] Rise of Three Kingdoms - Official Mod Preview

    Oh duh! Hahaha thanks! Sometimes the answer is so simple it slaps you upside the head without getting noticed.

    Edit: It seems the file is missing from my folder. However in the scripting for said...
  27. Sticky: Re: [三国上] Rise of Three Kingdoms - Official Mod Preview

    I am trying my best to do my own research, but in the main menu there's a song that I really love, like almost made me cry. I am a sucker for the 2010 series and the music really made me think of it....
  28. Re: SUB-MOD SERIES PREVIEW: Twilight of a Third Age Volume II: Drums in the Deep

    It is possible, and not entirely out of the picture, though my only worry would be if the general were to become the Faction Heir/Leader. The amount of trolls :no: but the fundamental ability to make...
  29. Re: SUB-MOD SERIES PREVIEW: Twilight of a Third Age Volume II: Drums in the Deep

    Basically Goblins of the Misty Mountains is complete horde nation- just like it is now. Orcs of Gundabad are armored, self-taught from the smithies left from the dwarves, hardy from the Mountains......
  30. Re: SUB-MOD SERIES PREVIEW: Twilight of a Third Age Volume II: Drums in the Deep

    Also coming, when I do not know, is my task on traits redone. Right now I am trying to create a rebellion script (quite known in SS mods and well received. I know I loved rebellions myself.) but my...
  31. Re: SUB-MOD SERIES PREVIEW: Twilight of a Third Age Volume II: Drums in the Deep

    There are enough slots. We are currently not focused on the Reunited Kingdom, as the original DaC team saved a few slots for them, but even then we have enough. It is all later talk, but for our...
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    Re: Speed Conquests

    Oh yeah, Isengard is easily the quickest faction to fall by turns. Quickly round up all your forces, crush Ugluk's army, and then siege out Isengard with only your horse generals. Saruman is prideful...
  33. Re: [WIP] Rise of the Eagles Alpha 2.0 (Custom Battles release) UPDATED 27-02-2017

    This is a cool mod! Thanks for sharing!
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    Re: How to change the date of victory

    Thank you Augustusng
  35. Re: I'd like to add an existing unit to an existing roster

    Ah, thanks indeed
  36. Re: How to add resources on the campaign map ?

    Thanks Whiskey!
  37. Re: Total War Attila ! Want to mod? Tutorial guide Please

    Yeah, any help with unique BG units?
  38. Re: Unique Calary bodyguard for roman faction leaders

    Nobody has an answer?
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    Re: Editing building attributes

    This answered some questions, thank you!
  40. Re: Dawn of Conquest Total War v1.25 - Released!

    This is really cool, awesome!
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