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    Sticky: Re: [Support] 1.2 Bug Reports

    Hey guys, huge fan. Really keen to play the Empire Divided campaign but one bug has kept me off it so far. All legionaries/royal guard troops for the three roman factions have some decals on their...
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    Re: Terminator Unit Pack

    A standalone would be great! Thanks mate, where can I find the file :)
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    Re: Terminator Unit Pack

    Hey mate never seen your mods but love the stuff you've done so far, the unit reskins and your own creations look gorgeous!

    One request for a standalone (or maybe an addition to the armoured...
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    Re: DeI and Empire Divided

    Hi Strategos, sorry to necro this post but wondered if I could get an update on the DeI Empire Divided compatibility effort? For me the only obvious problem is that many of the Roman units currently...
  5. Sticky: Re: [Download & Installation] Divide et Impera 1.2.3b - Public Beta Updated June 18!

    Hey guys, roughly when will you push your awesome changes to the Steam version?
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    Sticky: Re: Crucible of Kings

    On Very Hard the modifiers are absurd, and the trend to 0 is almost non existent. Like the concept but the execution is appalling. You cannot keep it above -50 no matter how well the war goes, which...
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    Sticky: Re: Crucible of Kings

    Agree with Ryan, I'd wind those modifiers way down (positive and negative) until the mechanic can be reworked.
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    Sticky: Re: Crucible of Kings

    Fair enough, I'll just install the TWC version and not use the auto updating Steam Workshop version for a bit I suppose. Good luck with development!
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    Sticky: Re: Crucible of Kings

    Thanks guys I do appreciate the overview of both the campaign and battle changes, at work at the moment but I'll take them for a spin tonight and make sure to pass back feedback.

    Would it be...
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    Sticky: Re: Crucible of Kings

    Mate this is incredible work, no idea how you produce content this quickly to such high quality. Your campaign changes have made the game so much harder, I really appreciate it.

    Could you give an...
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    [Released] Re: More War Weariness

    Any chance you can create a version that removes the mechanic all together? I'm playing on VH and so the multipliers make the War Weariness always hit -70 by about turn 20. It's just about doable...
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    [Released] Re: More Meaningful Estates

    Doesn't work with Crucible of Kings unfortunately!
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    [Released] Re: Slower Military Technology

    Haha happy to deliver strait to the source, thank you for the reply!

    Planning to take Crucible of Kings for a spin, know if its compatible with your excellent estates mod?
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    Sticky: Re: Crucible of Kings

    Marry me Dresden, I'm going to quit my campaign and start a fresh one using Crucible! :DQuestion is this compatible with Mauiaw's meaningful estates mod?

    While I have your ear, here's some ideas...
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    [Released] Re: Slower Military Technology

    Another idea is produce a % chance of a rebellion for all nobles on 2 loyalty after the first turn. That would mean you can't just ignore loyalty and until it reaches 0.
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    [Released] Re: Slower Military Technology

    Nice work Mauiaw, currently using all your mods and appreciate that you seem determined to fix the same snowbally issues I'm finding on even the hardest difficulties. Got some ideas for you, no idea...
  17. Sticky: Re: Thrones of Britannia: Mod Questions & Recommendations

    This is literally exactly my thinking, buildings need to be no exaggeration 10x as expensive once you move past tier 2, farms also need to be significantly less productive.

    Winter should be way...
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    Re: How to increase odds for ciwil war

    Not sure if this is an appropriate place to post this but wanted to say that's a great idea for a mod, a few more civil wars would make my campaigns less of a snowball. Good luck!
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    Sticky: Re: Crucible of Kings

    Huge fan of your work on previous mods, and of your ambition here. Any chance you can create a 4TPY version of the mod, like the gameplay of 12 but I also enjoy seeing dynasties rise and fall and you...
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    Sticky: Re: [Tech] 1.2 Bug Reports

    Aah okay, so I'm guessing that's the game trying to draw upon a texture you've moved or replaced. Any timescale on giving Empire Divided the DeI love?

    Currently doing a Hannibal at the Gates...
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    Sticky: Re: [Tech] 1.2 Bug Reports

    Hi guys, huge fan of the mod and cannot tell you how much fun I just had on my H/N Selecuid campaign victory. 300 turns of epic dynastic bickering and warfare culminating in a world war of east and...
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Hi guys, huge fan of the mod and cannot tell you how much fun I just had on my H/N Selecuid campaign victory. 300 turns of epic dynastic bickering and warfare culminating in a world war of east and...
  23. Sticky: Re: [Download & Installation] Divide et Impera 1.2.2h - Updated March 4

    Haha dude I'm with you, it's possible I'm missing something obvious. All I'm asking is if you could when you get a moment, pop into a custom battle and throw some horses into some dudes. If you see...
  24. Sticky: Re: [Download & Installation] Divide et Impera 1.2.2h - Updated March 4

    Hey mate, glad to know I'm not the only one noticing some slightly unexpected calvary concerns. Agree that it's possible I have too much of a Medieval/Warhammer set of expectations, but I will say...
  25. Sticky: Re: [Download & Installation] Divide et Impera 1.2.2h - Updated March 4

    Sorry I hoped to make it clear in that original battle one of the cavalry units was at reduced strength, hence the lower overall numbers. The only mods I have installed beyond DeI are the true...
  26. Sticky: Re: [Download & Installation] Divide et Impera 1.2.2h - Updated March 4

    Hey guys, just want to start by saying this is unambiguously the most impressive modding project I've seen in 14 year of being a keen total war fan and I love the DeI team's vision and output.
    ...
  27. A Big Fan Wondering If I Should Start a 1.0 Campaign

    Hey guys, huge fans of DeI, you're responsible for a good 250 hours of my 450 on Rome 2, it's refreshing finding a mod team with (in my mind) the objectively correct attitude towards historical...
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    Re: Unit size overhaul

    Any news on a celts DLC update? :)
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    Re: ATTILA ENHANCED - Modular Overhaul + Saxons reworked (07.03.2015)

    Hey mate, I've been experimenting around with the battle mod and there's definitely a lot to like, a few questions though.

    a) What changes have you made to the unit stats? I want to make sure your...
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    Re: Attila - DEI combat overhaul - 0.4 (06.03.2015)

    Hey Kam, big fan! I was testing on custom battles and appreciated the larger unit sizes. What I don't understand is they seem to have reverted back to Vanilla on the campaign. Is that just the...
  31. Re: Verus committendi proelium modus (Attila version): more realistic battles; compatible with the last patch

    So I've played two battles, and I'm liking a lot of it so far. I will admit it suffers the same problem DeI had at launch. The minimum speed of exhausted cavalry and infantry is far too slow on the...
  32. Re: Verus committendi proelium modus (Attila version): more realistic battles; compatible with the last patch

    I mean I'm always a fan of just removing the pikes in Attila, they were never evident in the history and it's pretty absurd having Classical phalanxes standing alongside the transitional heavy...
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    Re: JaM's Combat Overhaul

    Is this compatible with the new DLC? :)
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    Sticky: Re: Fall of the Eagles (Updated for Longbeards Patch Mar 4)

    Hey Dresden, a huge fan of your work and DeI, so eagerly awaiting the changes this Mod brings. Two things:

    a) With this installed a lot of Vandal beserkers and missing their faces.

    b) Now I...
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    Re: CloseCombat Atilla v06 +submods (Update 03.03.2015)

    Is this mod still compatible? I got a crash when I tried to launch it on the new patch.
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    Re: Attila - DEI combat overhaul - 0.1

    Hey KAM, huge fan of DeI so excited to see you get to grips with Attila. Couple of quick questions.

    A) What are your central aims here in terms of balancing? Aside from getting rid of some stuff...
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    Re: [MOD] Goth Unit Upgrade Fix

    Hey mate, is it savegame compatible? :)
  38. Re: Request: Client states, Satrapies and Tributaries love you

    Totally agree, definitely gets my vote!
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    Re: Upkeep Early Roman Legions

    I don't mean to give an overly simple answer, but play Imperator Augustus! There you get to take control of matured empires with lategame units. Perfect if you're looking to jump right into the...
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    Re: Battle Speed.. Wtf?

    Battles are perfect for me, if anything some of the early non-elite units can get gutted a little too quickly! I actually played around with Rome in some custom battles, doing one unit on unit fights...
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