Search:

Type: Posts; User: Arakorn; Keyword(s):

Page 1 of 13 1 2 3 4

Search: Search took 0.11 seconds.

  1. Replies
    13
    Views
    1,948

    Re: Concerning Artillery

    I typically have one artillery unit in my armies, currently it's a ballista as I haven't researched the next building. I find that it allows me to force the opposition to take the initiative, while I...
  2. Re: Even more dynamic public order for DEI's future.

    I understood OP more in the way that there are certain regions traditionally considered ethnically and culturally diverse, a melting pot between different cultures. These would have lower resistance...
  3. Replies
    11
    Views
    1,366

    Re: RTW: Crusader States

    Is this actually doable in DeI? The Supply-system limiting navy movement to 8 turns combined with the really low movement points of transports makes the distance you can travel limited (maybe there...
  4. Replies
    937
    Views
    121,738

    Re: [Feedback] Impressions, Critiques and Requests for 1.1

    Anyone else feel that the raze-option for conquering cities it a bit too easy? I find myself expanding a bit too quickly for my taste when i can get very positive effects through razing. Especially...
  5. Replies
    20
    Views
    4,920

    Re: Help for a first timer

    I disagree. I used to only like archers, but I didn't know how to use ranged units properly. Velites are awesome. They just have too little ammo for me. I like to engage the enemy line with my...
  6. Replies
    5
    Views
    2,856

    Re: Elephant Tactics

    If we turn the question around, how do you guys counter elephants? In my current Rome campaign, I just wiped Epirus off the earth, having previously conquered Italy from the Carthaginians. I've faced...
  7. Re: Archers vs Slingers vs Javelins. Your preference? Why?

    How do you go about this?

    Do you fire at the defenders that are hiding on the walls? Isn't that uneffective, with them being protected? Or are archers just that accurate?
  8. Replies
    57
    Views
    7,802

    Re: A PC to rule Divide Et Impera!!!

    I'm guessing you're running 1920x1080? I have an overclocked MSI GTX 970 and I'm not sure (the Steam FPS counter is placed bad against the UI), but I guess with max unit sizes and close to max...
  9. Replies
    140
    Views
    28,882

    Re: [PREVIEW] 1.1 Animations Changes

    This looks great! Although because I usually play zoomed out, I don't really know how much of a difference there is, maybe there could've been a 'before'-section. ;)

    One question: will these new...
  10. Replies
    5
    Views
    1,996

    Re: negative traits for generals

    Can they (or should you be able to) be counteracted by eg. placing him in a city with a temple then? I've had things like being idle, having access to money etc., but there's too much of a hassle to...
  11. Replies
    279
    Views
    170,482

    Re: [Important] Divide et Impera FAQ

    So changing the value of every row of column campaign_action_points in the naval_units_tables from the default 7875 would increase the movement of both navies and transports? And I could possibly...
  12. Replies
    279
    Views
    170,482

    Re: [Important] Divide et Impera FAQ

    Thanks, figured as much. Imperium level editing seems pretty straightforward (for low levels you have to edit romans, barbarians and punics separately I guess? nope that's the grand campaign and the...
  13. Replies
    279
    Views
    170,482

    Re: [Important] Divide et Impera FAQ

    If I wanted to edit a minor set of features in DEI, is the correct way to download PFM, open one of the DEI pack files (search for the one with the changes in it), edit the values and save the pack?...
  14. Re: Request - Removal of Local Traditions Culture Modifier

    Yeah. The problem with TW (except RTW and Shogun 2 I guess) is that cultural assimilation is pretty much nonexistent. You either convert your conquered city to your culture (unrealistic), or suffer...
  15. Could we have a list of buildings and their effects added to the manual?

    Hello. With the various changes to the buildingtrees in DEI using the encyclopedia is no longer viable as the deviation from vanilla is quite big. So would it be possible to add the building options...
  16. Replies
    1,531
    Views
    783,272

    Re: [Download & Installation] Divide et Impera - Download link - 1.05d1 July 29 Patch 17 Beta

    When patch 17 goes live and DEI is updated for it, will it be savegame compatible with the DEI version for patch 16? IE, if I start a new game now, can I continue it later? Or should I install the...
  17. Thread: the pope

    by Arakorn
    Replies
    7
    Views
    947

    Re: the pope

    Because the area has low-to-no christian population, they are quite effective at converting it and thus receive good +piety traits and ancillaries.
  18. Thread: the pope

    by Arakorn
    Replies
    7
    Views
    947

    Re: the pope

    In my current campaign I've only once been excommunicated for attacking with the threat. Granted I've won all papal elections, most of the time with my own cardinal but a few times I've voted for the...
  19. Replies
    8
    Views
    1,306

    Re: Impact of slain generals/captains

    Agreed. The suicidally charging general is actually the only thing I worry about in battles now, they cause a ridicolous number of casualties. There just is no way of countering it even with bracing...
  20. Re: The Stainless Steel Answer Station - ask all questions here - NOT FOR BUG REPORTS!

    Seems like the retraining is another bug. The missing bonuses is a design decision so that the AI places missile units in front of the infantry line. They are classified as skirmishers, and thus do...
  21. Re: The Stainless Steel Answer Station - ask all questions here - NOT FOR BUG REPORTS!

    What's up with the guilds? I have an archers guild and a master archers guilds, but they do not provide the described +1-2 experience for my archer recruits (levy, muslim and desert as Sicily). I'm...
  22. Re: Tactics from the bottom of the barrel 1: Pikemen and why you want them.

    I see alot of talk around the forums about pikemen and hoplites. Yet I, as a veteran of RTW don't understand the difference. I guess pikemen in TWR2 is the hoplites of RTW, but what are the hoplites...
  23. Re: Is it possible to prevent game from updating to patch 17?

    Go to Steam, right click the game and select properties. Under one tab there should be a drop-down menu where you can select not to keep the game automatically updated.

    Anyone want to guess when...
  24. Replies
    5
    Views
    814

    Re: Militia upkeep?

    For me the correct button is alt+right click.

    @lequintal69: Yeah seems to be like that.
  25. Re: Splenyi' Better Campaign Camera + Battle Camera (Release 2.5) (30/01/2015)

    Does the mod-friendly version work with DeI? DeI says that it is incompatible with camera mods that alter the scripts.
  26. Replies
    10
    Views
    2,716

    Re: Catholics, Crusades and Crusader States

    I did this for a Norwegian and Danish army (even though I was tempted to send them a bit north against the Byzantines). But the second Norwegian army I couldn't move, as the console didn't recognize...
  27. Re: The Stainless Steel Answer Station - ask all questions here - NOT FOR BUG REPORTS!

    What's up with the AI cities and their build policies? (Using the "middle" setting, not too aggressive, not too passive AI). They never build farms or health buildings, but seem to get their cities...
  28. Re: The Stainless Steel Answer Station - ask all questions here - NOT FOR BUG REPORTS!

    Yeah, that's what I thought/remembered. Just got used to the newer TW titles where the alliance would break if an ally wouldn't join you when you're attacked.
  29. Re: The Stainless Steel Answer Station - ask all questions here - NOT FOR BUG REPORTS!

    Great, thanks!

    Another question while I'm at it. I don't remember if it's the same in Vanilla, but whenever a faction declare war on me, my allies do nothing, yet they remain my allies. Shouldn't...
  30. Re: The Stainless Steel Answer Station - ask all questions here - NOT FOR BUG REPORTS!

    Playing the early campaign, when do you get access to better troops than say urban militia, sergeant spearmen and mounted sergeants? Granted, as Sicily I am only 40-50 turns into my campaign, but...
  31. Thread: Date Missing

    by Arakorn
    Replies
    7
    Views
    698

    Re: Date Missing

    Do you happen to have the Steam-version? I just stumbled upon this guide that is supposed to fix the missing date on Steam versions.
  32. Replies
    547
    Views
    241,115

    Re: Next Heir Ancillary (NHA) - Sub-Mod for SS6.4

    Would this work in an existing game if the ancillary were to be added to the heir (or the next heir) via a console command?

    My 'pure bloodline' got destroyed immediately after my FL passed away,...
  33. Thread: Date Missing

    by Arakorn
    Replies
    7
    Views
    698

    Re: Date Missing

    For me it shows the turn number in the lower right corner as usual, and the date on the left side along with the season. Check if it's there and you can see both the year and the turn number.
  34. Replies
    4,703
    Views
    941,216

    Sticky: Re: Mod Questions and Recommendations Here

    Yeah, I guess those were the ones that were in contention last time I played. :P Mind giving me a quick description of each mod, their differences and personal recommendation? :)
  35. Replies
    4,703
    Views
    941,216

    Sticky: Re: Mod Questions and Recommendations Here

    Ah, didn't want to write too much about my preferences. :P I'm looking for Vanille enhanced, that is the same time period and scope of the grand/imperial campaign. Gonna play with a Catholic faction...
  36. Replies
    4,703
    Views
    941,216

    Sticky: Re: Mod Questions and Recommendations Here

    Got this itch to play M2 again, but of course I don't want to play Vanilla and it has been several years since my last play. What's regarded as the current go-to mod for M2TW? :)
  37. Replies
    20
    Views
    12,038

    Re: Turning you empire into an economic powerhouse

    I agree with this. It does not make sense that you can just stop untaxing your -64 food province and it magically can sustain itself. That is why I choose not to use that "feature" other than to help...
  38. Replies
    2,147
    Views
    206,193

    Re: [Feedback] Suggestions, Critiques & Requests

    Could the number of available spies be increased? Even at low empire level it seems I am able to field more dignitaries and heroes than spies. I think it's severally limiting with one spy, especially...
  39. Return of skill trees, anyone else have a problem with them?

    I liked the way traits were gained in RTW and M2, what you did influenced what kind of traits you gained, whilst retaining some kind of randomness for the characters. Sometimes you just would get...
  40. Re: New submod boosts TRANSPORT movement without affecting navies

    I would download this instantly, but I would like the navy movement to be increased by at least as much, if not more. :(
Results 1 to 40 of 500
Page 1 of 13 1 2 3 4