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    Re: [Submod] Strategikos

    Really impressive work, I'm already salivating and craving for more!!! :thumbsup2

    Does it imply that there would be deeper/more possible diplomatic actions (e.g. make specific agreements with...
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    Re: [Submod] Strategikos

    Looking forward to Strategikos submod update for EBII v.2.4x, but I'm aware that it could take some time!

    In the meantime, would it be possible to only use the "choose your heir" through the...
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    Sticky: Re: Fans suggestion thread for future releases

    Absolutely, fair enough :)

    But what about knowing that M2TW Engine Overhaul Project (Discord --> the active one) is leading towards :laughter::yes::thumbsup2

    Erken is already quite familiar...
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    Sticky: Re: Fans suggestion thread for future releases

    This is fantastic news!!! :laughter::yes:

    It would be such a missed chance not to apply it... Already dreaming about the combination of the newer/improved map plus permanent forts, finally being...
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    Re: Announcement: Europa Barbarorum II 2.35A R3.5 released!

    Just a few examples/reports of how it seems to benefit the AI:...
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    Re: Announcement: Europa Barbarorum II 2.35A R2 released!

    [Submod] Enhanced Campaign Movement for EBII 2.35A R2
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    Re: Thoughts on the Total War Remaster

    Well, it started when Intel newer CPUs (Skylake onwards, if I correctly recall) hinder as much as possible the installation of Windows 7 OS, that most people gave up and resigned/accepted Windows 10...
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    Re: Thoughts on the Total War Remaster

    Unbelievable... Was not gonna buy for obvious reasons, but the "harassment" to Windows 7 users has started...

    By the way, saw in a video that the pathfinding is really broken (especially in...
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    Re: [Submod] Stratēgikόs

    I beg to differ, it sounds really exciting and enriching the gameplay through some randomness and dynamism!! :yes: And also, FINALLY being able to choose your heir in M2TW like in RTW... Pretty much...
  10. Sticky: Re: Guide to Getting Great Graphics in Medieval 2 (how to make EB2 look as good as possible)

    Glad that it was helpful! On the other hand:

    ...
  11. Sticky: Re: Guide to Getting Great Graphics in Medieval 2 (how to make EB2 look as good as possible)

    It's been a few years since I checked this... Yes, it's also possible that GEMFX doesn't use the same naming consistency as ReShade, so it's harder to find the files.

    However, if I correctly...
  12. Sticky: Re: Guide to Getting Great Graphics in Medieval 2 (how to make EB2 look as good as possible)

    I don't use Steam so I cannot tell, but if you installed GEMFX, you only need to be a little attentive and simply manually delete the files that have been installed/copied by GEMFX into your M2TW...
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    Re: [Submod] Enhanced Campaign Movement for EB 2.35A

    Indeed, interesting report!

    Do you think that AI becomes "smarter" when having higher movement, in the sense that they're able to have more of a "bigger picture" and more accordingly organise...
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    Re: Announcement: Europa Barbarorum II 2.35A released!

    Here is another possible direct link (no need of registration, and presumably no expiration date if regularly downloaded, which I don't have any doubt):

    https://gofile.io/d/xPawlW
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    Re: Announcement: Europa Barbarorum II 2.35A released!

    Damn... Congratulations, EBII team!

    Thank you so much for the endurance and passion of further enhancing this splendid work :thumbsup2

    EDIT: I could upload EBII 2.35A patch to GoFile and share...
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    Re: TrueGeneral: Aimless Steel

    Haha No, not yet, I must confess my enthusiasm led me to write here, but it already impressed me (read all related threads to it, as far as I'm concerned) and want to test it as soon as I find the...
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    Re: Faction specific formations is possible!!

    M2TW Engine Overhaul Project are far more active in their Discord server than in TWcenter, in case it's helpful :D
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    Re: TrueGeneral: Aimless Steel

    Damn, impressive work!!!

    This mod definitely deserves more attention and collaboration. I would like to test it with EBII when I find the time.

    Does M2TW Engine Overhaul Project bring more...
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    Sticky: Re: Announcement: Europa Barbarorum II 2.35 released!

    Ahh ok, thought you meant ReShade presets made by some people that fit well EBII.

    Thanks anyway, will keep these shaders in mind and I'd probably contact you when finding the time to play EBII...
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    Sticky: Re: Announcement: Europa Barbarorum II 2.35 released!

    I'd be grateful if you could point me out some ReShade profiles for M2TW/EBII, even more if these are lightweight but meaningful.

    I have the impression that ReShade presets should be more...
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    Sticky: Re: Announcement: Europa Barbarorum II 2.35 released!

    Splendid news!!! Looking forward to coming up patch, and thank you very much to both.
  22. Thread: Embezzlers all

    by jdofo
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    Re: Embezzlers all

    I guess the hope depends somehow in what the outstanding and promising M2TW Engine Overhaul Project can bring in many of these Vanilla engine limitations, and how EBII team could deepen and implement...
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    Re: [Mod project] Agents Revived

    Fantastic! Looking forward to trying it with the incoming new EB II version. Thanks for all the hard work to both!
  24. Re: Barcid Revenge Submod - Updates for the next patch

    Sounds exciting! Really great work, will use it when playing Carthague :)
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    Re: [Submod] Stratēgikόs

    Fantastic!!! Finally this feature is back to M2TW engine after soooo many years... :D

    You also managed to include a reasonable loyalty effect for this action in comparison to M2TWOP preview, so...
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    Re: [Submod] Stratēgikόs

    Sounds really promising! Looking forward to testing it.

    Concerning different new things, would it include the "Choose your heir" from M2TWOP?

    Thanks! Cheers
  27. Re: General discussion (use of already implemented functions, etc.)

    Sounds familiar... :laughter:
  28. Sticky: Re: What do you think is missing in MTW2? Here we make update plans.

    This sounds extremely interesting! I guess it could be a quicker way to overcome the limitation of the maximum number of settlements.

    As Erken said, it would be nice to know how the AI copes with...
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    Choose your heir interactively in M2TW/EBII

    It has been achieved!!!!!!! :rofls::yes:

    https://www.twcenter.net/forums/showthread.php?804514-General-discussion-(use-of-already-implemented-functions-etc-)&p=15927636&viewfull=1#post15927636
    ...
  30. Re: General discussion (use of already implemented functions, etc.)

    Unbelievable!!! Finally the heir annoyance in M2TW, which was reduced as much as possible before but not fully gone, is finally over after more than a decade!!!

    This kind of shows how lazy CA has...
  31. Re: General discussion (use of already implemented functions, etc.)

    This happens even between couples that supposedly love each other but don't speak the same language and use English as the middle term way of communicating, so can't imagine having Google as an...
  32. Re: General discussion (use of already implemented functions, etc.)

    Unbelievable and very impressive work, youneuoy!!! Damn talentful... I know nothing of how M2TW engine works, but this is probably the most promising, inspiring and game changing mod, and what many...
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    Re: Changing the Legio for units

    Wow, this looks promising! Thanks for sharing. Hopefully many of the potential ideas from the past can be implemented from now onwards without the old boundaries...
  34. Re: Disposing of Unneeded/Incompetent Generals/Family Members

    Yes, it would be great and enriching the uncertainty of each campaign, changing and/or affecting considerably the player expansion if suddenly getting an unexpected revolt at "home" and had to go to...
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    Sticky: Re: Announcement: Europa Barbarorum II 2.35 released!

    Not to sound rude either, but it would be wonderful to have civil wars in EBII (unfortunately, don't have the knowledge to propose an implementation):...
  36. Faction Internal Power Struggles/Usurpers and Civil Wars in EBII

    First of all, I could not enjoy EBII for a very long time and could not follow up the updates/plans of EBII team, so excuse in advance in case this has been already asked before.

    I am not aware...
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Well said, good proposal! These buffs and penalties should really make a crucial difference, not only for choosing a faction but how is it played by the player and AI due to these factors, along the...
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    Re: Rome vs Carthage balance

    Yes, please!!! We need some randomness and unexpected events to make it more interesting. Thank you so much, looking forward to it :)
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    Sticky: Re: Announcement: Europa Barbarorum II 2.35 released!

    If I correctly understood, I read that the "Select Heir" system now fails sometimes to choose the next heir (after the current heir) due to some "left overs" of the previous system, but that they...
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    Sticky: Re: Announcement: Europa Barbarorum II 2.35 released!

    Is it possible to easily fix as well the issues with the "Select Heir" ancillary before starting a new campaign? Thank you so much in advance!
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