Thanks Quintillius. Always using this mod.
Type: Posts; User: LEXI2016; Keyword(s):
Thanks Quintillius. Always using this mod.
Does anyone know a way to include wardogs as a garrison unit. Any links showing how to achieve this would be be very helpful.
The Enetoi Pelekophoroi, many are missing boots.
In Game Settings, switch off "show AI player moves" under Campaign settings. It should reduce time as well.
I agree there should be a mix of both. Not too powerful that it makes it impossible to defeat but not too weak that it will be easily runover. You could have a General with a small army sitting...
Same here it only downloads the .png image file but not the .pack file.
Thanks Quintillius much appreciated.
Just wondering if this will be updated for 1.3 version
Click the link below & ask your question there. You should get a quicker response from one of the Mod team.
...
Thanks Quintillius love your icons from day 1, always use them. It didn't take long to become accustomed to them at all. Great job. (Benjin included of course).
I think i saw it somewhere but it was only for the TWR2 Vanilla, but i could be wrong.
That's the reason i didn't buy Attila.
Well at least one of the reasons.
Definitely not going to Pre-order. That's my policy.
Someone has tampered with the coffee.
Your ideas should have been directed to Creative Assembly TBH.
Try downloading using a different browser then unzip with 7zip.
I guess it's personal preference. I personally use the latter.
Good idea steering towards focusing on campaign improvements. More units would be ridiculous as many are becoming obsolete & too similar. Great job overall.
LOL go to sound settings and lower the music bar.
Small typo with description for cap_swordsmen (Arteshtar-I Katpatukan) ... "thought" should read "taught".
Try an alternate browser
There is a Spartacus Rises Mod but is not related to DEI.
Not sure if this has been mentioned before but could ivory be included as a resource since it was popular in ancient times especially by the egyptians, just a thought.
...
Try switching off "show AI player moves" in game settings, to see if there is a difference.
Excellent work. Dei needed a fresh look.
Very nice. I like your style by the fact they depict the units use of weapon type very clearly.
You mentioned unit cards earlier. Have you attempted to do any at all in the past, i would love to see your style, if you have any to show of course.
I like them all. My favourite is the barbarian dogs one.
+Rep
I like these very much, even though Benjin's do clash with them.
It begs me to say if it isn't broken, don't fix it.
make sure you disable/delete "custom_battle_faction_unlocker.pack" It's what caused it for me as you described.
I noticed there are many of Rusty's unit cards missing from this submod. Is that because they are already included in the main mod.
Thank you
Well it was polite, he/she said please.
https://www.twcenter.net/forums/showthread.php?654437-Resource-DeI-Manuals-Guides-and-FAQ
You should include a screenshot of where on the campaign map this is occuring so you could possibly get some help with this.
It is v2.4.0 but it's the game version from CA. The mod DeI is v1.2.5 & is n ot displayed.
Hardly pointless if as you say "the unit cards somewhat accurately convey which kind of unit you're looking at".
Absolutely nothing wrong with stateliness in relation to faction flags imho. First impression i got with 7 was "Dumbo". 9 you could probably get away with. Sorry if it seems harsh but others might...