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    Sticky: Re: CTD's & Bugs Report

    Try loading the game and not activating the script and see if you can get past that turn, then activate the script and see what happens.

    As for the soundmod, it doesn't work as yet with RO, which...
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    Re: Gothic foederati recruitment

    It takes until 382AD before the script triggers the foederati treaty for the Goths and allows the construction of Gothic units.
  3. Re: MTW2 Invasio Barbarorum Mods for Rome Remastered?

    Upgraded unit models and textures, improved scripting and any tidying up that I feel the mod needs.
  4. Re: MTW2 Invasio Barbarorum Mods for Rome Remastered?

    I'm afraid I am unfamiliar with this and how it works.
  5. Re: MTW2 Invasio Barbarorum Mods for Rome Remastered?

    I would like to transfer the IB mods to Rome Remastered, but first I want to complete IB:IC and IB:SAIV2.0 before I even attempt to try. Plus, I only have Windows & and Rome Remastered only works...
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    Sticky: Re: CTD's & Bugs Report

    Glad to see you solved it.
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    Sticky: Re: CTD's & Bugs Report

    I've never tried using steam but I assume it is the same procedure as per RTW/BI.

    Go to your Steam Library, right-click RTW and click Properties. Then click Set Launch Options and paste this in:...
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    Sticky: Re: General Discussion & Comments

    No, I haven't scripted any deaths apart from Claudius II in the 268AD campaign, though of course it could be done.
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    Sticky: Re: General Discussion & Comments

    Yes, but I think it will take time. First I have to be able to get the game to work and looks like it needs Windows 10 as a minimum while I only have Windows 7. I also want to finish IBIC, which is...
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    Sticky: Re: General Discussion & Comments

    Correct
  11. Sticky: Re: RESTITVTOR ORBIS - ALEX.exe Add On

    Revised file uploaded due to error in 260AD campaign file
  12. Replies
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    Sticky: Re: CTD's & Bugs Report

    Ahh, I thought I had fixed that. Have now, and re-uploaded the file. Thanks for finding that.
  13. Sticky: RESTITVTOR ORBIS - ALEX.exe Add On

    This is for those wanting to run the mod using the Alex.exe.

    Please ensure that you have:

    1- Clean 1.6 BI installation
    2- Installed the latest version of RO
    3-Please ensure that you have both...
  14. Re: 2020 MODDING AWARDS - OFFICIAL RESULTS

    I congratulate all winners and are humbled by the community voting for me and the IB mod. Much appreciated.
  15. Re: SAI compatible with "TW Rome remastered"?

    I have no idea at this stage until I get to see the TW Rome Remastered game. I do hope that it can be done relatively easily.
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    Sticky: Re: General Discussion & Comments

    Yes it will. Joar has been working slowly but steadily on completing the required 2d textures and portraits.
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    Sticky: Re: RESTITVTOR ORBIS Addendum Thread

    Revision G has been added. See Post #1 for details. I anticipate that this will be the last revision till the release of the official V1.0.
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    Sticky: Re: General Discussion & Comments

    It will depend on how easy it is to convert. It seems the biggest issue may be the campaign map itself. But lets wait and see.
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    TWC 2020 Moddings Awards Voting

    Hello All Good People,

    Just wanted to bring to your attention that the 2020 modding awards are now open for voting and IB:RO is up for an award as are myself, Joar and Gäiten. Please help support...
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    Re: Beginner's Guide

    Aurelian's death is not scripted.
  21. Replies
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    Sticky: Re: General Discussion & Comments

    Yes, just like other roman factions.
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    Sticky: Re: General Discussion & Comments

    Work on finalising RO continues, with a new BETA upgrade coming out soon and of course the official version. There is also the Constantine Mod to complete and the full revision of SAI as well.
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    Sticky: Re: CTD's & Bugs Report

    Hmm, that is strange as I don't seem to experience that particular CTD. Perhaps for the moment just auto resolve so you can move on. Are you playing with the unlimited men on the battlefield on or...
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    Re: - Merry Christmas! -

    Happy Saturnalia in this most difficult of years.
  25. Problem with AI Recruitment Script

    I am trying to make a AI recruitment trigger work as part of my background script but it doesn't seem to be working properly. I have set up the conditions so that there is a chance that every six...
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    Re: Version patched to 1.2

    Yes, it is the right version.
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    Sticky: Re: Game Balance

    I will look at implementing a roman recruitment system for the AI via the script.
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    Sticky: Re: Game Balance

    The Gallic Empire doesn't start with standing armies like the Roman Empire, but do have large garrisons along the Rhine and in Britain. They don't have full cavalry stacks like Aurelian. AI...
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    Sticky: Re: Game Balance

    While I understand this, the intentions of adding the rebel suebi and marcomanni stacks was to make the job of the germanic factions a bit harder, especially if you are playing as either the franks,...
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    Sticky: Re: CTD's & Bugs Report

    Which campaign are you playing and how many turns in?
  31. Replies
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    Sticky: Re: CTD's & Bugs Report

    You can. Unfortunately I do not know why your game keeps crashing with that battle. It is something I have not experienced.
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    Sticky: Re: CTD's & Bugs Report

    Hmm, if that is the case then it may not be saved game compatible due to a slight change in the campaign map and recruitment file. I have edited the Addendum file to note this.
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    Sticky: Re: CTD's & Bugs Report

    Ah, I see. And did you delete your map.rwm file? This should always be done when installing a new addendum.
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    Sticky: Re: CTD's & Bugs Report

    I'm not sure what your question is here. Yes overwrite the new addendum. It should be saved game compatible.
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    Sticky: Re: CTD's & Bugs Report

    Not that I am aware of.
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    Sticky: Re: CTD's & Bugs Report

    Have you noticed anything strange when you field artillery??
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    Sticky: Re: CTD's & Bugs Report

    Wow, in all my wargaming I have never seen that before. Looks like the scorpion crew have come ballistic. Can you give some some more background to this? looks like they are trapped in the corner of...
  38. Re: Historical Campaign with Aurelian

    If you you could have a go at this I would greatly appreciate it. I could then incorporate this idea into the other campaigns.
  39. Re: Historical Campaign with Aurelian

    I really like the idea and will see how I can include these missions in the script.
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    Re: Release Date?

    Apart from Joar's 2d work, RO is basically complete. Just have been tweaking via peoples comments and feedback.
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