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  1. Sticky: Re: Announcement: Europa Barbarorum II 2.35A R2 released!

    Just wanted to tell " Rite of Passage" = Terrible. My faction leader stuck in one of the cities passaging for more than 20 turns!!! Bug? It s way too long and does not add nothing to the gameplay. In...
  2. Sticky: Re: Announcement: Europa Barbarorum II 2.35A R2 released!

    oh forgot about that completely lol will do..
  3. Sticky: Re: Announcement: Europa Barbarorum II 2.35A R2 released!

    I can t disrupt the siege unfortunetely. Thanks anyway
  4. Sticky: Re: Announcement: Europa Barbarorum II 2.35A R2 released!

    I got a repeated crash Romans sieging Alalia and on their turn it when they are about to attack the game crashes to dekstop. Tried everything everytime time the same result. here is the campaign....
  5. Sticky: Re: Announcement: Europa Barbarorum II 2.35A R2 released!

    We now in EB2 have AP upon cavalry charge yes? Heavy cavalry charges at 0,5 lethality are devastating even from head on so reckon we have AP charges. Missiles are doing okay especially don t want to...
  6. Sticky: Re: Announcement: Europa Barbarorum II 2.35A R2 released!

    Yeah thanks Bon Jovi. Is it easy to make unit leathality and where?
  7. Sticky: Re: Announcement: Europa Barbarorum II 2.35A R2 released!

    Oh so that s why all camp factions got free units in all my campaigns while being alive lol I was thinking maybe it was a scripted " help " from the devs all this time lol so did not bothered to...
  8. Sticky: Re: Announcement: Europa Barbarorum II 2.35A R2 released!

    I might be so. I had many "Pahlava Reborn" events happening in some of my campaigns and I never checked the map whether it happens with Pahlava aswell. But yeah not dead horde factions getting free...
  9. Sticky: Re: Announcement: Europa Barbarorum II 2.35A R2 released!

    It seems as it is random I had In my Pergamon campaign at arround turn 350 something, "Sweboz reborn" and despite them still alive and well it spawned a stack for Sweboz at arround their capital-Camp...
  10. Sticky: Re: Announcement: Europa Barbarorum II 2.35A R2 released!

    I am playing as Saba and on turn 518 I got a message "Nabatu reborn" and it spawned 3 not full stacks of troops near Rekem ( I own it ) I m not at war with Nabatu. So they have 3 settlements and I m...
  11. Thread: Raiding

    by bordinis
    Replies
    10
    Views
    512

    Re: Raiding

    It doesn t work as told. I have 13 regions as Numidia and still my armies randomly raid lol
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    Re: Numidian Tribes

    I did not they ment them to be restricted settlements I guess
  13. Re: What other units should get armour upgrades?

    I heard they said that Prtanoi as a faction is still awaiting 2 late game units : heavy infantry and heavy cavalry, so hold your horses lads. Yes they are very light like germans aswell I sometimes...
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    919

    Re: 2.35A R2 Roman Marian savegame (146 BC)

    Nice
  15. Sticky: Re: Announcement: Europa Barbarorum II 2.35A R2 released!

    what time the most you waited? I had Greeks and Nabatu re-emerge many times and was fine. Maybe those additional mods slow your game quite a bit?
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    Re: Numidian Tribes

    The problem is that Tuat and Garama are "large camps" but yet they do not allow a player to build "closely allied oligarchy" but the building browser shows that the only way to get Garama chariots is...
  17. Sticky: Re: Announcement: Europa Barbarorum II 2.35A R2 released!

    SO what you guys planning with Numidia? different government types and recruitment? why change it?
  18. Sticky: Re: Announcement: Europa Barbarorum II 2.35A R2 released!

    Very lovely indeed. BTW you guys are sneaky, Those chatti spearmen look so awesome kudos who made those, their colours and variations look like done by a designer not mention the Langobardian...
  19. Sticky: Re: Announcement: Europa Barbarorum II 2.35A R2 released!

    So the AI cannot build their best government I was wondering why I was playing and seeing their new elite unit at the begining and then afterwards no elites for Getai. Also I noticed that Getai like...
  20. Sticky: Re: Announcement: Europa Barbarorum II 2.35A R2 released!

    But they always keep losing somehow. Data from 5 campaigns and they never reach high culture of their own at their capital.
  21. Sticky: Re: Announcement: Europa Barbarorum II 2.35A R2 released!

    I mentioned this problem about Scandinavia and Belearic Islands and how it causes some AI factions to baby sit full stacks on the other side of the water which severely wounds their progression into...
  22. Replies
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    Re: What units would you add to EBII?

    Thanks mate !
  23. Replies
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    2,093

    Re: What units would you add to EBII?

    What is the directory of this list? where did you found this EDU file?
  24. Sticky: Re: Announcement: Europa Barbarorum II 2.35A R2 released!

    In this particular version I did not had any crashes so far lol I had many previously, not even battle crashes. So it s very stable. Is there any particular reason you guys did only 1 night fighter...
  25. Sticky: Re: Announcement: Europa Barbarorum II 2.35A R2 released!

    I m at turn 680 nothing game breaking happened. Which factions are suppoosed to be suffering from Alan invasion script?
  26. Replies
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    318,525

    Sticky: Re: Fans suggestion thread for future releases

    I would suggest you guys doing the Scandinavian land immovable and not traversable unusable because Svuebic CAI constantly has to baby sit with a full stack from Denmark over the water to a rebel...
  27. Sticky: Re: Announcement: Europa Barbarorum II 2.35A R2 released!

    One notice on CAI recruitment : Those enclaves change culture so much that For example Getai don t have enough their own factional culture to build something more than " petty ruler" government so...
  28. Sticky: Re: Announcement: Europa Barbarorum II 2.35A R2 released!

    You just need to download the small fix ( 46 mb ) and copy it s data folder into medieval directory and not into data folder lol wich is the most common mistake people do these days, and get their...
  29. Sticky: Re: Announcement: Europa Barbarorum II 2.35A R2 released!

    Well the change is very welcome for us VH/VH players. Infantry still fight long and tbh I don t want to slug through half an hour hoplite versus hoplite action, you know how tedious that one gets....
  30. Sticky: Re: Announcement: Europa Barbarorum II 2.35A R2 released!

    The zip is working and teh slingers look as they used to look. All is dandy now ;)
  31. Replies
    41
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    2,093

    Re: What units would you add to EBII?

    Red Sea hoplites and a mellee camel unit for Numidia
  32. Sticky: Re: Announcement: Europa Barbarorum II 2.35A R2 released!

    Very lovely
  33. Sticky: Re: Announcement: Europa Barbarorum II 2.35A R2 released!

    Want to report I did 3 battles and the unit " Talmes" ( keltic slingers ) textures are off.
  34. Sticky: Re: Announcement: Europa Barbarorum II 2.35A R2 released!

    I see, so we ll get baltic archer-spearmen afterall haha nice and probably axemen
  35. Sticky: Re: Announcement: Europa Barbarorum II 2.35A R2 released!

    There are Baltic units? lol Ithough these were the Balts. SO when does the player supposed to get to recruit Pomeranian cavalry?
  36. Sticky: Re: Announcement: Europa Barbarorum II 2.35A R2 released!

    Lougionnes reform 110-90bc not all of the settlemets get reformed units. The only settlement to get late units was Lugidunon. I saw Waldawa and Kalisia with early units rather than late not sure...
  37. Sticky: Re: Announcement: Europa Barbarorum II 2.35A released!

    Also about the Basileus. So I put my last Attalides ( my king ) in Pergamon ( he was 53 ) and until his death in Pergamon he did not had any children despite being healthy and not impotent. So when...
  38. Sticky: Re: Announcement: Europa Barbarorum II 2.35A released!

    Also so it s turn 675 and Romans got their Marian reform and I checked with spies their recruitment options on their buildings and noticed That "Roman Polybian citizen cavalry " wich they can recruit...
  39. Sticky: Re: Announcement: Europa Barbarorum II 2.35A released!

    Found a bug With Sweboz playing as Pergamon. They have settlement " Waldawa" and they own it for atleast 200 turns now and I only now noticed this. So they keep getting destroyed by Boii or...
  40. Sticky: Re: Announcement: Europa Barbarorum II 2.35A released!

    This one is earlier https://imgur.com/mH5oKI3https://imgur.com/mH5oKI3https://imgur.com/mH5oKI3
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