Search:

Type: Posts; User: Baharr; Keyword(s):

Page 1 of 4 1 2 3 4

Search: Search took 0.13 seconds.

  1. Replies
    10
    Views
    708

    Re: Hammer and Anvil in EB2?

    I actually find that in EB the decisive factor in battles is whose reserves run out first, exposing their main line to a flanking assault - pretty cool to see we're having very similar experiences! ...
  2. Thread: 2.35A Changelog

    by Baharr
    Replies
    32
    Views
    4,015

    Re: 2.35A Changelog

    These look great! What's the satrapy system that's been mentioned in the notes? I'm not sure I've heard of it before.

    Also, wow, that is a LOT of work done. Looking forward to the new units and...
  3. Replies
    1,134
    Views
    156,242

    Sticky: Re: Announcement: Europa Barbarorum II 2.35 released!

    Isn't there already a quasi-civil war system with the Seleucids if you don't manage your court and certain requirements are met after your FH succeeds your FL? Or is that a strange fever dream I had?
  4. Replies
    1,134
    Views
    156,242

    Sticky: Re: Announcement: Europa Barbarorum II 2.35 released!

    Oof, I feel your pain, QS. Good luck fixing your rig! I hate digging around in mine to clear out dust. Always terrified it'll never start again.
  5. Replies
    21
    Views
    1,402

    Re: Utterly overwhelmed

    There's an attached pdf manual in the mod's install folder that covers some of the faction-specific stuff like the traits and elections, give that a read if you want more info.

    But, in broad...
  6. Replies
    31
    Views
    1,757

    Re: favourite foot archer unit?

    Thank you for the etymology, that was interesting to find out! I think Romans only get them once the Marian reforms kick in; I'm not sure if reformed hastati/principes have them, but I don't believe...
  7. Replies
    31
    Views
    1,757

    Re: favourite foot archer unit?

    Units with the...what is it called? The soliferum? The badass metal hyper-javelin, many Iberian units have it, as well as the Romans - those are absolutely brutal. Completely level even...
  8. Replies
    31
    Views
    1,757

    Re: favourite foot archer unit?

    For me they serve four purposes -

    a.) crippling casualties vs. very lightly armoured enemies
    b.) annoying the enemy into committing to battle on my terms - e.g. up a hill, or into a prepared...
  9. Replies
    31
    Views
    1,757

    Re: favourite foot archer unit?

    I like toxotai, I always stick them in my garrisons. They cost basically nothing and can pepper units from the safety of the walls, mix them in with some melee militia and you have a decent chance of...
  10. Replies
    9
    Views
    757

    Re: Roman General Gone Rebel?

    Yikes. Sometimes you just get unlucky. Usually if I have military-veteran FHs, they become competent FLs with reasonably high authority after a few years in the capital to solidify their rule.

    (I...
  11. Replies
    9
    Views
    757

    Re: Roman General Gone Rebel?

    Well, the idea is that you need to manage things like loyalty carefully - can you not choose your heir to try and make sure your FLs have high authority? Plus things like keeping the FL in your...
  12. Replies
    1,134
    Views
    156,242

    Sticky: Re: Announcement: Europa Barbarorum II 2.35 released!

    Oh yeah, hoping real hard for a Christmas release too :) But that might not happen, holidays are approaching and a good chunk of the team are academics so they might be busy marking coursework and...
  13. Replies
    21
    Views
    1,737

    Re: Favorite Regional Units

    Iranian archer-spearmen, both varieties. In my view the perfect auxiliary troop to augment both heavy hellenistic phalanxes and Parthian cavalry forces. Great skirmish potential, solid enough to...
  14. Re: Which faction as of 2.35 is the most "complete/incomplete"?

    Regarding the broken textures that got mentioned for the Parthians, they're actually fine. Some of the units just don't display properly if your unit details are set to anything below "high". I think...
  15. Replies
    82
    Views
    6,339

    Re: What more would you want to add to EBII?

    I'd have two things I'd like to see, personally, but they're more changes than additions. (Addition-wise I'd love a more "fleshed-out" neutral faction, maybe using a faction slot for better...
  16. Replies
    18
    Views
    1,475

    Re: Tactical and realistic stat approach

    It's a good point though, Med2 requires, shall we say, workarounds to make some units function at all, and this makes it hard to standardise things.

    Pikemen are a notorious issue: their secondary...
  17. Replies
    52
    Views
    5,418

    Re: What's EB team opinion on Imperator: Rome

    Speaking of soundtracks, the EBII one is so very good. I love the authenticity of it. Even those ear-splitting Parthian horns are a great addition, they really draw me into the harsh and unpleasant...
  18. Replies
    52
    Views
    5,418

    Re: What's EB team opinion on Imperator: Rome

    Ah, that's a shame. Oh well, I was always gonna get Imperator on sale anyway... one day, haha.

    The DLC thing is imo a mixed bag. On the one hand, Paradox never stop developing their games so...
  19. Replies
    52
    Views
    5,418

    Re: What's EB team opinion on Imperator: Rome

    I'm not really sure I agree with the idea that smart concentration of force being rewarded is somehow broken, tbh. I usually have "symmetrical" armies that can be split into two (and later four)...
  20. Replies
    52
    Views
    5,418

    Re: What's EB team opinion on Imperator: Rome

    I actually love PDX games so I'm genuinely excited for Imperator. In EU4 the movement mechanics where you try to catch an enemy in favourable terrain are imo acceptable because they're only decisive...
  21. Replies
    42
    Views
    3,707

    Re: Javelin foot skirmishers

    I just want to throw in my 2 cents here and say that javelin foot skirmishers universally have the best possible score when it comes to my stat of choice for skirmishers - cost.

    Other people in...
  22. Replies
    586
    Views
    78,945

    Re: The thread for horrible suggestions

    Wait, I have a potentially decent horrible suggestion. How would you guys feel about the Wilhelm scream making it into the combat soundscape?
  23. Replies
    1
    Views
    195

    Unique building bug

    Hi guys,

    Just noticed that the "Hyrcanian Wall" unique building present in Asaak and Zadrakarta doesn't fully work for Parthia. It should give a bonus to happiness and trade goods for the...
  24. Replies
    586
    Views
    78,945

    Re: The thread for horrible suggestions

    I think you guys should take a leaf out of TW:Three Kingdoms' book and include an alternative EBII based on "myths" or historical misconceptions. Brendan Fraser Mummy-style Egyptians, Roman Arcani...
  25. Re: The Devs of this mod should be ashamed and all tw devs should question their jobs !!!

    haha when you said "ashamed" I assume you meant "proud" ;)
  26. Replies
    24
    Views
    2,319

    Re: [Submod] Defensive Siege Artillery

    I don't really know about autoresolve since I never autoresolve sieges and I'm not even sure how autoresolve works. Someone more knowledgeable about autoresolve could tell you whether or not it takes...
  27. Replies
    3
    Views
    545

    Re: Dialectics in EB

    Elaborating on your mention a Germanic/Gaulish conquest of the Mediterranean, I would actually love for there to be some sort of ahistorical-but-plausible options for empires to develop that go...
  28. Replies
    3
    Views
    545

    Re: Dialectics in EB

    I know what you mean - seeing my empire develop over time into new and exciting forms is part of the joy of a campaign for me.

    Mostly this seems to be communicated in EBII via reforms - if you...
  29. Replies
    20
    Views
    1,514

    Re: Request for Early Game Advice

    Something to bear in mind is that there is a difference between "buildings" (in the Medieval 2 engine) and "construction" (in the historical sense). Lots of things in the building tree represent...
  30. Replies
    20
    Views
    1,514

    Re: Request for Early Game Advice

    Consolidation is the name of the game with the EBII early game. Remember the campaign is 1000 turns long and it very much appears to be designed to last you all the way through - my longest campaign...
  31. Replies
    24
    Views
    2,319

    Re: [Submod] Defensive Siege Artillery

    Ah, I promised screenshots and then completely forgot about it - let me remedy that.

    So the first three screenshots show a (for me, anyway) typical garrison force defending a large settlement and...
  32. Replies
    24
    Views
    2,319

    Re: [Submod] Defensive Siege Artillery

    I'd be delighted if the team decides to incorporate the submod! I'm also happy to hand over "ownership" of the mod to the team if they want to incorporate it and iterate on it in the future.

    Of...
  33. Replies
    6
    Views
    1,032

    Re: Hellenistic reforms

    The Bosporans specifically are considered something of a cultural backwater iirc and they get reform units later than the other Hellenistic factions (I think once the thorax reform hits around turn...
  34. Replies
    24
    Views
    2,319

    Re: [Submod] Defensive Siege Artillery

    Based on my testing, the AI will do what it's always done and focus its entire army on a single side of the settlement. In the past this was not optimal (I'd always attack from three sides and got...
  35. Replies
    24
    Views
    2,319

    [Submod] Defensive Siege Artillery

    So I was reading an interesting Osprey book about Greek and Roman fortifications and artillery in the Hellenistic period and thought to myself: man, real shame that something similar doesn't exist in...
  36. Replies
    21
    Views
    1,878

    Re: How to use chariots effectively?

    I just wanna echo LusitanianWolf's elephant advice. Elephants are incredible battering rams that can and will break whole armies, but they are hard countered by focused missile fire (in particular...
  37. Replies
    16
    Views
    1,071

    Re: Artillery Towers?

    Sure, I'll take a look at that this evening and release it as a submod when I've reached a balance I'm happy with.

    EDIT: This would only be for large and huge cities, wooden walls and the first...
  38. Replies
    16
    Views
    1,071

    Re: Artillery Towers?

    So just a quick update for those who might be interested - it saddened me somewhat to essentially never get the chance to deploy arrow-projectors in defense of fortifications (particularly since I...
  39. Replies
    16
    Views
    1,071

    Re: Artillery Towers?

    Hm, fair enough. I do half-fondly remember the machine gun towers of Rome 1. Those things were lethal.
  40. Replies
    16
    Views
    1,071

    Artillery Towers?

    So from my understanding of the oxybeles in particular is that it was mainly a weapon used in sieges by defenders - the siege of Tyre by Alexander apparently featured the walls of the island-fortress...
Results 1 to 40 of 145
Page 1 of 4 1 2 3 4