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  1. Re: Barcid Revenge Submod - Updates for the next patch

    Of course not x)
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    Re: Questions! Questions that need answering!

    Just let your General stay outside of a settlement for one or two turns
  3. Re: Question on how to change a possible broken mechanism

    You need to edit the trigger chances for that trait on the export_descr_character_traits. If you put it here, I can have a look.
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    Re: Questions! Questions that need answering!

    Yes, Carthage can recruit them but you have to wait for the Iberian reforms which happen around 230 BC.
  5. Re: Barcid Revenge Submod - Updates for the next patch

    Yes. It's a script that spawns them in specific turns.
  6. Re: Will there be a mini-release to neuter the new AI?

    I know. I already changed those files on my build, but I would need the current campaign script file to edit since we removed the script regarding war tiredness, if I used mine, the game would crash...
  7. Re: Barcid Revenge Submod - Updates for the next patch

    Because to share all the content, I need to do it in private ;)
  8. Re: Will there be a mini-release to neuter the new AI?

    Send me the current campaign script file and I will release a fix.
  9. Re: Enemy who attacked me is not attacking during battle

    Well, I always play with unlimited battle time and have no issues. The AI is not able to decide what to do in that case so the best option is to send some skirmishers at them to trigger the AI to...
  10. Sticky: Re: Announcement: Europa Barbarorum II 2.35A R3.5 released!

    Usually, the potential successor ancillary is with your Faction Leader.

    There is a fallback condition based on the number of turns passed, not whether the Romans have been destroyed or not.
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    Re: Please help, noob here

    All right mate, I can help you the with lines in the model db file, but the second part I won't be able to help you as I don't understand much about unit modelling.
    For the first part, it does seem...
  12. Re: Barcid Revenge Submod - Updates for the next patch

    Yes, it's ready. But please send me a private message and I will share the files with you and give you all the instructions that you will need!
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    Re: Please help, noob here

    I can help you with that. Send me a message later as I'm unavailable right now.
  14. Re: The Pergamon campaign features the Song of Seikilos

    Beautiful! Thanks!
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    Sticky: Re: Post Your Screenshots

    When you don't want to spend money in your fleet but still need to transport your armies :tongue:


    365357
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    Re: A new trait for the admirals

    I honestly don't see merging fleets as a big issue. The player can always move the fleets between admirals, only needs to keep at least one unit in the admiral. Once I even had an admiral that had 1...
  17. Sticky: Re: Announcement: Europa Barbarorum II 2.35A R3.5 released!

    I wasn't aware of this. So we can change the export_descr_unit file during a campaign without a crash?
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    Re: Sicilia: the three tridents

    The map is awesome! I especially love the work that you did with the mountains.
  19. Re: Barcid Revenge Submod - Updates for the next patch

    What do you mean two Numidians?

    The current version adds pretty much everything that I have posted here, but I don't recommend download it at the moment as I'm trying to solve some issues with...
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    Re: The Traitless Priest

    Either the name is wrong or the trait levels are wrong. Try with a different name.
  21. Re: Is it possible to functionally change the code name of a vanilla faction in the game codes?

    I don't know how, but I know it's possible. In EBII we don't use the original code names for the factions.
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    Re: Sicilia: the three tridents

    Seems good!
  23. Re: Changing strat model of Roman general to "senator appearance"

    It's better to change the general's strat model with a trait.

    It's quite simple to do and actually a good idea!

    I have personally added around 6 new strat models to my build using traits so I...
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    Re: 098 teaser: WONDERS (or unique buildings)

    Gotta love the work done with the buildings! Well done!
  25. Re: Barcid Revenge Submod - Updates for the next patch

    Well, the files on this submod would replace the files from EBII, so it should be compatible.
  26. Sticky: Re: Announcement: Europa Barbarorum II 2.35A R3.5 released!

    They are an amazing tool to win battles if well managed.
    Usually I use them during the half way of the battle, when the AI morale is lower, they can easily start mass routes. However, we still need...
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    Re: Dardanion refuses to be renamed

    Some cities in the game are kinda protected by the script and if you try to change the name, it will reset at turn end. That happens because it's part of a group of cities that if conquered their...
  28. Sticky: Re: Announcement: Europa Barbarorum II 2.35A R2 released!

    I had exactly the same issue on a previous campaign. Had 20 veteran units in their capital keeping order and they were just wiped out wihout a fight. But the issue is that we don't have a better way...
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    Re: How to spawn custom agents by script?

    Each agent can have up to 10 models:
    Model 0
    Model 1
    Model 2
    Etc...

    Those levels are given with traits that have a level effect like trait King Effect Level 2
    If you give that trait to the...
  30. Re: [2.35A R2] Unit card bug for rebel generals

    It's probably a corrupted portrait. Are you using any submod?
  31. Thread: R2 feedback

    by Lusitanio
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    Re: R2 feedback

    It doesn't seem excessive, especially when you as Carthage managed to keep Sardinia for that long + adding the effects of colonization during all those years. Historically, Sardinia was a very...
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    Qart Hadasht AAR

    After a lot of work and changes on the main mod, I've been playing what I consider the best Carthaginian campaign so far and I decided to share the story of the campaign with everyone. I'm not sure...
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    [Tutorial] Re: Maritime Raids

    You welcome! Feel free to send me a pm if you have any doubts about the script!
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    Re: Accursed Grey Blob Turn Hanging

    Don't worry mate, it's actually useful to stay here so that other users with the same problem might see it.
  35. Sticky: Re: Announcement: Europa Barbarorum II 2.35A R2 released!

    It really depends on your pc. My older pc would take 40/50 minutes to process the hording stuff, my current one just takes some minutes.
  36. Re: How does the AI calculate whether to sue for peace?

    Usually things like battles (defeats), sieges and blockades influence that.
  37. Sticky: Re: Announcement: Europa Barbarorum II 2.35A R2 released!

    I had a similar issue happen to my campaign and after all it was a faction turning into a horde.
  38. Re: Pothos trait for Eastern Greeks FMs of Makedonian origin

    The removal of that trait is triggered by leaving the FM nearby Pella, it has to be that region, not others. Eventually it should go away.
  39. Sticky: Re: Announcement: Europa Barbarorum II 2.35A R2 released!

    We could do it with ancillaries, that way we could limit it to only two but it would require a change on the overall election process.
  40. Re: Barcid Revenge Submod - Updates for the next patch

    Here is the link for my submod: https://drive.google.com/drive/folders/1JSvXdDGX_otv1OHXsgTpIgVafap2g4-W?usp=sharing

    This is not the latest version, if you want the most updated one (with more...
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