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  1. Thread: Proxy Wars

    by Shoebopp
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    0
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    337

    [Tutorials] Proxy Wars

    This mechanic is unimpressive from a technical point of view, but is extremely fun and immersive for the player, and easy to implement for the modder. After all, what can be more fun than to fund...
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    [Tutorials] Simulate M2TW-Style Temporary Unrest

    RTW and RR don't seem to have a mechanic to generate temporary and decreasing unrest, so here's how you can do it by script


    First, the building that will be placed into each region experiencing...
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    145

    [Tutorials] Enforce Slow Economic Integration

    Slow and steady economic growth is impossible in a game where conquering and slaughtering an entire city automatically integrates its economic output into your war machine. The solution to this...
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    186

    [Tutorials] Unbreakable Marriage Alliances

    An immersive way to make some AI factions leave you alone.


    The end result is that some of your suitors or even adoptees will trigger and maintain an unbreakable alliance with certain factions as...
  5. [Tutorials] Realistic and Engaging Recruitment Points System

    On Hard difficulty and above, the AI has a tendency to spam endless stacks against the player, turning the mid/late game into an annoying slog. This is exacerbated by 0-turn recruitment. In any case,...
  6. Thread: weak kingetos

    by Shoebopp
    Replies
    5
    Views
    446

    Re: weak kingetos

    Trigger KeltUnprovenBattle4
    WhenToTest PostBattle


    Condition not WonBattle
    and BattleOdds > 0.8
    and BattleOdds < 1.1
    and Trait Celtic > 0
    and not FactionType f_arevaci
    and not FactionType...
  7. Thread: weak kingetos

    by Shoebopp
    Replies
    5
    Views
    446

    Re: weak kingetos

    ;------------------------------------------
    Trigger CelticUnprovenTrain
    WhenToTest CharacterTurnEnd


    Condition Trait Celtic > 0
    and not FactionType f_arevaci
    and not...
  8. Thread: weak kingetos

    by Shoebopp
    Replies
    5
    Views
    446

    Re: weak kingetos

    The odds have to be at least slightly stacked against you or else you're guaranteed to get a weak kingetos. I agree that this is rather punitive and I'll try to push for more forgiving odds
  9. Re: What makes Hoplitai units tough and perform well in battle?

    Hoplitai have very low soldier spacing which means more individual hoplites can fight against an individual enemy. Combined with their shield value of 6 which is equivalent to having a shield value...
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    433

    Re: Pritanoi mercenary question

    It's possible that the Druid traitline activates first and prevents the Mercenary traitline from activating. You might want to check if those settlements have Schools buildings, which is a...
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    435

    Re: Urban Land of the Sauromatae

    Are they Town walls or Large Town walls? They need to be the one that requires 2000 population or more
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    549

    Re: Seleucid Satrapies or Hyparchia

    Correct, chances are you've spent all your colony points which you get once every 16 turns. Once you gain another colony point on turn 1 or 17 or 33 etc, you can build a hellenistic military colony...
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    549

    Re: Seleucid Satrapies or Hyparchia

    Satrapies have the satrapy hidden_resource. Hyparchias have the hyparchia hidden_resource. Both the Satrapy and Hyparchia governments require either a hellenistic or foreign colony. You might've...
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    1,384

    Re: Imperializing Greece as Carthage

    Also, you CANNOT change your mod files unless you've configured M2TW to allow mid-campaign edits. Otherwise, your saves won't load. Make a backup of EBII.cfg and change



    validate_data = 1 ##...
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    1,384

    Re: Imperializing Greece as Carthage

    I think I might've modified my local installation all those years ago before doing this campaign. Make a backup of your EDB first. Change



    carthage_governor city requires factions {...
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    1,351

    Re: Missing Unit Icons

    Here it is https://www.mediafire.com/file/2unvzjgrw5d1wh3/files.zip/file
  17. Re: How can I make my Rome campaign more difficult?

    You could also restrict yourself to 2 non-bodyguard cavalry units max. Maybe even 1. This way, your bodyguard cavalry would be the right flank while whatever that 1 unit is would be the left flank....
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    2,722

    Re: Stop Crashes on Windows 11 Newer PC?

    I backed up my files and replaced Windows 11 with Windows 10. Windows 10 is supposedly better anyway.
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    2,722

    Re: Stop Crashes on Windows 11 Newer PC?

    @Pooploop , did you happen to enable Balanced Performance Plan on your Windows 11? It's possible that Balanced is causing M2TW to occasionally stutter, and when you perform a clicking action when...
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    2,722

    Re: Stop Crashes on Windows 11 Newer PC?

    I tried downgrading to Windows 10 and it drastically improved how long I could play EBII before an Unspecified Error showed up. Previously on Windows 11 the game would randomly crash after 1 battle....
  21. Replies
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    2,722

    Re: Stop Crashes on Windows 11 Newer PC?

    So I got a Windows 11 laptop and am now experiencing a guaranteed CTD 30-45 minutes into each playthrough, just like Pooploop. Absolutely nothing had helped - LAA, Compatibility Mode, admin settings,...
  22. Re: New campaign, or keep on waiting a bit more?

    Piggybacking on what QS said, try the Getai campaign. In 2.35a R3.5, it has a heavily scripted storyline where you wrangle with impatient cousins and the Scordiscii, beat back the Scythians, punish...
  23. Sticky: Re: v2.35A R3.5 has been released - please do NOT report any bugs if you are playing with previous versions

    If it crashes at the campaign loading screen, it might be that you modified a game file like EDU or EDB, which M2TW by default doesn't allow to be savegame compatible. If this is the case, or if you...
  24. Sticky: Re: v2.35A R3.5 has been released - please do NOT report any bugs if you are playing with previous versions

    Did you ever save during the AI turn, then reload the game? That could mess up the script. Another sign the entire campaign_script is corrupted is that you're no longer getting This Year In History...
  25. Re: Carthage - Warleader randomly selected? What's going on?

    The game treats selecting a character on the campaign map no differently than selecting a character on the character scroll that opens up when you agree to select a Warleader. What most likely...
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    Re: Irregular CTDs after battles

    Hello, please try the following:

    1. Apply the "M2TW memory patch"
    2. Drag your M2TW installation from your steam folder into a super short directory, like "C:\M2TW"
    3. Find your medieval2.exe...
  27. Sticky: Re: v2.35A R3.5 has been released - please do NOT report any bugs if you are playing with previous versions

    It actually does cost a colony point to repair colonies. Maybe our different experiences is caused by the amount of damage the colony sustained before repairs? In my Pergamon campaign the...
  28. stat_stl only seems to be enforced for the player

    stat_stl determines the threshold below which a unit disappears after a battle due to having suffered too many casualties. For example, a unit of 64 soldiers might have a stat_stl of 8. Should after...
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    Re: Battle CTDs and missing unit cards

    Unfortunately at this point, your best bet is to reinstall the mod from scratch. A few other users have also reported missing unit cards and CTDs from mismapped textures caused by files not copying...
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    536

    Re: Battle CTDs and missing unit cards

    Sorry about the R4 mistake, you're steps were correct. Did you install this on a Mac BTW? Only Windows correctly merges folders, Mac would completely replace folders and cause files to be missing.
    ...
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    Re: Battle CTDs and missing unit cards

    Which version does it say on the bottom left corner of the main menu? It should say 2.35a R4, as that's the latest version. If you accidentally skipped a step, then that would result in unit cards...
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    Re: CTD on loading save

    Half a second before your game crashed, this log line got spammed multiple times



    14:07:03.457 [system.io] [info] exists: found mods/ebii/data/ui/cul_4/portraits/portraits/dead/004.tga (from:...
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    545

    Re: CTD on loading save

    Please also share your campaign_script.txt
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    545

    Re: CTD on loading save

    We're getting closer to the issue, but unfortunately it probably has to do with campaign_script.txt, which means that even if the bug was discovered, the fix won't be savegame compatible. Please post...
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    Re: CTD on loading save

    Looks like there are EBII scripts that run when the game is reloaded according to https://www.twcenter.net/forums/showthread.php?708388-MTW2-Battle-Scripting&p=14839112&viewfull=1#post14839112 . The...
  36. Replies
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    545

    Re: CTD on loading save

    Did you make any changes to game files after starting your campaign? Like changing building capabilities especially?
  37. Thread: BATTLE DUST

    by Shoebopp
    Replies
    2
    Views
    309

    Re: BATTLE DUST

    Try increasing your graphical settings. Maybe it's currently set on Low?
  38. Replies
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    973

    Re: CTD after battles in Syracuse

    Yeah I'm out of options now. Sorry about the wild goose chase. Please fight all future battles on different tiles, and make sure to play on the minimum settings, wait 45 seconds on the post results...
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    Re: CTD after battles in Syracuse

    Oh, to do the move_character cheat, you need to separate the coordinates with a comma, not space. Also, if the stack is not led by a character, you might need to put "Captain" in front.


    ...
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    Re: CTD after battles in Syracuse

    1) That happens when your army doesn't have anywhere to retreat to. Usually this happens on islands where you have no friendly territory, or when on the campaign map you're completely blocked by...
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