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  1. Re: Announcement: Europa Barbarorum II 2.35A R2 released!

    What changed with this? Forum policy, or something with the devs? Either way, nice to see!

    Looking forward to R3, will probably update my submod then as some excellent person has already used the...
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    Re: Europa Barbarorum 2 is a Pokemon Game

    I can confirm, the primary purpose of regional development is to train those local rarities. Maiotian Swordsmen still have six javelins at 16 damage a pop, if I'm remembering correctly.
  3. Re: I need help with the Roman governments outside of Italy

    For what it's worth, some of these options are presented largely with historical roleplay concerns in mind, or at least to give the option of realism. The Allied State is an excellent tool for...
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    Re: Artillery, anyone use them?

    The Oxybeles can be used for some crazy cheesing in siege battles if that's your thing, just send them around the side of the settlement so their line of fire goes straight along where they keep...
  5. Re: Agema Phalangitai for Epeiros is the best looking unit in the game, and you're not allowed to disagree in this thread. That's right. I said NO.

    I for one welcome our new Agema Phalangitai overlords
  6. Re: Compressed base morale of the units in EBII - why it is so?

    For the record, Halithoz uniquely possess the morale_lock trait, which does indeed mean they literally cannot rout, regardless of the circumstances. They're the only unit in the game at the moment...
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    Re: Intended Difficulty Setting ?

    I think I'd disagree with the assertion that "the game is about doing what the game allows you to". I mean, not to get all philosophical on this, but the game is simply a set of rules you accept to...
  8. Re: What else is to be added/ changed in EBII going forward?

    Since this is a topic of additions and changes, I figured I might ask if there are going to be any money-sinks further on in development?

    I'm not necessarily expecting any kind of depth of this...
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    Re: Request for Early Game Advice

    I would argue that yes, you are going about things more or less the right way. There's usually about 1-4 troublesome eleutheroi stacks (depending on faction) that need to be dealt with at campaign...
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    Re: Client rulers

    He might not make his wages back, however stick him in there with low taxes for long enough and he might pick up good traits like Satisfied Humanitarian and whatnot, or something like that, but they...
  11. Re: 2.3 -> 2.35 ... How come a lot of infantry charge values have been reduced to 1?

    I was going to self-promote, but Stannis, this is the real measure of my success! :P And yeah, it is a matter of the charge value being displayed for the primary weapon (the javelin). My submod just...
  12. Poll: Re: [30th Faction slot] What would you like to see?

    Yeah, I mean I voted for scripting, but that comes from my very limited knowledge of how big a difference it would make to have another faction involved in it.
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    Re: What "house rules" do you follow?

    So, to come back to this after having played a bit of my first 2.35 campaign as Saba, 84 turns in, I have a few extra house rules I use.

    For one, I try to emulate "casus belli", or the cause for a...
  14. Sticky: Re: Announcement: Europa Barbarorum II 2.35 released!

    I have to say, those Caucasian infantry, the ones with the big horns on their helmets, look kind of ridiculous. Kartvelian infantry or something. I don't meant to be speaking out of place as I have...
  15. Re: Modfolder EBII 2.35? Can it be done?

    The mods should have their own executable file inside their mod folder, I believe, or like EBII they might just have their own launcher.
  16. Sticky: Re: v2.35 has been released - please do NOT report any bugs if you are playing with previous versions

    Sadly, my very first battle of this patch ended with a CTD. It was just a simple skirmish against some eleutheroi as the Boii. I've done my research on the memory of the game executable, and had done...
  17. Re: [Submod] EUD_Mod - Extended Unit Descriptions for EB 2.35 (more unit statistics)

    Updated for EB 2.35 - Applause needed for the team, great work as always! :clap:

    On a more dire and serious note, @QuintusSertorius , there was a very slight anomaly in the new files that caused...
  18. Re: Now that v2.35 has dropped, what are you doing with it?

    Installing at the moment.. it really depends, the highlight game of the last patch for me was a turn 450 or so Pontos, which was super satisfying to build up Asia Minor in and crawl out of their...
  19. Re: [Submod] Epeiros as alternate Hellenistic factions (Massalia and Syrakousai)

    - hype mode activate -

    Looking forward to it, though no doubt there are other juicy campaigns to try in the meantime. Thank you again Quintus, you and the rest of the team are real inspirations!
  20. Re: Should I Always Leave My Spearmen in Guard Mode

    In my experience, units almost always fight worse in guard mode. From what I've tested at least they seem tire out more slowly, but take more casualties and inflict fewer.
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    Re: Buildings and cultural conversion

    I believe it's only buildings with the cultural conversion bonus in the description, as well as FM governor influence, that affect conversion.

    As far as the Romani thing, I'm not too experienced...
  22. Re: Retraining bug/feature: what is your opinion on the workaround?

    In my experience, unit chevrons do very little anyway. I've done numerous tests in custom battle mode with units charging into each other, one having max chevrons and one having none, and at most you...
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    Re: Losses in the battles in the EBII

    I've found the solution is just to use armies with low tier units, get plenty of casualties and attrition then. But honestly, that makes the logistical issue even less prevalent, as you can recruit...
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    Re: Unit Free Upkeep Question

    A shameless plug, but my Extended Unit Descriptions submod adds more unit information (like attack and formation values) in the description section, including whether they have Free Upkeep. A...
  25. Re: Sweboz: tips on when to field troops and when not to plus devastation

    In my experience, you can count on there being one raiding army for every garrisoned province that borders you on the map. Invariably my strategy early game involves wiping these armies out first,...
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    Re: How do you bribe rebel generals?

    Personally, I'm not sure. I've never had any luck bribing rebels, and judging by your tests it seems like there's no good way.

    There's a submod, Agents Revived or Expanded I think, that adds back...
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    Re: Question about Raiding/devastation

    Captains can raid too o.O Woah. The wave of death approaches then. (And probably best that it's being removed, you can still get a ton of money early game as a faction like the Lougiones from raiding...
  28. Re: Belgae Spearmen live up to their reputation and then some

    In the raw unit files, they are listed as having speed 0.95, identical to the Uisusparos Kingetoi (the regular Celtic spearmen).

    Actually, looking at this, they are almost identical to the...
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    Re: Non-Cavalry Tactics

    Well Genava, the point of the discussion isn't to complain that TW and EB2 are not realistic enough, I fully accept that it's a game. But, many of us playing the game like to set our own house rules...
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    Re: Non-Cavalry Tactics

    Interesting stuff. What I've found personally is that I don't need to be all that careful to get out of a battle with minimal troops losses, really the big killers are heavy missile fire, cavalry...
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    Re: Non-Cavalry Tactics

    Some very interesting responses people, thank you.



    I really like this idea actually, something I hadn't thought of. I tend to use the same cavalry for the pre-line engagement extermination of...
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    Non-Cavalry Tactics

    Hey there,

    I'm having a bit of trouble diversifying my battle tactics enough. I find I can pretty consistently get heroic victories just by routing the enemy cavalry one by one before the lines...
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    Re: RTW VS MTW in EB

    I've always thought about EB in the context of totally different engines, especially Paradox's titles Europa Universalis IV and Crusader Kings II. Obviously, the issue with these titles is that they...
  34. Re: Historical Boii Army Compositions and Battlefield Tactics

    Well, being stupid barbarians, you layer them all over the same unit area, forming a horrendous clump, and have them all charge into the centre of the enemy formation at once. For authenticity, I'd...
  35. Re: Newb appreciation, Sweboz Strategy Solicitation

    I mean, so, Sweboz FMs are at like 5 armor, 12 defense skill? That's as much armor as a standard hoplite, and defense skill up with the best of them, so they will be a little vulnerable to javelins...
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    Re: Local Military Colonies in Gaul

    Right, I get you. I figured that might be the case. I guess I just found it puzzling that Confederation level governments wouldn't have that same effect of drawing on local and nearby professionals,...
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    Local Military Colonies in Gaul

    Hoy! So in my experiments in Epeiros as Massalia, I noticed something a little disconcerting. The first level local military colonies built in around probably 5-6 provinces in modern southern France...
  38. Re: Newb appreciation, Sweboz Strategy Solicitation

    Well I think everyone would be well on board for that! One thing to note as Sweboz is that, aside from your FMs, you're going to have a hard time getting any sort of heavy infantry. But, if you set...
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    Re: Let's all vent about EBII!

    Well you see, the brilliance of my analysis is unquestionable. In fact, my current intent is to infiltrate the team as a new skinner, gradually curry favor with the old guard and new blood, then...
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    Re: Let's all vent about EBII!

    I think it's good that all the ranting is clustered to this thread, and that it hasn't been locked or anything. While heavily inflamed, the discourse at least is still reasonably civil, and maybe...
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