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  1. Replies
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    Sticky: Re: [Tech] AE BETA 1.0 Bug Reports

    Hello AE Team!

    First of all, thank you for all the hard work making this amazing mod even possible!

    I have ran into a CTD issue which I can't seem to resolve on my own... I've tried everything,...
  2. Re: Rome 2 total war : Surena Epic

    Awesome! Will you try and port this mod ( once more or less completed for Rome 2 ) over to Attila, making use of its new campaign features?
  3. Poll: Re: [Workshop] Aztec's Environments and Lightings (Updated 12/09/2014)

    *bump* Any update in sight, or is this amazing graphical mod dead for good?
  4. Re: [In Development] - Emperors and Raiders -teaser released

    Awesome KAM! I bet Wolf and Kaisa would love to do a couple of videos with your mod ;)

    On another note, could you implement that as a say... intro before the main menu? So when you start the game...
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    [Proposal] Re: Old TW Command Confirmation Sounds

    Thanks for the reply KAM! This is unfortunate :(
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    [Proposal] Re: Old TW Command Confirmation Sounds

    Not even port the audio directly from MTW2 or something? :(
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    Re: Permanent Arrows

    This may strike you as a complete and utter stupid question... but what exactly does this mod do? Arrows which stick to the ground permanently? Or stick in corpses?
  8. Re: [MOD] Warriors of Faith - Ancient Empires Attila Combat Overhaul

    Ye, I was thinking it might be a more in depth problem than it seemed at first, otherwise you would've already fixed it some time ago... Its a real shame I don't know much about modding; I've merely...
  9. Re: [MOD] Warriors of Faith - Ancient Empires Attila Combat Overhaul

    Just gave this another try since the update, and its working well! I like how the 1hp system works.

    However, I did find that pikemen seem insanely overpowered right now. Any unit dies in a matter...
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    Re: Attila - DEI combat overhaul - 0.61 (16.04.2015)

    Very true, now you mention it... I do love your combat system, as I sink most of my TW time into DEI. Guess I was just thinking out loud hehe... wish I could port rome 2 to attila myself, but I'm...
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    Re: Attila - DEI combat overhaul - 0.61 (16.04.2015)

    KAM, I'm not sure this has been asked already ( I did a quick search but found nothing ) but what do you think about a 1 HP system for your combat mod?
  12. [Beta] Re: Cyrus the Great: 559 BC Campaign (Public Beta Download)

    I didn't know there was a version of it for Rome 2?
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    [Proposal] Old TW Command Confirmation Sounds

    You know back in older TW games, such as Rome or Medieval 2, when you gave your troops an order, they would confirm it with a brief shout? Would that be possible to implement into Attila and possibly...
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    Re: More Kill Animations

    Hey Fmogaddam, thanks for this mod! Love more diverse kill animations ;)

    One question though... how does it impact the DEI combat overall? Especially since you released two versions, update 1 and...
  15. Re: [In Development] - Emperors and Raiders

    Would be absolutely awesome! I need something to get my mind off Witcher 3... don't have the money right now to spend on new games hehe
  16. Replies
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    Re: Attila - DEI combat overhaul - 0.61 (16.04.2015)

    http://www.twcenter.net/forums/showthread.php?684051-In-Development-Emperors-and-Raiders&highlight=
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    [Proposal] Re: Rome2 to Attila?

    http://www.twcenter.net/forums/showthread.php?680834-Ancient-Empires-Attila-200BC-Project-Outline

    This should be somewhat along the lines of a rome 2 for attila! You are not the only ones who...
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    Re: Attila - DEI combat overhaul - 0.61 (16.04.2015)

    Awesome! I just checked EaR out! Will definately keep an eye out... and once again there are so many good mods about to be released... so many options... so many different, new campaigns to play ;)
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    Re: Attila - DEI combat overhaul - 0.61 (16.04.2015)

    Hey KAM! Awesome job on this mod, I haven't tried it yet but I don't need to, to say this ;)

    Is this mod still "alive" though? Without knowing about your mod in progress, I went ahead and...
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    Sticky: Re: Europa Perdita - Mod Goal and Current Features

    Loving the ideas so far! Can't wait for the basic battle overhaul as well! ;)

    One question though... Does that involve landing armies as well? As far as I know, Viking ships landed in Britain...
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    Sticky: Re: Fall of the Eagles Features and Overview

    Is there a chance of a detailed list of changes? I would love to give this mod a try but I would like to learn a little bit more about it before I dive in head first ;)
  22. Re: Verus committendi proelium modus (Attila version): more realistic battles; Roman Army renovated

    This for me is a direct competitor to the Warriors of Faith battle mod! I will try out both in depth soon, with a campaign for each. From what I've read so far.. I'm very excited!

    Are you going to...
  23. Re: Warriors of Faith - Ancient Empires Combat Overhaul Preview

    You are right now I'm thinking about it.. I will definately give this mod a try in new campaign soon!

    Just coming to think of it though... I haven't even tried a vanilla campaign yet! :O As soon...
  24. Re: Warriors of Faith - Ancient Empires Combat Overhaul Preview

    Sounds very promising this mod! Cannot wait for the complete overhaul to be released!

    However, I just tried some custom battles on normal difficulties and sent 2 equally tiered generals into a 1v1...
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    Re: [Official Submod] Historical Legions

    Hey Dresden! I still have the same issue as before with this mod :( I just wanted to post two pics to clarify! I only have the DEI files and this mod active ( I deactivated everything for testing...
  26. Re: More death animations/ less shield hitting. MOD REQUEST

    Honestly, I haven't tried to increase the hit chance too much, i think most mods have it at 50% max and 10% min. or something similar. I did play around with the matched combat percentages though and...
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    Re: [Official Submod] Historical Legions

    I am using Mitch's Mod Manager and I can't see any conflicts with any mods loaded above the historical legions mod. I did obviously load this submod before vanilla DEI and above all other submods for...
  28. Re: More death animations/ less shield hitting. MOD REQUEST

    Try to check in the data_rome_2.pack (or DEI.pack) within the DB section. You might want to take a look at the KV_rules table and alter these values:

    ...
  29. Training Site and City Centres for Minor Settlements

    After a couple of requests, I decided to make a combined version of my two mods to simplify things.

    This mod is fairly straight forward: it enables you to construct a training field and a city...
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    Re: Training Site for Minor Cities

    Thank you, thank you, y'all far too kind ;)
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    City Centre (Commons) for Minor Settlements

    "A little common ground is vital in ANY settlement" - Dagomaros, Chief of the Iceni, 272 B.C.

    This mod is once more a very simple addition to the buildings available for construction in a minor...
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    Re: [Official Submod] Historical Legions

    This submod is awesome! However, I have one minor issue with it: the early recruitment of the legio in Italia.

    I am able to recruit the legions from this mod right on the first turn of the...
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    Re: Question on Balancing Units (PFM Tables)

    Awesome McCarron! I was going to do the same with that gold unit pack, but I'm on the Sebidee unit packs right now, also trying to figure out the armour balancing ,etc.

    Could you tell me how you...
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    IDEA: Dynamic Weather, possible?

    Hello fellow TW Maniacs!

    I was wondering, whether it would be possible to integrate dynamic weather effects during battles? Something like in Roma Surrectum.

    How amazing would it be to start...
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    Re: EASTERN FACTIONS

    Shame there is no unit pack out there for Parthia which is balanced for DEI :( Simply to shorten the wait for us ;)
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    Training Site for Minor Cities

    This mod does a very simple thing: It enables one to construct a training site, or the equivalent for other cultures, in a minor city instead of having to "waste" a major city construction slot.
    ...
  37. Thread: Rank Rotation

    by LevinS89
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    Rank Rotation

    I've been trying to find a way to bring back rank rotation for a few roman units, but without success. I have tried to use one of the a_mp_test values and I've copied a line from another mod which...
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    Re: Version 3.5 Released

    Silven! The master of overhauls has returned! ;) I've longed to play one of your mods again, but I wanted to wait until you updated this one! Downloading right away, trying out a Rome (Julia) grand...
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    Re: CloseCombatBAI v13.3 (Update 07.07.2014)

    I can't seem to launch Rome with your mod on : / I tried around for an hour, disabling every single mod, running vanilla, etc. and I hate to say, but it is your mod :( Patch 13 as well as the 14 beta...
  40. Re: [REL] Historically plausible development minimod, compatible with .8 BUT SEE NOTE re: mod manager

    This submod has to be a definite MUST HAVE! (imo) It enables one to play smaller battles if desired and reflects some realistic faction expansion levels. Only thing I have a massive issue with atm is...
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