exactly! kind sir~
Type: Posts; User: Druvatar De Bodemloze; Keyword(s):
exactly! kind sir~
the trick was what you told me long ago "just create a whole new file path when you install DON`T install too program files!":)
fixed and solved! GiGantuS you save the day in "hindsight" anyway~ as I remembered what you already had told me long ago~ thank you~:):):):)
hi I should be able too figure this out~ haha but I can`t! ( I think it is an issue with my operating system I do not understand) actually it is several problems:
1. I unpack and it runs thru...
GOT IT! I should of just figure that out~ LoL HaHa thanks GiGantuan one:thumbsup2:thumbsup2:thumbsup2
totally wrong! sorry I think I miss spoke, I want a settlement to able to retrain units but not recruit them in first place (the unit needs to be first recruited elsewhere)
thanks any...
it`s all in the subject line thank you
Druvatar
I am doing a new version of the " Italian City-states"
of course all new every thing!
factions:
playable:
Venice (catholic)
Milan (catholic)
Florence (catholic)
Napoli (catholic)
it could be homework? LoL HaHa
it is simply illustrated by the fact, when I started playing total war games I had almost no knowledge of the geography of Europe & other parts of the world & limited historical understanding but...
previews in first post
this gonna be an early era mod around 500 b.c. -100 b.c. two turns per year, so about 800 hundred turns
playable factions:
the Romanii
the Etruscans
the Mesapii
the Umbrians
the ligurians...
QUOTEhttp://cdncache-a.akamaihd.net/items/it/img/arrow-10x10.png=Darhan;14629560]When will you release mod friend?[ QUOTEhttp://cdncache-a.akamaihd.net/items/it/img/arrow-10x10.png]
I could...
ok, here is the main and faction selection menus and an otemized factions list with synbols327990327991327992327993
here is a little ui (graphics/menus), some of the new unit cards and the Monastery
Also some changes are: of course no gunpowder units (there will be all siege though) Islamic factions can only...
thank you Warcraft. ya I re-did almost all mapping textures and included some new ones like the "decayed Roman roads"
in the next few days I will preview new unit cards and skins, also buildings and my monasteries I made for the campaign map~:thumbsup2
some more~ by way, 327865327866327867327868327869 previewing this mod almost done I need BETA_TESTERS!!!!:thumbsup2
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yes many Reconquista mods have been done but I think I have a"fresh" take~
no Gunpowder it starts early about 800 A.D. ends 1200 A.D. (four turns per year)
factions:
French:...
321889This mod is developing Well! all factions so far are very active ( I have found smaller maps with closer regions is I guess easier for the AI to handle HaHa:laughter:) some changes of note:
...
I am finished laying regions about 115 in total, about 25 minor Islands/regions throughout the Mediterranean and Adriatic, about 15 regions in Northern Africa and the rest throughout the Mainland of...
i did some more mapping and have added many of the "lesser" islands like "capri" and the islands off the Croatian coast and the ones around Sicily most other mods ignore~:tongue:
ok this is a relatively small mod with about 90 regions which encompass Italy, Sardinia, Corsica, a small "slice" of Northern Africa and the eastern seaboard of the Adriatic
there are playable:
...
some preliminary campaign Menus for the Romans, Etruscans, and Syracusians321565
thank you! Warcraft,:)
the only help I need on this is possibly someone who can "script" for some y/n events and some added game play dynamics, such as the ai getting big time re-enforcements in...
no I haven`t even thought about units yet, but this is a very helpful piece of info when I begin on units~:)
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this the map regions so far, I am open and thinking about enlarging the ma eastward to include the rest of the mediterranean like this:
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of course the final map will be more...
buildings will be simple:
town
fishing villiage (allows for basic seagoing operations)
trading Square ( allows for basic trade operations)
small Shrine (allows for simple worship)
Dirt Roads...
let the right person approach me and I will certainly be open to the idea! Frankly K/T it would be a whole lot easier to contribute to an already advanced project like EB2 than start from scratch by...
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this is a mod which is about the earliest rise of Rome,
starting with just a small town and the rest of Italy mostly independent, villages, and small towns only
Greece...
Bravo!~
changed those ground textures317191317192317193317194317195317196
some more screens317181317182317183317184317185
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a lot of Reconquista mods have been done, but this is my attempt!:tongue:
factions:
Christian:
Iberian
Princepo De Leon
some newer mapping screenshots~ ( new textures)
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you can try adjusting the resolution of both the Game in graphics options and/or the resolution of your pc~ good luck!
I will be ready to upload the "new" ChC: 2.0 in about two weeks
some major changes, although the map will remain just as big! (humongous) it will have less regions and be focused on a much smaller...
actually that is a good idea,ya U was originally thinking about doing a mod about the unification of upper and lower Egypt but there was not enough "wiggle room/flexibility" for creative...