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  1. [WIP] Re: Shogun 2 in a new light - Historical Sengoku Jidai (a mod you never thought Shogun 2 needed

    Looks great!
  2. [WIP] Re: Shogun 2 in a new light - Historical Sengoku Jidai (a mod you never thought Shogun 2 needed

    Hey this looks amazing!

    I think I have some custom-made models for Ii Naomasa's helmet crest and Tachibana Muneshige's as well. They weren't perfect, but I could send them to you if you want to...
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    [Beta] Re: Conquest: 1066 AD - Charlemagne Mod

    I'm not referring to the dragon designs, I'm referring to symbols like the valknut (three triangles mingled). This symbol is specifically pagan in origin and meaning.

    Dragon designs were...
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    [Beta] Re: Conquest: 1066 AD - Charlemagne Mod

    First of all, the new skins look amazing and all the work you've put in is really excellent!

    A couple points of constructive criticism though: 1) some of your English with the round shields have...
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    [Beta] Re: Conquest: 1066 AD - Charlemagne Mod

    Looks great! Can't wait to see the final version!
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    Re: Desert Kingdoms DLC

    These kinds of "discoveries" tend not to be taken the same way by trained historians who do not explicitly set out to support an agenda.

    Among more serious historians, the conclusions drawn from...
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    [Beta] Re: Conquest: 1066 AD - Charlemagne Mod

    Well this is a transitional period, and that may have been what Linke was going for.

    but the Norwegians did not use any cavalry in battle during the events of 1066. For that matter, neither did...
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    [Beta] Re: Conquest: 1066 AD - Charlemagne Mod

    Good to hear!

    I agree that this should be a transitional period from round to kite shields, the trick for you will just be finding the right balance within units and within factions.

    I see what...
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    [Beta] Re: Conquest: 1066 AD - Charlemagne Mod

    Looking good so far, and thanks for doing this!

    I have a couple suggestions though. Maybe give the Saxons, particularly units like that light cavalry, a mix of the older round shields and the kite...
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    Re: Some new news :D

    They've stated that the new Race Pack is a total re-work of a race that already exists on the map and that the new race will gain two Legendary Lords and new monsters.

    It is almost certainly not...
  11. Re: [Preview] Hellenic Overhaul - Infantry of Macedon & Epirus

    Okay, this sounds much more plausible than how I was understanding what you were proposing. I still believe that such a maneuver in the face of an enemy army would have merited mention by at least...
  12. Re: [Preview] Hellenic Overhaul - Infantry of Macedon & Epirus

    I take no issue with questioning whether the back ranks physically pushed the front ranks forward. Maybe he meant in a sense that we just don't understand. When marching in a column with my marines,...
  13. Re: [Preview] Hellenic Overhaul - Infantry of Macedon & Epirus

    Well when Polybius says one thing very clearly and very specifically and you say it wasn't that way because some other dude tested and didn't understand why they would do it that way, then yes you...
  14. Re: [Preview] Hellenic Overhaul - Infantry of Macedon & Epirus

    History isn't science.



    I addressed this.



    I didn't bring up language, but language and translation is part of how every existing historical source has its issues. Trained historians and...
  15. Re: [Preview] Hellenic Overhaul - Infantry of Macedon & Epirus

    Okay, but the point still stands that Polybius was alive when the sarissa phalanx was being used and either witnessed its use or had direct access to people who were intimately familiar with its use....
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    [Beta] Re: Conquest: 1066 AD - Charlemagne Mod

    What a sacrifice that would be! :laughter:

    In all seriousness, this mod is exactly the period that most interests me. The research I do at school is mostly related to the Castilians, el Cid and...
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    [Beta] Re: Conquest: 1066 AD - Charlemagne Mod

    Hey, Linke, do you still need that Pamplona campaign intro write up? School had me busy but I can get it done if you still need one.
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    [Beta] Re: Conquest: 1066 AD - Charlemagne Mod

    I can do Pamplona tonight. It's meant to be Kingdom of Navarre, right?
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    [Beta] Re: Conquest: 1066 AD - Charlemagne Mod

    Harald Hardrada is still alive and has a territory in England at the starting point of this mod, no?
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    [Beta] Re: Conquest: 1066 AD - Charlemagne Mod

    1066 Aetas Normannorum would be Age of the Normans, which is a little more fitting than Age of Normandy as medieval texts tend to refer to the people and not the place. Also, because this is a time...
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    [Beta] Re: Conquest: 1066 AD - Charlemagne Mod

    The Counts of Barcelona have maintained a great degree of independence from the surplus of monarchs that surround them on all sides. Under the leadership of Count Ramon Berenguer I, already starting...
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    [Beta] Re: Conquest: 1066 AD - Charlemagne Mod

    Kingdom of Leon - Alfonso the Brave has had little time to get used to his crown. His borders are shared with his brothers Sancho the Strong, King of Castile, and Garcia II, King of Galicia. Each...
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    [Beta] Re: Conquest: 1066 AD - Charlemagne Mod

    El Cid was born some time around 1040. By 1065 he was already Sancho II's royal standard bearer, which was a position that gave him a great degree of military responsibility and made him Sancho's...
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    [Beta] Re: Conquest: 1066 AD - Charlemagne Mod

    So does this mean that El Cid is scripted to appear only as the leader of an independent Valencia?

    IMO, it would probably be better to have him as a general for Castile since at this time he was a...
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    [Beta] Re: Conquest: 1066 AD - Charlemagne Mod

    Out of curiosity, why did you choose to make Leon playable over Castile? I realize that Alfonso was the brother who came out on top, but generally Castile was the more prestigious of the two titles...
  26. Re: New Faction First Look: Kingdom of Castile

    I'm not sure that combining them into a single unit is more historical. It's more historical in the sense that it can be representative of the smaller numbers of actual brothers, but the military...
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    [Beta] Re: Conquest: 1066 AD - Charlemagne Mod

    If you're still planning on some kind of closed beta I could try my hand at adapting Charlemagne-style icons to your units.
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    [Beta] Re: Conquest: 1066 AD - Charlemagne Mod

    Are there any UI elements, like icons and what not, completed? I could attempt to make unit icons if there was a basic template from which to work, but I don't have the time or skill to make them...
  29. Re: Ptolemaic troops - specifically Egyptian natives

    This is something that I think could be a cool idea paired with population mechanics in DEI. Perhaps native Egyptian troops could be limited to the navy, skirmishers and light cavalry until a...
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    [Beta] Re: Conquest: 1066 AD - Charlemagne Mod

    Regarding Latin translations, it's generally much more common to refer to titles (in the early Medieval period) as "Duke of the Normans" as opposed to "Duke of Normandy". This would be the difference...
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    [Beta] Re: Conquest: 1066 AD - Charlemagne Mod

    There are almost no artistic depictions of men fighting on foot using mail leggings from this period in Western Europe. They're worn by (still few, but at least some) cavalry because their legs are...
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    [Beta] Re: Conquest: 1066 AD - Charlemagne Mod

    These units look spectacular! I'm particularly liking variety between the English, Welsh, Irish, Scots and Danish.

    The only thing I would point out is the mail leggings on the English. The...
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    Re: AE Test Pack Sign-up

    If you're still taking testers, I'm down for trying out the Ptolemies or any other Hellenistic factions
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    [Beta] Re: Conquest: 1066 AD - Charlemagne Mod

    Most scenes of William outside of the battle have him holding a sword, but the scenes in battle show him carrying a club. The theory is that because this was an invasion with the backing of the Pope,...
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    [Beta] Re: Conquest: 1066 AD - Charlemagne Mod

    That sounds logical to me. I had that same Russian depiction in mind when I brought it up, and tt's very cool to hear you'll be doing a model for Odo too.
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    [Beta] Re: Conquest: 1066 AD - Charlemagne Mod

    On the topic of gambesons, Odo appears to be wearing a multi-colored gambeson of some sort over his mail in the Tapestry:
    ...
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    [Beta] Re: Conquest: 1066 AD - Charlemagne Mod

    Looking good! The only detail possibly worth revisiting is the mail on your milites' legs. If you look at the Tapestry, almost none of the warriors depicted have mail chausses / leggings. If I recall...
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    Re: Question regarding Hamata/Segmentata

    Well, for one thing, most of the existing contemporary artistic sources that depict segmentata show a mix of soldiers armed in segmentata and hamata. Specifically, two of the best sources are the...
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    Re: campaign map bug? in morning sun 2.0

    Here's the link if anyone wanted to try it:

    http://www.twcenter.net/forums/showthread.php?499391-Fog-of-War-Removal-Mod&highlight=removal

    I haven't tested it yet though with this mod.
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    Sticky: Re: >>>Download

    Congrats on the release, really impressive mod here!

    I just want to also report that starting the campaign as Tokugawa makes settlements that you start with invisible from the very beginning.
    ...
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