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    Re: [F] - BYZANTIUM (Politeia ton Rhomaion)

    A .batch file allows you to do automatically what you do in your mod.
    I don't like that kind of things because you need to exit the game, make the change and restart the game.
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    Re: [F] - BYZANTIUM (Politeia ton Rhomaion)

    Are you using a .batch file?
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    Re: [F] - BYZANTIUM (Politeia ton Rhomaion)

    You can not make upgrades on horses without using a slot for the unit in the EDU unfortunately.
    For now, it stays that way. If we managed to get free slots unused in the future, we may consider...
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    Re: [F] - SERBIA

    The Vojislavljević (yellow strap on red background) and Nemanjić CoA (double headed white eagle on red background) were used during the 12th century.
    The Green one is based on a Serbian cavalry...
  5. Re: Modeling Tools don't work properly under Windows 10

    I think I need to check if LithUnwrap uses Python or not. If Python is corrupted somehow, it might be the reason of my issue :hmm:
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    Re: [F] - SERBIA

    Below, the shields texture for the Stratiotes rebels:

    https://i.imgur.com/Q9qhgli.png

    From left to right:
    Kačići family Coat of Arms (Croatian)
    Bulgarian (from a medieval paint)
    Croatian...
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    Re: SSHIP - General Discussion

    Let me correct one thing: the ERE roster is not implemented yet. I'm on it but I won't guarantee it will be included in the next release. This is in order to not delay it more than necessary.

    Same...
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    Re: JoC/MWY Taxonomy of units

    Greek roster is more or less done already (see here) and I'm not gonna change it unless someone can prove it's inaccurate :bigboss:
    nikossaiz has spent too much time in it.

    Russian mercenaries:...
  9. Re: [Steam and Disc] Piano begone and more music (no piano,epic,vocals) | selection voices fix (WIP) | QoLs (black skies fix, GRASSY Plain, WASD camera controls)

    Just a detail about the thread title, I think that what we hear in the original music is not a piano but rather a harpsichord :D
    Anyway, keep the good job up :yes:
  10. Re: Modeling Tools don't work properly under Windows 10

    On the Windows 7 laptop, I have .Net Framework 1.1 and .Net Framework 4.8 while on the Windows 10 one, I have only the .Net Framework 1.1 :hmm:
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    Re: [F] - SERBIA

    I haven't touched them. I have mostly modified the shields textures and corrected a few texture assignements which were wrong. The mesh itself hasn't been modified.
    The textures are based on...
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    Re: [F] - SERBIA

    Here is the Stratiotes model for Serbia, based on nikossaiz model for ERE:

    https://i.imgur.com/TTdxbka.png

    Next step: make the model for rebels ;)
  13. Re: [Steam and Disc] Piano begone and more music (no piano,epic,vocals) | selection voices fix (WIP) | QoLs (black skies fix, GRASSY Plain, WASD camera controls)

    The .idx and .dat are only for the Steam version of the game. If you have a disk version, just remove them and let the game regenerate them. That should do the trick ;)
  14. Modeling Tools don't work properly under Windows 10

    I have an issue at modeling units under my laptop with Windows 10.

    On my old laptop (Windows 7 Pro - 32 bit), I can use GOAT 1.1, the Modelor Tool Box v0.6B, LithUnwrap 1.3 and Milkshap 1.8.4...
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    Re: SSHIP - General Discussion

    Are you saying that all the modders who have worked on the stats by the past did the same mistake by taking these parameters into account? :hmm:
  16. Re: [Steam and Disc] Piano begone and more music (no piano,epic,vocals) | selection voices fix (WIP) | QoLs (black skies fix, GRASSY Plain, WASD camera controls)

    :thumbsup2
  17. Re: Piano music begone and more medieval music (no piano/epic/vocals) + (WIP 1/29 done) selection voices fix + QoL (GRASSY Plain, wasd camera controls)

    Just a quick input: on the Steam version, according to Gigantus, it seems that the .dat and .idx files in the sounds folder aren't regenerated by the game. It might be worth to add the regenerated...
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    Sticky: Re: Bugs Reports & Technical Help

    I see. Thanks Mate :bow:
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    Re: SSHIP - General Discussion

    Have you taken into consideration your animations changes? :hmm:
    Animations affect the stats somehow.
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    Sticky: Re: Bugs Reports & Technical Help

    It would be more helpful if you could explain where the problem comes from and how to fix it. As explained in the other thread, I haven't looked at it yet and any info would save us time ;)
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    Sticky: Re: Townhall - Curial Commentary and Chat

    I know :tongue:
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    Re: [Decision] Troy Badges Competition

    Support even if I won't be part of it (no time for such a competition these days nor anytime soon :no:).
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    Re: #JUSTICETOMADORC

    First, you're not oblige to write the title in capital letters. We're all able to read it without them.

    2nd, what Flinn said.
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    Sticky: Re: Bugs Reports & Technical Help

    I'm curently implementing nikossaiz models for the ERE roster (see here for details). I won't promise they will be ready for v0.9.7 but should be for v0.9.8.
    Here is the future roster:
    Infantry...
  25. Re: Piano music begone and more medieval music (no piano/epic/vocals) + (TBD) selection voices fix + QoL (GRASSY Plain, wasd camera controls)

    What's the cause of the voices issue? I haven't found the time to look at it yet :blushing:
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    Poll: Re: [Citizen] Mergor (Patron: Jadli)

    Puppies are evil. Remember the gremlins :bigboss:
    ...
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    Sticky: Re: Townhall - Curial Commentary and Chat

    ^^ Actually I do because I don't see on which other part of my body I can sit :hmm2:

    https://i.ytimg.com/vi/anIIJ6JumZI/hqdefault.jpg
    :whistling
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    Re: SSHIP - General Discussion

    And it says: "Good with money" :rofls:
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    Re: [Release]KCC (Kostic Chronology Costumes)

    While it is planned to use kostic units, ERE roster will be implemented with nikossaiz units (preview here).
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    Re: [F] - SERBIA

    What I've found so far:

    http://wappenwiki.org/images/thumb/b/b4/Stephen_Uros_IV_Dusan.svg/220px-Stephen_Uros_IV_Dusan.svg.png
    Serbian Cross: Modified arms of Palaiologos dynasty (ERE), obviously...
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    Re: [F] - FRANCE

    I know that the process is simple. I just can't see the point to loose time asking around for permission of use, just to implement 1 unit that most players won't ever see in their game :hmm:
    For...
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    Sticky: Re: Bugs Reports & Technical Help

    I confirm: nothing we can do. Too many people withing a small area. The engine can hardly handle it.
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    Re: [F] - FRANCE

    That's actually pathetic: Bulat Steel has borrowed materials from many mods and refuses to share his own :doh:

    Regarding the Scotts Guard, I really can't see the point to spend time on a late era...
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    Re: Combat Balance Overhaul minimod

    Yes, I'm referring to that one. That's not a big deal unless a movement is not recorded in it. Then, even if present in the relevant animation, the game won't use it. That's how I undestand it :hmm:
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    Re: Combat Balance Overhaul minimod

    I've had a look at your files because interested by the animations. However, in the files, there's no descr_skeletons.txt file updated.
    So, I'm wondering: are you sure that your animations are...
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    Re: [F] - HUNGARY

    While looking for info about Serbia during the Early Era, I found this:
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    Re: [F] - SERBIA

    Another point to consider is how the AI respect such "alliance". If there's no chance that it breaks it soon or later, it might be better to not do it for the game play :hmm:

    Btw, I'm also looking...
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    Re: [F] - SERBIA

    The stratiotes pronoiarioi are currently recruitable by ERE and Serbia in game.
    From nikossaiz:


    However, I'm wondering how accurate it is regarding Serbia?
    From achilles-91 (a few posts...
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    Re: Hortensius' 3D building and city models

    :thumbsup3
    Good stuff as usual :yes:
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    Sticky: Re: Art Requests - all non-modding requests

    You're welcome :lime:
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