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  1. Replies
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    [Tool] Re: Silver Surfer Checker

    For some reason I keep getting: "List index out of range Traceback. (most recent call last): File ""SSchecker.py"", line 495, in <Module>
    IndexError: List Index out of range."

    if I add the...
  2. Sticky: Re: Total Bananas - 1099 - 1.0 Release - Over the Edge

    Okay. So I have found a fix/solution for the names issue:

    To fix it, you must use (and subsequently download) the names.txt *and* it's accompanying .bin found in TotalVanillaBeyond. (...
  3. Sticky: Re: Total Bananas - 1099 - 1.0 Release - Over the Edge

    Good News: I have fixed the native building issue over the course of the day. (and gave the Native American's a few of the Mesoamerican buildings, gave like 2-3 mayan exculsive's to the overall Meso...
  4. Sticky: Re: Total Bananas - 1099 - 1.0 Release - Over the Edge

    It may be the Names.txt issue again, like that of found in Beta 6's thread. (unfortunately the mega links to the files are dead). that or it could potentially be an issue with the natives. As this is...
  5. Re: Total Vanilla Beyond 3.3 Release - Once more with feeling and verve

    366925

    -My full error log of it, if your interested; but it's honestly non-interesting and i'm sure that it won't help either, other then that here, there's nothing really of note.
  6. Re: Total Vanilla Beyond 3.3 Release - Once more with feeling and verve

    Hey Zumi, I don't know if Macaco's error log included this in it or not. But im having this pop-up in my error log (i'm also having the same error with battles as he is): 20:41:23.486 [data.invalid]...
  7. Re: My Units are instantly routing when enemy units come near them, for some reason.

    -So okay after, i've decided to re-do everything (except this time: doing only, very basic unit edits on/for Radious, only. No merging was done this time) This still happens for some...
  8. My Units are instantly routing when enemy units come near them, for some reason.

    As the title suggests here: Whenever siege battles happen, (as this is when it is usually and most noticeably it happens here); it doesn't matter if it's either on the Defensive or Offensive. My...
  9. Re: Some of my modded campaign descriptions for factions don't show up (for rome remaster: BI) and I have no idea why.

    -I went into the string_overrides file and there's nothing there besides a readme.txt. and it is the only file I see in the game files that has the said name "string_overrides":...
  10. Some of my modded campaign descriptions for factions don't show up (for rome remaster: BI) and I have no idea why.

    I've been thinking of re-doing one of my mods that I posted on the steam workshop a while ago, so i've begun to re-do it, starting with the campaign descriptions for factions. while i've gotten some...
  11. Re: How to move an existing unit to a new faction? (advice on modding the remastered descr_model_battle file)

    Also, sorry about the quote post, it was supposed to be with my response but somehow it didn't send and I can't re-edit, so that'll have to do, im also having internet troubles at this time on top of...
  12. Re: How to move an existing unit to a new faction? (advice on modding the remastered descr_model_battle file)

    Hmm, from what I glanced off of the remasters descr_model_battle's file, there appears to be 2-4 of the same layouts of different entries (for the most part): i'll use a couple examples of this
    ...
  13. Re: How to move an existing unit to a new faction? (advice on modding the remastered descr_model_battle file)

    The goal is to add WRE units to the ERE faction. I've done some simple editing on the earlier RTW so I followed those steps.

    I'll use Foederati Infantry as an example.

    First I added ownership...
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    [Tool] Re: EDB validator

    I'd like to add onto this for people who are completely new to this kinda thing: First type in cmd to bring up the command prompt window in the search bar, then do this exactly : After the...
  15. An ancient question here: But How do i mod the pirates to have diplomacy?

    i've been getting into the minor factions revenge mod as of late (and in my personal opinion or recommendation here: probably the best mod to play the pirates with, as i've found that it has the most...
  16. Re: "No Icon type was specified, will be guessed from name" error, what does this mean, lads?

    Thanks Kirsi, for the response: i must've done something with it, :wub:ed it up and then forgot (or maybe it was just so small that it wasn't really noticeable) but well anyways i guess that doesn't...
  17. "No Icon type was specified, will be guessed from name" error, what does this mean, lads?

    Got this error, while trying to update my mod for RTW:R, on the new patch, I have absolutely no idea what this means, (well i have a very loose and rough idea
    but not a concrete one......) is this...
  18. Re: Edit Save Game files and change age of generals and agents

    i don't know (if) you can change the ages of generals and agents by editing the same games (but I do know *how* you can): go to your descr_strat.txt, file which is found in the root folders of the...
  19. Has anyone released a good error catcher yet, for the Rome Remaster? lmao.

    The New patch ([patch_2.0.2])'s error log is still bad (and godawful), ((but hey atleast it catches some basic errors now, "somewhat")), so like what the title, says: Has anyone created a better (and...
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    [Tool] Re: Bovine M2TW Checker

    Nah, your instructions aren't confusing Bovi, I said: " to those who are *still* struggling even *with* Bovi's (your) help" and even though that way might be (or is) technically outdated, it still...
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    [Tool] Re: Bovine M2TW Checker

    Hey Bovi, I don't know if I ever mentioned this to you or I have forgotten, but I got it working awhile ago, I also just Made a steam guide if anyone else is having troubles with setting it up. here...
  22. Re: Getting Generic record id's for my new created army on the campaign map... (RTW:BI Remastered)

    Oh never mind I fixed it, had to add the settlement too (I thought the cord's were outside londinium, but it's the actual city cord's); i'll also post my code here in the descr_strat of what to do so...
  23. Getting Generic record id's for my new created army on the campaign map... (RTW:BI Remastered)

    so im trying to add a permanent historical starting general for the Romano-British (instead of the randomized one you get) but i keep getting the "generic error record id for my units in said army...
  24. Where are some of the .tga's for barbarian invasion?

    I don't know if this is just a me problem here, but it seems that some of my .tga's aren't present in the ui file. (such as most of all of the roman .tga's ((besides all of the religious buildings...
  25. Is there a error log in the RTW:Remaster like in the original version or like in Medieval 2?

    because i've been modding the remaster and have been hitting a few CTD'S (made because of me) without it but now im wondering if it even exists at all, tried the steam launch -show_err and...
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    [Tool] Re: Bovine M2TW Checker

    Nevermind, Bovi I fixed it.
  27. Replies
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    55,340

    [Tool] Re: Bovine M2TW Checker

    so i've tried this in the .bat now

    SET EDITOR=notepad


    set DATAFOLDER= C:\Program Files (x86)\Steam\steamapps\common\Medieval II Total War\mods\banana\data
    set STRAT= C:\Program Files...
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    [Tool] Re: Bovine M2TW Checker

    Hey Bovi! I hate to bother you here but when I use your checker im getting "Cannot find's" on all my log files...... i've set my datafolder correctly (or atleast I believe) in both the config.txt and...
  29. Re: Is it possible to make heavy inf. janissaries use a phalanx formation without their halberd model disappearing when entering CQC?

    sorta, when they switch to their swing of the halberd (their secondary attack mode for them, which I guess would be their technical secondary weapon) the halberd model for them disappears out of...
  30. Is it possible to make heavy inf. janissaries use a phalanx formation without their halberd model disappearing when entering CQC?

    tbh I ask this here since im not really sure where either this could fall under either light modeling (dabbling with the battle_models.modeldb) , light txt editing with the export_descr_units.txt or...
  31. Sticky: Re: Total Bananas - 1099 - 1.0 Release - Over the Edge

    Hi 4zumi! been playing TWB for a decent amount time, I don't know if you ever look at the forums, but I just thought i'd let you know, that you missed the great jama text in the historic_events.txt...
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