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  1. Re: Trying to add a new strat-model to the mod - CTD when about to load?

    Progress!!

    Used a much older commenting set, saved with 1.8.4 and converted with GOAT:

    model - blank, nothing, nada


    -- group --
    1 0.0 0.0 0.0 0.0 0.0 0.0 0.0
  2. Re: Trying to add a new strat-model to the mod - CTD when about to load?

    GOAT tossed this into my face when I tried a straight converting to CAS, nothing got converted. The bottom line is about the standard model comment. I'll check on the value will see if saving in...
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    Re: Crashing when loading a save

    Are you using quick save or the regular save?

    The save file size looks a bit biggish, but nothing like the 15MB monsters I have seen when crashing.

    I have got neither SS nor SSHIP installed so...
  4. Re: Kingdoms Grand Campaign Mod 5.0 - Steam compatible

    Did you play the fully updated previous version (4.3) at the time? Which type of proposal: offering a general for your princess or a bride for your unmarried heir? And do you have either now?

    Just...
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    Re: Gold version fully patched?

    Civ 4 is still the most modded version of the series if I recall correctly, bit like M2TW - simple, easy and well supported.
  6. I am having problems converting your CAS model...

    I am having problems converting your CAS model back to Milkshape - neither Goat nor Grumpy's converter came up with any comment entries, nor any sensible skeleton\joints. Guess they are struggling as...
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    Sticky: Re: Townhall - Curial Commentary and Chat

    All hail to the worthy! All hail to the counsel!

    https://smileyshack.files.wordpress.com/2010/12/sbiting_100-1081.gif?w=150&h=67
  8. Re: Trying to add a new strat-model to the mod - CTD when about to load?

    Check my last post for the LOD (vertice) reducing app as well as response to Jojo's post. If you follow up on it you will realize that "textures\Empire_capitan.tga" is your default texture for the...
  9. Re: Replicating the Mobile Port of Rome: Total War Barbarian Invasions' Romano-British Campaign over to the P.C. version of Barbarian Invasion

    Do return to the linked thread if you have problems implementing the playable horde - I am subscribed to it.
  10. Re: How to return the green-blue-red markers for friendly-allied-enemy units?

    "Flash own, ally or enemy units" - that's the tool tip for it which means the button is functional

    "disable_arrow_marker = 0" (zero!) in the mod's CFG file enables the ugly green markers under the...
  11. Re: Trying to add a new strat-model to the mod - CTD when about to load?

    How does the song go?: "Vertice killed the strat map star"?

    Here is an app that might help with reducing the vertices: Creating a World – LOD reduction without texture loss

    Otherwise as Mak...
  12. Re: Replicating the Mobile Port of Rome: Total War Barbarian Invasions' Romano-British Campaign over to the P.C. version of Barbarian Invasion

    The principle would be the 'playable horde' (no starting settlement, not tested for RTW but should work) everything else is standard modding like faction and map creation and should not provide a...
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    Re: Crash and Visual Glitch

    Can't say I observed an RLE related issue - in fact I actually compress TGAs by default.

    There are other possibilities:
    weird formatting of the related text files, missing text in general
    TGA in...
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    Re: Crashing when loading a save

    Puzzling indeed. There are three trait errors and one family tree error in the log that are all not critical. Which means the log is of no help.

    You seem to have made a rather sweeping change of...
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    Re: Gold version fully patched?

    Probably a much simpler reason - nobody bothered to take it down. I bought my disk the year the game came out and never needed that patch. Fond memories of a well design box with an exhaustive manual...
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    The only one using the word intelligence in this...

    The only one using the word intelligence in this thread is you and me - and I am only responding to your claim of it, so where does the 'alleged intelligence' insistence come from?

    Proving...
  17. [Tutorial] Re: Creating a World - Developer's Setup Kit for Sound Editing

    Correct, default would be to simply cross check the mute factions against their accent allocation and change to it 'live' accent. that change only affects the events.dat\idx files (6MB max,...
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    Sticky: Re: The Warcraft Starter and assorted Fixes

    Do note: it's limited to 2GB packed size (returns error otherwise). You will have to make two installers (like my RodG, 1648 and RotK installers), the principle stays the same.
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    Re: President Trump's funny insults

    I sincerely doubt that making a fool of himself is what he does at anytime. Laughing at or about someone makes it extremely easy for that person to approach you and get a message across. I mean, you...
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    Sticky: Re: The Warcraft Starter and assorted Fixes

    All you ever needed to know about a simple installer: Creating a World - Using the Install Creator
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    Re: President Trump's funny insults

    Stupid is the one thing he is not.

    If used as expression of dislike it's, well, stupid. It's certainly a trumpesque hallmark. Never mind that it's somewhat normalizing and kinda defending the...
  22. [Tutorial] Re: Creating a World - Developer's Setup Kit for Sound Editing

    That's exactly was I was saying - the language specific stuff (mainly strat voices and all the data\text files) is in the localized.pack file - for the German version (the link I gave) no sound files...
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    Sticky: Re: DaC - Bugs, Crashes and FAQ

    Thanks, I'll put that into my 'assorted fixes' collection for the record it's this file: WineD3DForWindows_4.21-staging

    And this instruction from the ReadMe apples: copy d3d9.dll and wined3d.dll...
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    Re: Game Crashes/Welsh Archers Problem

    'trace' is the log setting in the mod's CFG file, usually it's set to the simpler 'error'.
    If the zip file isn't too large you attach it via 'advanced editing' or simply upload it somewhere and link...
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    Re: President Trump's funny insults

    Here are some (possibly slightly disjointed) comments of mine that I made in a tangential discussion:
    ------------------------------------
    'Pocahontas' is a native American figurehead\symbol from...
  26. [Tutorial] Re: Creating a World - Developer's Setup Kit for Animation Editing

    My favorite phrase exactly :tongue: : "All of this effectively means that you only have to edit your files and start the mod to be able to test."
  27. [Tutorial] Re: Creating a World - Developer's Setup Kit for Sound Editing

    The language used\installed shouldn't really matter as I would think the TXT files are the same**, nor does it matter if it is the steam or disk version. It works just the same for all.

    For some...
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    Re: Game Crashes/Welsh Archers Problem

    Can you provide a crash log, set to trace and compressed?
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    Sticky: Re: Kingdom of the Scots 0.2 - Steam compatible

    My bad - I should have follow up in there. Did so now - please respond there so as to not clutter this thread too much.
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    Sticky: Re: Kingdom of the Scots 0.2 - Steam compatible

    This comment: "I mentioned this in another thread" led me to believe that you mentioned issues somewhere else and that in the concerning thread might be more unattended issues. Hence my request to...
  31. Re: How to return the green-blue-red markers for friendly-allied-enemy units?

    Most mods have already a [game] section their CFG file in which case you just add the arrow line - I do hope you did not create a second one for the entry? And it needs to be in the mod you are...
  32. Re: what is wrong with this script cant get it to work

    How do you know it's not working? Radar restriction showing? No message about diplomatic changes? Spawn failed?

    Note: turn count zero is the first turn\game start, which means your stuff only...
  33. Re: How to return the green-blue-red markers for friendly-allied-enemy units?

    I do remember a faulty mtw2.lnt file that does that. Or a messed up battle.sd file. Last not least there is this section in descr_ui_colur_db that might be invalidated:

    own_marker_flash ...
  34. Sticky: Re: For King or Country 2.0 - Kingdoms and Steam compatible

    Thanks, I disabled the link there and added a note. Will do the same in the main thread.
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    Sticky: Re: Kingdom of the Scots 0.2 - Steam compatible

    This certainly will be 'logic' script errors - something that's not possible to check unless you play.

    Doom stacks without apparent money is usually caused by a money script that raises debt into...
  36. [Tutorial] Re: Creating a World - Developer's Setup Kit for Sound Editing

    For some reason animations require the default game's IDX\DAT files to be unavailable for generating to be able to use the 'unpacked' animation files for generating. Very unlike sound generation.
    ...
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    Sticky: Re: The Warcraft Starter and assorted Fixes

    Jinetes - the checker I am using also checks the 'soldier' entry for allocated textures even though that entry only indicates that this model's animation will be used. I haven't checked, but if the...
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    Re: A graphical glitch...

    Found this eventually.
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    Sticky: Re: Bugs Reports & Technical Help

    The descr_mounts file does not include the mount used in the EDU. Both files are in the same folder, can it have to do with SS's custom launcher options? Does it have an option that switches the EDU...
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    Re: A graphical glitch...

    Glad to hear my memory still serves :tongue:

    What are the settings that work for you?
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