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    Re: Is port growth/town growth fixed in Dathmod?

    Thread resurrection! How long does it usually take? I am playing a 4turns per year France game and none of my poor or very poor ports/towns have moved upwards. Have had near minimum taxes the entire...
  2. [Released] Re: French Campaign Screen Flags 1805, 1812, 1815. Mod Closed

    Reeeesssurected again. I used to have this mod, but new Hdd. Anyone know where this can be found? Or another similar mod? Thanks!
  3. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6.2 + Custom Packs [upd: feb.27/20]

    I looked at them awhile back and was surprised to see a difference, so there is, but I imagine its minor or redundant and doesnt matter.

    Regarding the alternative hoplite pack, I'm sure you are...
  4. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6.2 + Custom Packs [upd: feb.27/20]

    Looking through the files, I "think" all one needs to change is the animation to roman spear from hybrid, the rest seems to work. I'll see how this develops
  5. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6.2 + Custom Packs [upd: feb.27/20]

    Thanks Jake! I also have the issue someone else mentioned, I think the alternative hoplite pack plays much better in battle, I dont want to messup edits in the files, but ive started tinkering :yes:...
  6. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6.2 + Custom Packs [upd: feb.27/20]

    Which DEI 12tpy mod should we use, twcenter or steam? I only ask because the twcenter version has quite a few more db changes then the steam version. Love your work!
  7. Thread: Sally out

    by Kshar
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    Re: Sally out

    I like you. ;)
  8. Thread: Sally out

    by Kshar
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    1,267

    Re: Sally out

    Thanks Seleukos et al. Yeah no idea what was/is causing it. I finally got a sally out on a minor settlement, but it was some 60+ turns in, I changed nothing in my mod lineup. And only have submods...
  9. Thread: Sally out

    by Kshar
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    1,267

    Sally out

    Hey, does anyone know if DEI + Cultural Tensio + Alternative economy (Dardo version 2) + AoH disables sally out? I was getting alot of AI sallying out playing just normal DEI no submods a few weeks...
  10. Re: [Submod] buio666 SPARTA ANTHOLOGY RESKIN compatible stats

    I would add, in addition to population, a stats pass may be worthwhile, the bonuses dont quite mesh with DEI + the absence of fatigue effects from all the new units.
  11. Re: [Submod] buio666 SPARTA ANTHOLOGY RESKIN compatible stats

    Indeed! Would love a pop fix :)
  12. Re: Public Beta Test - 1.2.3f - Battle Stat Overhaul, CAI Overhaul and New Traits System (Updated Dec 2)

    Ill check that, thanks Dresden!
  13. Re: Public Beta Test - 1.2.3f - Battle Stat Overhaul, CAI Overhaul and New Traits System (Updated Dec 2)

    Personally I think the minimum ranks are great, but I play one down max size, so it can get a little odd when you take even a few casualties. You havent had time to upload a rank submod yet Kam, so...
  14. Sticky: Re: [Download & Installation] Divide et Impera 1.2.2e Power & Politics - Updated December 11

    If you are actually getting smooth performance on 20v20 extreme with that setup you are doing very well, but I suspect you have unlimited memory ticked off which is just downgrading you. When you run...
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    Sticky: Re: [Tech] 1.2 Bug Reports

    That ^ and Thessalian Levy Hoplite has 25 not 20 like other phalangites/hoplites.
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    Sticky: Re: [Feedback] Impressions, Critiques and Requests for 1.2

    Great new patch! Just confirming that the firing arc is supposed to apply to Javelins/pilum as well? The arc makes hitting moving targets, even those coming straight at you nearly impossible unless...
  17. Re: I love the new hoplite changes, but man it makes the early Romans a pain in the-

    I've had the same experience with 0 other mods.
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    Re: @kam@Dresden Unit weapon question

    That was what I was hoping to do. Units having two weapons is supremely awesome, except the engine can't handle it properly and they magically dance back and forth in combat. Im also not sure if Kam...
  19. Re: I love the new hoplite changes, but man it makes the early Romans a pain in the-

    Can confirm.
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    Re: @kam@Dresden Unit weapon question

    Spot on Dago, well put. I mean if its a really intense battle I am all zoomed out micro'ing like mad, but yes I like to get into the action when I can :P. As for the swapping "bug", its not really a...
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    Re: @kam@Dresden Unit weapon question

    Slash in phalanx? I dont follow what you mean. Interesting about the thrust speed, I believe you, but it seems slower in DEI, thanks. Swapping from spear to sword makes sense when close, what i mean...
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    Re: @kam@Dresden Unit weapon question

    Ah i see, I will fiddle with animation then. I figured there was a table that simply would enable or disable switching to the kopis texture/model. As for your other comment, the only animation they...
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    @kam@Dresden Unit weapon question

    Hi,

    I have another question related to the visual aesthetic of (being so lack luster) hoplites. I think for me at least, part of the issue is that hoplites are creatively gifted 2 weapons (spears...
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    Sticky: Re: [Feedback] Impressions, Critiques and Requests for 1.2

    Generally the latest patch has felt great. Battlewise I haven't had any of the issues some people have her with Rome. My only concern is the mechanics of hoplites (and probably phalanxes) they are...
  25. Sticky: Re: Guide to Getting Great Graphics in Medieval 2 (how to make EB2 look as good as possible)

    Hey Jd, i'd like to use your preset as the white was too bright for me in his original as well, but when I load yours up a get like a totally black inverted image essentially, might be a setting you...
  26. Thread: Hoplites! <3

    by Kshar
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    Re: Hoplites!

    From what I see Dresden, is that the clicking mechanics work as described. But during a battle hoplites will have a tendancy to drift rapidly at an angle (more than the historical shift to the right...
  27. Thread: Hoplites! <3

    by Kshar
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    Re: Hoplites!

    The irony is that in only reading about 5 of your posts you are the one struggling with maturity issues: innuendo, demarginalization and mockery is your operating medium, quit being so aggressive....
  28. Thread: Hoplites! <3

    by Kshar
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    9,274

    Re: Hoplites!

    Basically what im saying as well. To be fair, phalanxes have always been broken and in vanilla (where they are OP) and in DEI (where they are so awkward to use) I just avoid those factions, which is...
  29. Thread: Hoplites! <3

    by Kshar
    Replies
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    9,274

    Re: Hoplites!

    I can't speak to 1.2 before the latest patch 18 patches as I think 1.1 was the last time I played, until last week. That being said, while I do like overall battle balance alot (Kam is a wizard), I...
  30. Thread: Reskin Question

    by Kshar
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    Re: Reskin Question

    I got it to work! Yeah the VMDs were pretty close to WH ones so it didnt take toooo long.

    On another point, I notice that hoplites dont seem to be charging ... they just rapid march into combat,...
  31. Thread: Reskin Question

    by Kshar
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    Re: Reskin Question

    Yes, this is what it probably is. Ive tried everything else, including what Dardo said (thank you btw), and it hasn't worked. Is there a resource explaining editing VMD files?

    cheers

    edit: ill...
  32. Thread: Reskin Question

    by Kshar
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    Re: Reskin Question

    Sorry, maybe my post wasn't clear. This is unquestionably a mod conflict, my question was how to circumvent it. That DEI hoplite units and some others switch from spears to swords is the cause, the...
  33. Thread: Reskin Question

    by Kshar
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    Re: Reskin Question

    D
  34. Thread: Reskin Question

    by Kshar
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    1,376

    Reskin Question

    Hi! First of all thank you to the DEI team, I had forgotten how obscenely awesome this mod was, having taken a good 2 yr break or so from Rome2. You guys never receive enough recognition and praise...
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    Sticky: Re: [Feedback] Impressions, Critiques and Requests for 1.2

    I'm pretty neutral on it, but holy hell your gamma/contrast on the first pic lol, I couldnt play with that :P
  36. Sticky: Re: [Download & Installation] Divide et Impera 1.2.2d Power & Politics - Updated November 30

    Nice! I haven't done so as yet, as loading into the patch you threw up today had me making about 4.5k less per turn, any idea why? (not that I mind) thanks!
  37. Sticky: Re: [Download & Installation] Divide et Impera 1.2.2d Power & Politics - Updated November 30

    Hardcore mod safe to use with this Dresd?
  38. Sticky: Re: [Download & Installation] Divide et Impera 1.2.2c Power & Politics BETA- Updated November 22

    Excuse my ignorance, I dont know what you mean. I am playing the base DEI game(Grand Campaign), no other mods latest Power and Politics patch ... :(
  39. Sticky: Re: [Download & Installation] Divide et Impera 1.2.2c Power & Politics BETA- Updated November 22

    Hi. Im sure many have already commented on this, but nonetheless, from my previous playthrough many months ago, (probably 1.0 or 1.1) I find Rome to be crazy easy on Normal. Now it was never hard...
  40. Sticky: Re: [Download & Installation] Divide et Impera 1.2.2c Power & Politics BETA- Updated November 22

    Great, I figured as much, thanks!
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