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  1. Replies
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    Re: Grand Tactician: The Civil War 1861-65

    In our latest Dev Blog, we talk about all the progress we made in the last weeks:

    The Grand Summer Advance

    http://www.grandtactician.com/thecivilwar/blog/images/23.jpg
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    Re: EB-Twitter updates Discussion

    Great work R.! :thumbsup2
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    Re: Grand Tactician: The Civil War 1861-65

    Thank you!

    The economy is just the beginning:

    http://www.grandtactician.com/thecivilwar/blog/images/18.png

    We release a dev blog every month for those who are interested.
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    Re: Grand Tactician: The Civil War 1861-65

    Pre-Alpha Battle Game Play: Perryville, Part I


    watch?v=qZItdgeX5tU&t=15s

    https://www.youtube.com/watch?v=qZItdgeX5tU&feature=youtu.be

    Pre-Alpha Battle Game Play: Perryville, Part II
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    Re: Grand Tactician: The Civil War 1861-65

    Thank you! Maybe the next game of the series will be more interesting for you.

    And as promised the Battle of Chickamauga.

    aOTl8AYveU4

    Please keep in mind itīs Pre-Alpha content.
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    Re: Grand Tactician: The Civil War 1861-65

    Thanks,

    lines and circles can be separately disabled. Or turn off all of them and hide most of the UI panels too(many of them can be hide) for better immersion. ;)

    What you see is an early...
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    Re: Grand Tactician: The Civil War 1861-65

    Hey,

    yesterday we released 35 minutes of pure gameplay. Enjoy!

    FeT-TYziqn8

    https://www.youtube.com/watch?v=FeT-TYziqn8&feature=youtu.be

    And donīt forget everything shown in this video is...
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    Re: Grand Tactician: The Civil War 1861-65

    Hey,

    here is our latest "Engineer Corps Log Book" about resupply and multi–day battle mechanics:

    In Grand Tactician: The Civil War (1861-1865) battles can take multiple days. When the sun goes...
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    Re: Grand Tactician: The Civil War 1861-65

    Hey, yes I know Darth and I played Ultimate General on my iPad. Like it alot, but this is not the game we're develop.

    GT is set somewhere between TW and Scourge of War and because I'm not a...
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    Grand Tactician: The Civil War 1861-65

    Hey,

    today I would like to introduce our small indie strategy game series "Grand Tactician" and our first title "Grand Tactician: The Civil War 1861-65".

    Weīre a small team with almost no...
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    Re: Announcement: Europa Barbarorum II 2.3 released!

    Thanks, yeah very good! I'm a full member now and permanently involved. I just have a short break, while the pc is rendering ;).
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    Re: Announcement: Europa Barbarorum II 2.3 released!

    I am a bit late, but ... congratulations guys and keep it up!
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    Re: a worrying development in modding

    Working on a project of this scale alone is not easy and pay for help won't make it easier. It's the opposite, spending more money put you more under pressure. You better team up with other...
  14. Re: Top 10: Turn-Based Strategy Games (since 2010)

    I was a beta tester for Oriental Empires and in my opinion it's a very good game! A turn based 4x game with a unique battle mechanics, but please note it's not fully released it's a early access game...
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    Re: Oriental Empires - a (kind of) TW Game

    Probably before Civ 6...
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    Re: Oriental Empires - a (kind of) TW Game

    Check the latest livestream here:

    https://www.facebook.com/OrientalEmpires/?fref=nf
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    Re: Oriental Empires - a (kind of) TW Game

    Actually it's more like civilization. And no itīs not made by chinese. Bob Smith is the lead designer for Oriental Empires, he was the project director for TW: Medieval II !!!


    P.S.

    Go and...
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    Sticky: Re: {DIK} Discussion

    Good job guys!

    Iīm playing the Kingdom of Naples (~ turn 100+) in alliance with Florence and the Pope against France. After rebuild my economy Iīm currently dealing with the spanish traitors in...
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    Re: Unit Variance

    Iīm sorry itīs not so easy :( . You canīt edit mashes in a hexeditor. You need a 3D application like milkshake to do this.

    Open the unit mesh in your 3D tool and check the objects ( please note...
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    Re: Unit Variance

    Epilektoi Hoplitai are fully random and not premade, there are no connection between helmet X, body Y and face Z. Only the capes/cloaks are connected to body/torso in this unit.
    AFAIK the Sweboz...
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    Re: Unit Variance

    Not in a .txt file.

    You be able to change it only with a 3D software. Usually all helmets and all body/torsos parts are in a separated "object" and should work randomly. Which of the units do you...
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    Re: Sub mod request - Recruitable Generals

    The event and event_counter ecPergamonIsAI 1 used as a condition in EDB tells you who control this faction the AI or the player.

    and event_counter ecPergamonIsAI 1 means the AI

    and

    and not...
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    Re: [WIP] Athenian Epilektoi Hoplitai ( Athenian Elite Hoplites ) for the Hellenic Alliance ( KH )

    Good to see some reskin submods. Keep up the good work! :thumbsup2
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    Re: Sub mod request - Recruitable Generals

    We have already one in EB2. Itīs made for the hellenic factions too boost their recruitment, but you can rewrite it if you like to a player based script.

    Itīs in the campaignt script.


    ...
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    Re: EB-Twitter updates Discussion

    The screenshot you saw on twitter is only one example of some possible versions for the hellenic lower tier units. It is not said this will be the new version of the Akontistai, itīs more a concept...
  26. Re: Koinon Hellenon Congress event - multiple issues

    http://www.twcenter.net/forums/showthread.php?665560-320-as-SPQR-on-VH-VH-some-thoughts&p=14079890&viewfull=1#post14079890
  27. Re: Koinon Hellenon Congress event - multiple issues

    Almost all bugs are fixed, except "- One general gets all traits". This one will take more time to fix.

    The Congress still not working as planned, but itīs now possible to complete this building....
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    Re: 302nd turn crash

    Check this please:

    http://www.twcenter.net/forums/showthread.php?665560-320-as-SPQR-on-VH-VH-some-thoughts&p=14079890&viewfull=1#post14079890
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    Re: 320+ as SPQR on VH/VH - some thoughts

    A fix for the 302+ game crash is already in work. There are some missing event descriptions for the AI KH Events in turn number 302 and 320. Not sure if it helpful but you can try to kill KH in-game...
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    Re: Koinon Hellenon Congress?

    Iīm not sure if they every has been concepted for EB2 (and I donīt have the time to check all the hellenic threads from the last 5-6 years), but if so... then itīs not in work.
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    Re: Koinon Hellenon Congress?

    That's good. :thumbsup2 Thanks for the effort.
  32. Re: Factions who have access to Eastern Imperial

    That's correct.

    Wish you all the best and please post your progress. ;)
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    Re: Koinon Hellenon Congress?

    Ok, thank you.



    From what I see youīre and at turn number 123, right? We added an additional trigger in the year 242 BC ( turn 120 ) for the AI and I guess this fired in you campaign. Not sure...
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    Re: Koinon Hellenon Congress?

    Agree, this must be a minor bug. This message should not visible to other factions.



    Sorry, this is not helpful. Remember this is a beta and the best help is to check the logīs and post the...
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    Re: Koinon Hellenon Congress?

    Youīre now able to build a "Congress" in one of you cities. Only one! Just do it and see whats happen next...

    The Koinon Hellenon Reform is one of the most complex in EB2 until now.
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    Re: Keinon hellelon goverment buildings

    This is only the first part (Koinon Hellenon Congress) of the KH Events. The trigger should fire as soon as you own 3x Hellenistic Metropolis.
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