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  1. Re: Warring Vipers- an Alternate History Italian WotR Mod

    New version, Vesupucci 0.95.
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    [Tutorial] Re: How-To Edit unit textures.

    I cannot get my .dds textures to be converted back to .texture format. Is it the mipmaps, the file encoding or something?
  3. Re: Warring Vipers- an Alternate History Italian WotR Mod

    So Mod features, outlined.


    Mod overview
    An in-depth, alternate history late Medieval mod covering a civil war in post-unification Visconti Italy, derived from the mod author’s ongoing 100k+...
  4. Re: Warring Vipers- an Alternate History Italian WotR Mod

    I don't think I need an invite as I'm already there? But I'd be happy for a PM; I think I need to message a mod hex? I'll post sometime tonight or tomorrow when I get time.
  5. Re: Warring Vipers- an Alternate History Italian WotR Mod

    I'm on the discord- should I try to recruit there? Should I get a forum up here?
    I'd be happy for any advice here or in PM. Main thing I need is unit makers/texturers/modelers.
  6. Re: Warring Vipers- an Alternate History Italian WotR Mod

    New Update, 0.91.

    Main changes are to strat-map setups. Taranto is in as a new OPM, the big three Balkan factions have more provinces, and some terrain and trade good tweaks, plus larger family...
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    Re: Trouble importing Kingdoms Units

    It was an indexing issue- I forgot to include the upgraded model variants.
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    Trouble importing Kingdoms Units

    I am trying to import Order Militia as a "Sergeant Swordsmen" unit, and getting a ctd on load.

    These are the entries:

    BMDB:


    18 sergeant_swordsmen
    1 4
    60...
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    [Resource] Re: Creating a World - Unpacking the Game

    Both Britannia and Teutonic were not working for me. Did the "pause" thing to the .Bat and got a "file could not be opened" for a tower animations file.

    ETA: reinstalling fixed. Thanks!
  10. Re: Warring Vipers- an Alternate History Italian WotR Mod

    The issue with the Balkans is one of the province count; I knew that I was going to have roughly 100 provinces in Italy alone, plus North Africa, the Alps, the Balkans, and Asia Minor. Combine that...
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    Sticky: [Tool] Re: IWTE - World editing - (General Discussion)

    Assuming I did end up deleting most of the wall segments, would I then just duplicate or import the new .Dae models to the re-exported world file?
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    Sticky: [Tool] Re: IWTE - World editing - (General Discussion)

    If I'm going to restart with just a gatehouse and wall segment, then I'd rather start with a new map from scratch and then come back to Constanople after I have a better understanding of how IWTE and...
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    Sticky: [Tool] Re: IWTE - World editing - (General Discussion)

    I think I had gates and gatehouse in and/or duplicated from a complex that had them? I do need to delete the relevant outer wall segments- the Theodosian Walls have only inner gates.

    Are you...
  14. Re: Warring Vipers- an Alternate History Italian WotR Mod

    I'm at a convention until Sunday and classes start Monday, so I do t have as much time to mod. More importantly, I'm not as interested in pursuing certain aspects further on my own.

    My plan is to...
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    Sticky: [Tool] Re: IWTE - World editing - (General Discussion)

    I bulk imported the complexes that had the wall segments I wanted- my goal was to make the Theodosian Walls witthout messing around too much in the unknowns. For that reason I hesitated to delete...
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    Sticky: [Tool] Re: IWTE - World editing - (General Discussion)

    Bear in mind that I'm only doing a single set of double walls- the sea walls won't be destructible (and I can cut out damage states for them to save space if need be) so what you see is what you get...
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    Sticky: [Tool] Re: IWTE - World editing - (General Discussion)

    I hadn't renamed the cubes to complexes- that seems to have gotten the .dae to load, but trying to save to the binary files only goes to 50% and then stops with a new error message. Trying to load...
  18. Re: Warring Vipers- an Alternate History Italian WotR Mod

    I decided to incorporate Skynet AI instead, though I still need to actually implement balancing and scripting to fully integrate it into the mod. Kudos to Z3n and the EB team!

    New Version,...
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    Sticky: [Tool] Re: IWTE - World editing - (General Discussion)

    Got an error when trying to import the collada file. Do I need to rename or something?



    Traceback (most recent call last):
    File "IWTE_v22_11_C.py", line 55609, in run
    File...
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    Sticky: [Tool] Re: IWTE - World editing - (General Discussion)

    Thanks for all the assistance, Blender is still an enigma to me, and being a good engineer I'd rather work smarter than harder when it comes to mass-reassigning attributes and such.

    I assume I...
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    Sticky: [Tool] Re: IWTE - World editing - (General Discussion)

    The parenting is something I'll have to do then. I think the wiki has a tutorial on it? I'll check.
    Main thing about renaming is making it easier for me to quickly assign new attributes etc.

    ...
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    Sticky: [Tool] Re: IWTE - World editing - (General Discussion)

    Alright, so I'll definitely need to tweak the terrain between the walls to make it more level.
    I'm at the point where I want to import into IWTE and try to test in game. Do I need to manually go in...
  23. Re: IWTE: Two questions about red brick Teutonic Castles from the Teutonic Campaign.

    Custom battles are linked by culture, whereas strat map battles can be set by either culture or to be faction-specific. I'm not entirely certain whether it's possible to get new cultures to show up...
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    Sticky: Re: Crashes and how to fix them

    Yes, it was a weird bug, now fixed, thanks!
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    Sticky: Re: Crashes and how to fix them

    I am trying to get more complex family trees in the game, and it is proving surprisingly frustrating.
    Whenever I try and view the family tree for the "portugal" faction the game freezes without any...
  26. Sticky: Re: ITWE tool experts see here what we ask for if you want to help us.

    I am currently engaged in establishing a Constantinople map. After finishing the IWTE impelmentation (I am expecting that there will be... difficulties) I would be happy to collaborate here-...
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    [Tutorial] Re: Advanced Family Trees - IMAGE HEAVY

    I am trying to get in a family tree with an elderly faction leader, a dead son with two children that are generals (the faction leader's grandchildren) and an uncle of said granchildren/son of the...
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    Sticky: [Tool] Is there a hardcoded size limit on the settlement...

    Is there a hardcoded size limit on the settlement maps? I'd kind of like to expand the map laterally along the wall as they're looking a little cramped lengthwise, particularly by the Golden Gate.
    ...
  29. Re: Warring Vipers- an Alternate History Italian WotR Mod

    I am currently working on finishing up the strat-map start. I've added agents, buildings, armies, fleets, and diplomatic relations for most (still need to add some agents/fleets/buildings for a few...
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    Sticky: [Tool] Re: IWTE - World editing - (General Discussion)

    Constantinople is coming along nicely.


    https://cdn.discordapp.com/attachments/1038917404799012916/1055567150108127282/Constantinople_WIP.png



    I'm going to make some custom models for the...
  31. Re: (How) can we get the sapping points back?

    Is it possible to allow artillery crews to sapping after running out of ammunition?
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    Sticky: [Tool] Re: IWTE - World editing - (General Discussion)

    Alright then, so I'll go full steam ahead on just deleting what I don't need and adding everything back in from scratch. I'm going to need to do custom textures, collisions, and wall-deployments...
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    Sticky: [Tool] Re: IWTE - World editing - (General Discussion)

    What's the best way to handle the container boxes, and/or to delete/redo the existing complexes? I have removed all but the first six complexes from the Southern European Huge city in a custom...
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    [Resource] GIMP Faction Menu Symbol Templates

    I've done a quick-and-dirty template set in GIMP for the FE_80 (the shield icon in the UI at the bottom) and the FE_48 (the one used for faction selection and the "roll" of turns at the top, among...
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    Re: My take on the issue of pikemen

    I deleted the vertexes for the secondary weapon, duplicated the pike variants, and then (I think, if I understand Blender correctly) assigned the vertices to the secondary weapon slot... perhaps that...
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    Re: Weird texture issue

    The meshes are the vanilla Chivalric Knights and English knights meshes (unpacked into a separate directory) and I don't see a DXT5 option on exporting with GIMP.
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    Re: My take on the issue of pikemen

    Fixed but still having problems, probably with the model. Ignore the Silver Surfer spearmen, they're just there to test the melee.


    ...
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    Re: Weird texture issue

    Here it is.

    ETA: two separate units, one texture, CTD on load for a custom battle (used French feudal knights which are unchanged and work fine with other units.) Guessing it's a bad texture... ...
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    Re: Weird texture issue

    I haven't edited the model, under the naïve assumption that a simple reskin (the only thing I changed was swapping the French fleur-des-lys for the Este Eagle) would not affect it.

    Here is the...
  40. Re: Is it possible to use an "or"/"else if" operator?

    Alright, so I think I've got it then. Here's the barebones of the script.

    Basically, the gist of it is that "guilds" are trade outposts of certain factions (Venice, Genoa, Ancona, Switzerland,...
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