New version, Vesupucci 0.95.
Type: Posts; User: Undead Martyr; Keyword(s):
New version, Vesupucci 0.95.
I cannot get my .dds textures to be converted back to .texture format. Is it the mipmaps, the file encoding or something?
So Mod features, outlined.
Mod overview
An in-depth, alternate history late Medieval mod covering a civil war in post-unification Visconti Italy, derived from the mod author’s ongoing 100k+...
I don't think I need an invite as I'm already there? But I'd be happy for a PM; I think I need to message a mod hex? I'll post sometime tonight or tomorrow when I get time.
I'm on the discord- should I try to recruit there? Should I get a forum up here?
I'd be happy for any advice here or in PM. Main thing I need is unit makers/texturers/modelers.
New Update, 0.91.
Main changes are to strat-map setups. Taranto is in as a new OPM, the big three Balkan factions have more provinces, and some terrain and trade good tweaks, plus larger family...
It was an indexing issue- I forgot to include the upgraded model variants.
I am trying to import Order Militia as a "Sergeant Swordsmen" unit, and getting a ctd on load.
These are the entries:
BMDB:
18 sergeant_swordsmen
1 4
60...
Both Britannia and Teutonic were not working for me. Did the "pause" thing to the .Bat and got a "file could not be opened" for a tower animations file.
ETA: reinstalling fixed. Thanks!
The issue with the Balkans is one of the province count; I knew that I was going to have roughly 100 provinces in Italy alone, plus North Africa, the Alps, the Balkans, and Asia Minor. Combine that...
Assuming I did end up deleting most of the wall segments, would I then just duplicate or import the new .Dae models to the re-exported world file?
If I'm going to restart with just a gatehouse and wall segment, then I'd rather start with a new map from scratch and then come back to Constanople after I have a better understanding of how IWTE and...
I think I had gates and gatehouse in and/or duplicated from a complex that had them? I do need to delete the relevant outer wall segments- the Theodosian Walls have only inner gates.
Are you...
I'm at a convention until Sunday and classes start Monday, so I do t have as much time to mod. More importantly, I'm not as interested in pursuing certain aspects further on my own.
My plan is to...
I bulk imported the complexes that had the wall segments I wanted- my goal was to make the Theodosian Walls witthout messing around too much in the unknowns. For that reason I hesitated to delete...
Bear in mind that I'm only doing a single set of double walls- the sea walls won't be destructible (and I can cut out damage states for them to save space if need be) so what you see is what you get...
I hadn't renamed the cubes to complexes- that seems to have gotten the .dae to load, but trying to save to the binary files only goes to 50% and then stops with a new error message. Trying to load...
I decided to incorporate Skynet AI instead, though I still need to actually implement balancing and scripting to fully integrate it into the mod. Kudos to Z3n and the EB team!
New Version,...
Got an error when trying to import the collada file. Do I need to rename or something?
Traceback (most recent call last):
File "IWTE_v22_11_C.py", line 55609, in run
File...
Thanks for all the assistance, Blender is still an enigma to me, and being a good engineer I'd rather work smarter than harder when it comes to mass-reassigning attributes and such.
I assume I...
The parenting is something I'll have to do then. I think the wiki has a tutorial on it? I'll check.
Main thing about renaming is making it easier for me to quickly assign new attributes etc.
...
Alright, so I'll definitely need to tweak the terrain between the walls to make it more level.
I'm at the point where I want to import into IWTE and try to test in game. Do I need to manually go in...
Custom battles are linked by culture, whereas strat map battles can be set by either culture or to be faction-specific. I'm not entirely certain whether it's possible to get new cultures to show up...
Yes, it was a weird bug, now fixed, thanks!
I am trying to get more complex family trees in the game, and it is proving surprisingly frustrating.
Whenever I try and view the family tree for the "portugal" faction the game freezes without any...
I am currently engaged in establishing a Constantinople map. After finishing the IWTE impelmentation (I am expecting that there will be... difficulties) I would be happy to collaborate here-...
I am trying to get in a family tree with an elderly faction leader, a dead son with two children that are generals (the faction leader's grandchildren) and an uncle of said granchildren/son of the...
Is there a hardcoded size limit on the settlement maps? I'd kind of like to expand the map laterally along the wall as they're looking a little cramped lengthwise, particularly by the Golden Gate.
...
I am currently working on finishing up the strat-map start. I've added agents, buildings, armies, fleets, and diplomatic relations for most (still need to add some agents/fleets/buildings for a few...
Constantinople is coming along nicely.
https://cdn.discordapp.com/attachments/1038917404799012916/1055567150108127282/Constantinople_WIP.png
I'm going to make some custom models for the...
Is it possible to allow artillery crews to sapping after running out of ammunition?
Alright then, so I'll go full steam ahead on just deleting what I don't need and adding everything back in from scratch. I'm going to need to do custom textures, collisions, and wall-deployments...
What's the best way to handle the container boxes, and/or to delete/redo the existing complexes? I have removed all but the first six complexes from the Southern European Huge city in a custom...
I've done a quick-and-dirty template set in GIMP for the FE_80 (the shield icon in the UI at the bottom) and the FE_48 (the one used for faction selection and the "roll" of turns at the top, among...
I deleted the vertexes for the secondary weapon, duplicated the pike variants, and then (I think, if I understand Blender correctly) assigned the vertices to the secondary weapon slot... perhaps that...
The meshes are the vanilla Chivalric Knights and English knights meshes (unpacked into a separate directory) and I don't see a DXT5 option on exporting with GIMP.
Fixed but still having problems, probably with the model. Ignore the Silver Surfer spearmen, they're just there to test the melee.
...
Here it is.
ETA: two separate units, one texture, CTD on load for a custom battle (used French feudal knights which are unchanged and work fine with other units.) Guessing it's a bad texture... ...
I haven't edited the model, under the naïve assumption that a simple reskin (the only thing I changed was swapping the French fleur-des-lys for the Este Eagle) would not affect it.
Here is the...
Alright, so I think I've got it then. Here's the barebones of the script.
Basically, the gist of it is that "guilds" are trade outposts of certain factions (Venice, Genoa, Ancona, Switzerland,...