Those money numbers are pure eye cancer
Type: Posts; User: DCyDe; Keyword(s):
Those money numbers are pure eye cancer
So I'm a total noob, is there any guide that would help me understand how to create lets say a new building for the empire that lets me recruit dwarf miners?
Did you increase the health-pool for 1 unit Units (heroes, lords, monsters) to compensate for the increase in unit size for the others?
Gold doesn't really fit, I think a dark red or purple would be better.
The fertility map makes no sense whatsoever. The balkans are extremly mountainous (especially Bosnia and Greece), which didn't allow for big agriculture back in antiquity and even today, on the other...
They already said that they are not dooing dlc's for dlc's, so regiments for dlc-factions won't happen.
The red duke is in, finish the wood elf custom campaign and you get him.
Is there a mod that merges for example dwarfs and the empire or at least makes it possible to recruit each others Units?
They are coming but unlike wood elves they will need a huge map extension.
Also from a profit-driven perspective it's smart to keep the big stuff for later and feed the masses with fast food.
Unit design 10/10
Game-pace, Balance -5/10, feels more arcade then vanilla Attila, the gamepace is so freaking fast that you don't have time to enjoy the combat and make tactical decitions, like...
These are the best unit cards in a tw game yet, simple but you see exactly what the unit is and how it will look like and it is a very fitting art style for that period.
thanks, that did it :)
Hi, I just tried 2 games, once as Macedonia and the other as the Seleucids, in both campaigns the cavalry units have no horses.
DEI is the only mod I use and as I said I tried this with the beta...
Is there any mod that does this for 8.1, I really want to try out this game again to see if anything has been fixed but I simply can't do that with units from middle earth, which is a complete...
please update this, Rome2 is unplayable for me without it.
link doesn't work, TWC is again overloaded :( any chance of a dropbox or other alternative download link?
House Arryn 19+
House Baratheon 5
House Greyjoy 5
House Lannister 5
House Martell 5
House Stark 10
House Targaryen 5
House Tully 5
House Tyrell 5
The Night's Watch 6-
Not possible without changing the code, sry to shatter your dreams but there is a chance of 99.999% that only CA is going to be able to do it.
Compatible with the no magicalabilities mod? Can't imagine playing a "realism mod" with horse archers who shoot flaming arrows :D
Problem with that is then that the AI will recognize them as skirmishers and not heavy infantry and send the wrong type of units to fight them.
Best way would be to merge some factions, nobody needs 3 Illyrian factions or 15 Germanic factions.
Not possible and even if it was it wouldn't make any sense.
As I know there are 117 starting nations in the game, I'm sure this number can be lowered to at least 60, more like 40 which would be...
You mean an ability that suddenly makes a unit loose all its exhaustion or another that makes horse archers shoot flaming arrows or another that for whatever reason makes a unit go into superman mode...
btw. could you also please remove "second wind"
Game was rushed out, several factions obviously lack units
Photoshop 4tw, almost every company in this business does it.
Great work ! but would it be possible to increase an abilities cooldown timer because 60 secs. CD on the generals abilities are a bit too quick, should be more like 5 min.
Finally, have only be waiting for something like this to get rid of the Dragonball Z features.
Whatever, by posting this I mean not to steal from any modder or to disrespect anybody but my inbox is getting full...
I basically just deleted the things that both mods share in common from one...
The problem is that the AI simply can't handle it, they are most of the time bankrupt or out of food, meaning that making things easier actually makes the game harder as the AI will be able to expand...
+ removal of magical abilities.
No it's not compatible with the latest radious battle mod without changing them both, but it's not that hard, I've done it :p
Check your PM ;)
Most probably only CA will be able to bring it back.
A single Illyrian tribe would be great, other then that the rooster is now very versatile :D
No it doesn't, just checked it.
Is this compatible with the radious battle mod?
Nevermind, got them working together by deleting this ones fatigue edits :D
As nobody has been able to remove them yet, I assume it's pretty damn hard to, so would it be possible to increase the cooldown on them to 9999 and possibly make units start without them charged, in...
Nice but how exactly did you do this?
3 as of now it is a broken piece of :wub:, not worthy the space on most hard drives, mods can change that though in time (at least I hope so).
Marketing and console ports.