Technically it should, but no one really tried yet
Type: Posts; User: Jake Armitage; Keyword(s):
Technically it should, but no one really tried yet
if you want to remove AI agents just use this pack
https://www.twcenter.net/forums/showthread.php?806696-CHEAT-PACKS-Click-and-erase-AI-Free-Suicide-gt-To-be-used-wisely-by-clever-people!
there are tons of data inside a startpos (.esf) file
you can easily open them with normal pfm but compare them... that's a looong work
campaigns > "campaign name" > startpos.esf
here is a good guide
https://www.twcenter.net/forums/showthread.php?627244-Comprehensive-Overview-of-the-Building-System-Now-with-tutorial
for what I remember it lacks something like the...
true, cool sunset
I've put "ads" about the nomination in some discord channels (about TW or TW mods)
Good to know :thumbsup2
I also remember you being one of the first guys reporting something like 3 years ago...
There are still many things to be fixed and in need for change, that's for sure....
Complete (and probably definitive) list of all RoR666 Factions.
310 Factions divided into 22 cultures ("religions")
And into these 7 types:
- Starting Playable
- Spawning Playable
- Starting non...
You'll need to start a new game, sadly you can't change tpy in a saved game
maybe with saveparser but I have no idea honestly
yeah I never bothered with victory conditions/missons.
maybe one day but if I'll do them I'm gonna build something different from scratch (ror666 will have something for that).
I think that AI...
Gonna work on some low level stuff for the next update, let's see if I can handle AI diplomacy a little better.
Not an easy thing to be balanced though, previous testudo versions were harder, some...
it depends, some are regionwise, some are provincewise, some are factionwise
should be written in effect description
yes it's normal to be so long, but you'll see that passiveness is relative
mostly with factions as ptolemaics, campaign is really slow
if you don't like the pace and its features leave this submod...
Update will come a couple of weeks after dei 127 def release I think
A month? surely not less than 2 weeks I think
Current testudo is mostly fine, has wrong 2nd tier pop balance, but you can play...
don't really think it's an issue given by 127 fixpack tbh
more than dedicated I use it as a mental exercise, there are a lot of things to be organised and to be weighted, it's a cool hobby at the end
dunno yet if it will be technically compatible, I...
Have no idea what could 'cause the issue, it was everything fine with me loading the save game, checking around for possible bugs and playing the battle.
Could be you have something hidden but...
I've just tried both with autoresolve and battle and didn't have a crash.
did your general died during the battle?
think that you have inner pc issues, can't see another solution tbh
here is the...
upload a save done before the battle please
I need faction and list of packs you were using
As a note:
Testudo is technically compatible with DeI 1.2.7 Public Beta
There are things to be fixed though, undoubtedly
don't delete 126 files, 127 beta is a fixpack for overwriting correct entries
yes that function is already used extensively both in DeI alexander submod and testudo
if you wanna check an extensive use, here is an extraction...
yes you could do that but I don't see much sense, ptolemy is a big faction, it must start with some problems otherwise will be too easier for them imo
you can't do things more gradual (without...
buttons for playing a little with pop tiers, yeah
since I surely need to rebalance testudo's pop, I'll add that thing so player can have a little more control, at a cost ofc
trading regions will...
some general documentation released by CA, should be nothing new but could be useful
https://www.mediafire.com/file/wxs8372a5w4y9or/CA_troy.zip/file
haven't checked how troy is built for those things but I have general doubts they are doable, mostly if they remain inc/dil things.
maybe via lua, not sure about that too
a couple of visual (but real) basic samples you can obtain via UI editing
complex/interactive custom rpgish event system
https://i.imgur.com/WylSYXK.png
campaign features interaction (in this...
well... it's not entirely true that testudo won't have anything new
https://i.imgur.com/bozky5s.png
ah true, you should be able to mod that thing through that effect (does it work?), you'll need to script it if you wanna add conditions like being on sea though
I don't think it's a chance, should be an on/off thing depending on army radius, which is moddable in campaign variables.
But you can't interact with it during a campaign, there is no effect for...
a simple google search would have solved your problem, read instructions
https://steamcommunity.com/sharedfiles/filedetails/?id=1429109380
It definitely breaks any balance...
don't you think it's a little too much to be said...?
taxes are global, when you exempt a province it will change your global tax %
there is no workaround until...
try by using this graphical mod, should lower/remove some things by default, could help a bit...
who knows... it's just an hobby, don't think so though
Fact is that I'm doing technical tests lately, so to understand how to build ror666
I have a lot of plans but regarding developing...
I built a really first template for a complex/dynamic event system.
Event is full crap, UI are crappy, texts are crappy, outcomes are crappy and are without a real gameplay interaction.
It's just...
I'm building template systems for ror666, and I'll use testudo as a sort of tester
for updating testudo to dei 127 I'll have to do a lot of basic changes, not sure what I'll add tbh
"Modern society is structured against introspection and religion"
Finally... I would say, we can start being focused on the complexity of reality (yeah, spiritual too) rather than the way we...
one thing is being technically playable, another one is being updated
realism isn't updated since march, and it's overwriting all units + buildings (+ something else) changes done during important...