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  1. Re: Is it possible to import building models from TW Attila to Rome 2?

    Technically it should, but no one really tried yet
  2. Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    if you want to remove AI agents just use this pack
    https://www.twcenter.net/forums/showthread.php?806696-CHEAT-PACKS-Click-and-erase-AI-Free-Suicide-gt-To-be-used-wisely-by-clever-people!
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    Re: Comparing 2 startpos files

    there are tons of data inside a startpos (.esf) file
    you can easily open them with normal pfm but compare them... that's a looong work
    campaigns > "campaign name" > startpos.esf
  4. Re: Editing faction building availabilities

    here is a good guide
    https://www.twcenter.net/forums/showthread.php?627244-Comprehensive-Overview-of-the-Building-System-Now-with-tutorial
    for what I remember it lacks something like the...
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    Sticky: Re: Screenshot Thread

    true, cool sunset
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    Re: 2020 Member Awards - DISCUSSION

    I've put "ads" about the nomination in some discord channels (about TW or TW mods)
  7. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.7 + Custom Packs [upd: aug.09/20]

    Good to know :thumbsup2
    I also remember you being one of the first guys reporting something like 3 years ago...

    There are still many things to be fixed and in need for change, that's for sure....
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    Re: [Submod Plan] Rise of Rome 666 (WIP)

    Complete (and probably definitive) list of all RoR666 Factions.
    310 Factions divided into 22 cultures ("religions")
    And into these 7 types:
    - Starting Playable
    - Spawning Playable
    - Starting non...
  9. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.7 + Custom Packs [upd: aug.09/20]

    You'll need to start a new game, sadly you can't change tpy in a saved game
    maybe with saveparser but I have no idea honestly
  10. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.7 + Custom Packs [upd: aug.09/20]

    yeah I never bothered with victory conditions/missons.
    maybe one day but if I'll do them I'm gonna build something different from scratch (ror666 will have something for that).

    I think that AI...
  11. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.7 + Custom Packs [upd: aug.09/20]

    Gonna work on some low level stuff for the next update, let's see if I can handle AI diplomacy a little better.
    Not an easy thing to be balanced though, previous testudo versions were harder, some...
  12. Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    it depends, some are regionwise, some are provincewise, some are factionwise
    should be written in effect description
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    Re: [SUBMOD] Redistributed Resources

    nice :)
  14. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.7 + Custom Packs [upd: aug.09/20]

    yes it's normal to be so long, but you'll see that passiveness is relative
    mostly with factions as ptolemaics, campaign is really slow
    if you don't like the pace and its features leave this submod...
  15. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.7 + Custom Packs [upd: aug.09/20]

    Update will come a couple of weeks after dei 127 def release I think
    A month? surely not less than 2 weeks I think
    Current testudo is mostly fine, has wrong 2nd tier pop balance, but you can play...
  16. Re: [RELEASE] Divide et Impera 1.2.7 Public Beta

    don't really think it's an issue given by 127 fixpack tbh
  17. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.7 + Custom Packs [upd: aug.09/20]

    more than dedicated I use it as a mental exercise, there are a lot of things to be organised and to be weighted, it's a cool hobby at the end

    dunno yet if it will be technically compatible, I...
  18. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.7 + Custom Packs [upd: aug.09/20]

    Have no idea what could 'cause the issue, it was everything fine with me loading the save game, checking around for possible bugs and playing the battle.
    Could be you have something hidden but...
  19. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.7 + Custom Packs [upd: aug.09/20]

    I've just tried both with autoresolve and battle and didn't have a crash.
    did your general died during the battle?
    think that you have inner pc issues, can't see another solution tbh

    here is the...
  20. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.7 + Custom Packs [upd: aug.09/20]

    upload a save done before the battle please
    I need faction and list of packs you were using
  21. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.7 + Custom Packs [upd: aug.09/20]

    As a note:
    Testudo is technically compatible with DeI 1.2.7 Public Beta
    There are things to be fixed though, undoubtedly
  22. Re: [RELEASE] Divide et Impera 1.2.7 Public Beta

    don't delete 126 files, 127 beta is a fixpack for overwriting correct entries
  23. Re: Change Occupation Options for Specific Factions.

    yes that function is already used extensively both in DeI alexander submod and testudo
    if you wanna check an extensive use, here is an extraction...
  24. Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    yes you could do that but I don't see much sense, ptolemy is a big faction, it must start with some problems otherwise will be too easier for them imo

    you can't do things more gradual (without...
  25. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.7 + Custom Packs [upd: aug.09/20]

    buttons for playing a little with pop tiers, yeah
    since I surely need to rebalance testudo's pop, I'll add that thing so player can have a little more control, at a cost ofc

    trading regions will...
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    [Resource] CA doucmentation

    some general documentation released by CA, should be nothing new but could be useful

    https://www.mediafire.com/file/wxs8372a5w4y9or/CA_troy.zip/file
  27. Re: We need new events/dilemmas when we capture Helen

    haven't checked how troy is built for those things but I have general doubts they are doable, mostly if they remain inc/dil things.
    maybe via lua, not sure about that too
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    [Tool] Re: cpecific's UI Layout parser

    a couple of visual (but real) basic samples you can obtain via UI editing

    complex/interactive custom rpgish event system
    https://i.imgur.com/WylSYXK.png
    campaign features interaction (in this...
  29. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.7 + Custom Packs [upd: aug.09/20]

    well... it's not entirely true that testudo won't have anything new
    https://i.imgur.com/bozky5s.png
  30. Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    ah true, you should be able to mod that thing through that effect (does it work?), you'll need to script it if you wanna add conditions like being on sea though
  31. Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    I don't think it's a chance, should be an on/off thing depending on army radius, which is moddable in campaign variables.
    But you can't interact with it during a campaign, there is no effect for...
  32. Re: Give me a link to dow medieval kingdoms 1212 ad

    a simple google search would have solved your problem, read instructions
    https://steamcommunity.com/sharedfiles/filedetails/?id=1429109380
  33. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.7 + Custom Packs [upd: aug.09/20]

    thanks :)
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    Sticky: Re: [Support] 1.2 Bug Reports

    It definitely breaks any balance...
    don't you think it's a little too much to be said...?
    taxes are global, when you exempt a province it will change your global tax %
    there is no workaround until...
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    Re: New Notebook CPU heat problems

    try by using this graphical mod, should lower/remove some things by default, could help a bit...
  36. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.7 + Custom Packs [upd: aug.09/20]

    who knows... it's just an hobby, don't think so though
    Fact is that I'm doing technical tests lately, so to understand how to build ror666
    I have a lot of plans but regarding developing...
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    Re: [Submod Plan] Rise of Rome 666 (WIP)

    I built a really first template for a complex/dynamic event system.
    Event is full crap, UI are crappy, texts are crappy, outcomes are crappy and are without a real gameplay interaction.
    It's just...
  38. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.7 + Custom Packs [upd: aug.09/20]

    I'm building template systems for ror666, and I'll use testudo as a sort of tester
    for updating testudo to dei 127 I'll have to do a lot of basic changes, not sure what I'll add tbh
  39. "Modern society is structured against...

    "Modern society is structured against introspection and religion"
    Finally... I would say, we can start being focused on the complexity of reality (yeah, spiritual too) rather than the way we...
  40. Re: [SUBMOD] Official DEI Realism v1.6 (Updated Aug 4th)

    one thing is being technically playable, another one is being updated

    realism isn't updated since march, and it's overwriting all units + buildings (+ something else) changes done during important...
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