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    Re: Bugs Reports & Technical Help

    @kostic - the map-last-picture usually lingers while the script moves forward. I think it's already France's turn.
    @Mocho41 - I'll upload a new version very soon, wait a moment... it's there!
  2. Re: [DOWNLOAD] SSHIP ver. 0.98 - August 10th, 2023

    Hi Kostic, adding the script will take some time. Also verifying if everything works ok will be time-consuming.
    However, these units are integrated in the game and we'll be able to test if they work...
  3. Re: [DOWNLOAD] SSHIP ver. 0.98 - August 10th, 2023

    In the first entry to this thread, there's a kind of preview of the next version. The release is approaching, it's closer than you think.

    https://i.imgur.com/J7Vh31Z.jpeg


    What does this...
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    Sticky: Re: Screenshots / Empires' Maps Thread

    On of the reasons I'm collecting the save games from the players (see here, that's plenty, I think) is to see the factions evolutions and whethere they have systematic advantage over the other...
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    Re: PRINCESSES in the SSHIP

    As Napovanni has indicated, you can marry off your Princess (naturally born, or just spawned by the very script this thread is devoted to) to a general. However, if that general marries a foreign...
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    Re: Military Orders (Latin)

    As dozens (or hundreds) of the other important castles from the Middle Ages, it is not singled out. This is due to the scale of the game.
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    Re: Is this mod still being developed?

    Perhaps a slightly different set of factions.
    Some modding would be required for the recruitment part.
    But the bulk of work would have to be devoted to adjusting the scripts - these are mostly set...
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    Re: Proper Dynasty Names 1.0

    Nope, it's not included. One would need to edit the EDCT or maybe just the associated text file. Great start for the modding addiction.
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    Re: KINGDOM of JERUSALEM

    Kerak is planned to be added as one of the unique buildings for the Military Orders' builiding - the plan is here.

    Marienburg (Prussia)
    Calatrava (Toledo)
    Crac de Chevalliers (Tripoli)
    Temple...
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    Re: SSHIP - General Discussion

    ad. 1 - not really. I've got an internal one, but it's pretty inactive, no entry for weeks.
    ad. 2 - the intermarriages are passed through the "Blood" trait, not ancillary. You can indeed indeed...
  11. Re: I'd like to help with proofreading texts

    @Macaras, have you just copied these files into our working copy or you've integrated them?

    EDIT: ok, I see, you've just copied it. It's not a right way to integrate the files as there're...
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    Re: Bugs Reports & Technical Help

    Aqaba, as a few other desert and steppe settlements, is blocked from growing beyound certain level (town or large town, iirc).
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    Re: Bugs Reports & Technical Help

    In my opinion - yes, I can't see the sun in this case. But you cam never be 100% sure in the Medieval2 engine.
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    Re: Bugs Reports & Technical Help

    I don't think it has anything to do with either the traits, or with the portraits.
  15. Sticky: Re: 098 : Mod is NOT RUNNING, what to do? (also crashes and other technical)

    answered here.
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    Re: Bugs Reports & Technical Help

    Games known to me are recorded in this entry.

    Possibly. This is one of the buildings that still await my time.
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    Re: Bugs Reports & Technical Help

    I have tried saving it a few times but it crashes every time either on the France's turn, or (if I just delete France) on the HRE turn. I don't think it can be salvaged unless you've got an older...
  18. Re: Scripts that are or will be in the SSHIP

    Perhaps it's possibe. But I think scoreched earth effect reflects better my feeling of immersion in this game. I'd rather tinker with parameters than introduce a new mechanism. One would need to...
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    Re: Bugs Reports & Technical Help

    Upload a save, we'll try to move a turn ahead, but no guarantees it would succeed.
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    Re: SSHIP - General Discussion

    no, also your current game
  21. Re: [DOWNLOAD] SSHIP ver. 0.98 - August 10th, 2023

    Modding is fun, RL can be frustrating - but still you need to eat something real ;-)
  22. Re: [DOWNLOAD] SSHIP ver. 0.98 - August 10th, 2023

    Thanks, @Edofcan, for uploding the pics - this makes my task of updating the list of the games in the 5th entry much easier.
    Thanks for reporting. Indeed, the mixing of the bloodlines is one of the...
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    Re: SSHIP - General Discussion

    you need to modify the EDB: "export_descr_buildings.txt". Many manuals to be found on the web.
    welcome again, Eldgrimr!
  24. Re: [DOWNLOAD] SSHIP ver. 0.98 - August 10th, 2023

    I've played v. 2.1.3 and my impressions were:
    - there's no translation at that time and playing with Russian alphabet was difficult for me
    - graphically it is a pleasant mod
    - music was assembled...
  25. Re: finished scotland campaign for anyone who wants it

    I was sure I wouldn't this screen ever in my life :eek: :worship:


    yeah, this is a legacy of the base Medieval2, I believe. Or maybe for the SS6.4 somebody bothered to do something with it, I...
  26. Re: Total officer stats from all traits

    Hi cloxx,
    there's no better micromanager than myself... Here you've got my recording file for a SSHIP campaing. It was done for v. 092 so some things may be outdated, but I start recording a new...
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    Re: Bugs Reports & Technical Help

    Cumans issue - it's a feature, not a bug. These are deep steppes, cities couldn't be built here until after the Medieval era, say 16th century or later.
  28. Re: do not marry heathen saracen women, no matter how lovely they are

    I also thought you're the greatest maniac for the SSHIP... You've lost your title to a more dogged player ;-)
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    Sticky: Re: Fans suggestion thread for future releases

    I do concur.
    JoC
  30. Re: [DOWNLOAD] SSHIP ver. 0.98 - August 10th, 2023

    - extreeme upkeep - that's the feature, not an incident. But the relative costs are to be balanced in the future.
    - 25 turns - yes, in one settlement, but for many units there're many settlements...
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    Re: SSHIP - General Discussion

    of course, everybody can post their minimods / or parts of work in the Mini-Mod subforum. State clearly the version of the SSHIP your work is compatible with.
    cheers
    JoC
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    Re: discord server

    frankly speaking, we don't use much our discor server
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    Re: Vassals in the SSHIP

    it's possible they'd send such envoys, but how likely - I don't know.
    scripting it - I doubt
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    Sticky: Re: Attila Mod Questions & Recommendations

    Fieforged Empires
    Anno Domini 919
    Medieval Kingoms 1212
  35. Re: [DOWNLOAD] SSHIP ver. 0.98 - August 10th, 2023

    Thanks, Guys, your opinions were added here to help other players to decide whether to play the mod.
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    Re: SSHIP - General Discussion

    no idea. graphics is not my specialty.
    I don't understand, I'm sorry.
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    Re: SSHIP - General Discussion

    - I will consider moving Ras more to the North-West.
    - adding a province in the Balkans will not happen (soon). It would unbalance the distribution of provincess accross the map. I would rather move...
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    Re: siege of Alba Iulia

    "You must spread some Reputation around before giving it to Sllhouette again."
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    Re: SSHIP - General Discussion

    what do you mean by "test version"? The most recent published "test version" is exactly of August 2023.

    somebody might have messed with it, but I believe crossbows are still slow to reload while...
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    Sticky: Re: Screenshots / Empires' Maps Thread

    https://i.imgur.com/j5fp4f1.jpg
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