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    Multi-Lore Magic Sorcerer

    I'm trying to make custom (generic) Sorcerer Lord for Warriors of Chaos. I want him to use 2 or 3 different lores of magic, but I can't get results I need.

    I put spells I want in...
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Eh, it could get a bit hectic with the pack. Guess it won't be a problem for me to write in and out regions, but I really don't wanna bother you with such a small thing.

    Guess I'll just use that...
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    In the middle of middle of r12 (older*) DEI playthrough. Gotta say, I don't know how you guys managed to turn such a bland and broken turd into a candy, but seriously, amazing job there. DEI makes...
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    On deployable defences. Feels a bit imbalanced. AI can't use it, but as player, you can abuse it pretty hard against already not very bright AI. Had situations beating 2 strong armies with one...
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Guess I'll just fiddle around with BAI difficulty when I start new Campaign, and if see anything funny, I'll try to report, heh.

    One last thing, is the Grand Campaign only one recommended to play...
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Thanks for the offer, but that'd be too big of a hassle to make I think, because there are too many factors, like how am I advancing, what factions I play, what factions near me. I'm okay with...
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    That means raising it during campaign with DEI is fine? Won't have any issues?
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    About battle difficulty. I know it is advised for DEI to keep it at Normal, but near mid-late campaign AI still often falls behind in terms of technological advancement and battles even with similar...
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Curious about Change Capital function. It's a nice feature, but to be honest, I never really missed it. It's cool to have in Rome 2, but jumping icon irritated me a bit. So, thanks to the tip of one...
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    Sticky: Re: [Support] 1.2 Bug Reports

    I did try to disable Dilpomacy mod, but it still crashed. I wonder if save is really corrupt at this point. Appreciate the tip on Gladiator mod, will off it then.


    What a bummer... Campaign looks...
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    Sticky: Re: [Support] 1.2 Bug Reports

    Experiencing crashes in Campaign by turn 95 after hitting end button and when AI turn is The Sassanids faction. Playing as Gothi in Empire Divided campaign. Mod list looks like this (including load...
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    Re: Decapitations and dismemberment

    So, no chance to see any of it, eh?
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    Decapitations and dismemberment

    I managed to quickly throw together mini-mod in movie format that ramps up kill animations pretty high up and makes combat look glorious, especially with Rivers of Blood mod, still need to make...
  14. Sticky: Re: [Download & Installation] Divide et Impera 1.2.5a - Updated September 30

    ^ thanks for clarifying!
  15. Sticky: Re: [Download & Installation] Divide et Impera 1.2.5a - Updated September 30

    Why Steam ver. has 3 parts and TWC - two? Why not one file for TWC anyway? And as those two parts show bunch of conflicts in the launcher, it somewhat tingles my OCD. Is it okay, or even advised to...
  16. [Tutorial] Re: Sebidee's Complete Guide to Warhammer Unit Modding

    Trying to fix typo in Regiments of Renown Compilation mod (which supposed to be very trivial task) with PFM.

    Opening up mod file, navigating to "text > db > ror_vamp_loc" making changes in one of...
  17. Sticky: Re: Warhammer I & II Mod Questions & Recommendations

    Been playing TW:W I with Radious mod, it was fun, I liked unit variety (even if not very lore friendly) but inflated economy and constant pumping out stacks upon stacks of unit always bummed me out....
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    Re: My Initial Thoughts on Warhammer I

    I can't say I'm old veteran of TW myself, spent a lot of time in Rome I, Medieval II, couldn't enjoy Empires or Napoleon Wars no matter how I tried. Shogun II was great fun, but it didn't hold me for...
  19. Re: How Are They Going to Handle Campaign Map Merging?

    Wait a sec, so generally speaking, game will only be checking if I own TW:WI/DLCs and won't need actual files? Well, that would be neat. Btw, from what I understand from official FAQ, we should be...
  20. Re: How Are They Going to Handle Campaign Map Merging?

    More of a technical question here:
    Would it be theoretically possible to drop some files from TW:WI to TW:WII folder and enable them as mods (maybe?) not to keep entire TW:WI on hard drive? I mean...
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    Re: Just wondering...

    I don't think splitting would be good idea too, since both games are rather integrated. And I don't really understand why people are so negative towards WII calling it DLC. Huge giant map with 4...
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    Re: Conflicted about buying this game, opinions?

    Still have more than enough entertainment with TW:WI, so I'll probably wait a bit more for patches and DLCs before buying, but I'm curious:
    Whoever played this game, how is performance in comparison...
  23. Re: How Are They Going to Handle Campaign Map Merging?

    ^ Thanks for the video. I wasn't really following TW:WII development and after watching this, I'm pretty confused... Old World map from TW:WI isn't very big, but at the same time isn't small either....
  24. Sticky: Re: Warhammer Mod Questions & Recommendations

    Gotta several questions I'd really like an input for:
    1. Since I started playing TW:W campaign, I installed Radious mod from the get go and had a blast with it since it's probably my favorite mod...
  25. Sticky: Re: Warhammer Mod Questions & Recommendations

    Can anyone please recommend Battle Graphic mod that improves palette and makes units and terrain more distinguished (preferably with low FPS hit)? TW:W campaign map is fine but battle maps are kinda...
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    Re: emperor edition wont launch correctly

    Booting up Rome 2 on integrated GPU isn't the best idea, and more a torture than joy from playing it I reckon... Anyway go to C:\Users\*your name*\AppData\Roaming\The Creative Assembly and delete...
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    Re: No Barbarian Artillery Mod

    Non-steam link in this thread seems like working:
    http://www.twcenter.net/forums/showthread.php?636684-MacklesMod-No-Barbarian-Artillery-Updated-for-Black-Seas-Colonies
  28. Re: Better Aggresive CAI for Rome 2 V 3.5 Official Release - Patch 17

    If you're using it with Radious AI Mod it will definitely conflict no matter what. I'm using vanilla easy BACAI with Radious Campaign Mod, all unit packs and Graphics mod and it works flawlessly, but...
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    Re: Help with mod manager.

    Um... actually I'm still using Mitch's Mod Manager v1.4.0.0 and it works like a charm on my Emperor Edition with final patch.

    You can still use this mod manager with mods from TWCenter. For...
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    Re: Which factions offer a real challenge?

    It's purely impossible to find challenging faction in vanilla RII on any difficulty. I had mostly the same problem you have now, and I found perfect solution, use this:...
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    Re: Would this laptop handle Rome II?

    It will definitely handle Rome 2 I'd say on high with steady 60 frames, on ultra might get a bit low in very huge skirmishes. But beware, Rome 2 tends to heat your hardware pretty heavily, and...
  32. Re: Better Aggresive CAI for Rome 2 V 3.5 Official Release - Patch 17

    I'm afraid my rig won't be able to handle Attila, and to be honest I haven't a lot of interest in that particular era, so after an upgrade I'll wait for more patches and expansions for TW:W and will...
  33. Re: Better Aggresive CAI for Rome 2 V 3.5 Official Release - Patch 17

    Started with this mod. I haven't ever been so stressed out while playing Rome II... Each turn you basically wait and shiver who's gonna declare war on you next and if it gonna ruin you completely...
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    Re: Giving a province via diplomacy

    Already have been discussed countless times: NO, there isn't diplomatic give/take province option, and YES, it is hardcoded, so you can't even mod it.

    Many will not agree, but I personally find it...
  35. Re: Hopefully R2 and Attila are the last historical games to have this engine

    What makes OP think new engine would be better? I imagine designing engine for games like TW is impossible pain in the arse. Though with a few reservations, I think in TW:W CA finally got it into...
  36. Re: Total War Rome II Aztec 2016 Graphics * 20/6/2016 Release Date

    I have rather specific question here. I noticed sun position moved way up in battles, which makes battlefield look much better in rain, but from certain angle you still can see sun reflection on the...
  37. Re: Total War Rome II Aztec 2016 Graphics * 20/6/2016 Release Date

    @SnickerSnack
    Would be great if you remember where it was territorially, weather conditions and etc. We, users, could actually look into it ourselves and post solution before Aztec does.

    @Slypear...
  38. Re: Total War Rome II Aztec 2016 Graphics * 20/6/2016 Release Date

    Wondering the same thing. Some people say GEM kills performance on almost any preset, others say opposite. I have a quite old rig and Aztec's mod doesn't affect my framerate one bit while making game...
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    Re: Political System ? confused me

    Oh, that's probably bug. I thought you were talking about civil war only. Other political options shouldn't disappear for any faction. Either mods are culprit or try to reinstall game/start new one.
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    Re: Political System ? confused me

    In Grand campaign there are factions who don't have Civil War at all from what I can tell, and with all factions I've played, I had Civil War only once. Not sure about Sparta though.
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