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  1. Replies
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    Re: Fortified Pass siege crash

    I have same problem. Pls send me as well.
  2. Replies
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    Re: Merchant and Gameplay Change Suggestion

    Sound very interesting!
  3. Sticky: Re: [三国上] Rise of Three Kingdoms - Official Mod Preview

    Wow 3.4, thank you alot.
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    Re: CTD on Liang, Xiliang, Ba-Shu turns

    Thank you, the game almost unplayable for me at the moment. I'll wait for the fix.
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    Re: CTD on Liang, Xiliang, Ba-Shu turns

    This problem begins from 0.28 to 0.47, I have no problem with 0.11.
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    CTD on Liang, Xiliang, Ba-Shu turns

    Playing as Sun Clan, here is my log on Ba-Shu turn :


    20:15:38.034 [system.rpt] [always] CPU: SSE220:15:38.034 [system.rpt] [always] ==== system log start, build date: Feb 25 2008 version...
  7. Sticky: Re: [三国上] Rise of Three Kingdoms - Official Mod Preview

    Could you make a script that you can declaring emperor whenever you want?
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    Re: Difficult to read the text of unit cards

    Please bring back the old ones.
  9. Sticky: Re: [三国上] Rise of Three Kingdoms - Official Mod Preview

    Wow 3.1, i think this is the best TW mod of all time.
    p/s 3.1 has no bugfixes?
  10. Sticky: Re: [三国上] Rise of Three Kingdoms - Official Mod Preview

    Thank you, seether. I cant wait...
  11. Sticky: Re: [三国上] Rise of Three Kingdoms - Official Mod Preview

    Oh what new in 3.1? And when it will be released?
  12. Thread: Unit Cards

    by Minn
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    Re: Unit Cards

    +1, i think the same.
  13. Replies
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    Re: Sishui Pass (Fortified Pass) siege battle CTD

    It's height, and the army cant move. Yes, i have problem with fortified pass. Its the only two problem with this mod, everything else run smoothly.

    p/s the unit card in campaign mode is hard to...
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    Re: Sishui Pass (Fortified Pass) siege battle CTD

    I have the same problem and it's unplayable when I attack an enemy on 2 bridges at Xuanhan County (58,76 ; 61,74) in battle mode.
  15. Thread: CTD

    by Minn
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    Re: CTD

    Yes, its still happen!
  16. Thread: CTD

    by Minn
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    782

    Re: CTD

    yes, i know. But this log file doesn't has any code, i did everything but its unchanged.

    i post my video of CTD here. Hope that helps

    https://www.youtube.com/watch?v=vcMdkV2muYs
  17. Thread: Goguryeo Crash

    by Minn
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    Re: Goguryeo Crash

    Elite unit of Goguryeo and Liaodong in selection screen are wrong.
  18. Thread: CTD

    by Minn
    Replies
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    782

    Re: CTD

    i did clear install for everything on my new computer, has the same problem.From turn 6 or 10 if you move your screen view around Jingbei, its CTD. I cant get it to save a log too. Your mod is...
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    Re: Remove Chinese Characters

    i want the same thing :)
  20. Thread: CTD 2.1

    by Minn
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    Re: CTD 2.1

    it's a repeatable CTD, when you seized a city and the enemy attacks you.
  21. Thread: CTD 2.1

    by Minn
    Replies
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    Re: CTD 2.1

    It isn't the same situation with Sun clan. Turn number is 12, CTD while loading battle Yue attack Sun clan. My log is already set to trace and i posted in previous reply.
  22. Thread: CTD 2.1

    by Minn
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    Re: CTD 2.1

    The answer is yes!
    Thank you for your quick reply, seether. I'll try and see what happen. And i have CTD when playing Sun Clan, too. Here the log :

    18:36:14.624 [game.script] [always] Turn Start...
  23. Thread: CTD 2.1

    by Minn
    Replies
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    473

    CTD 2.1

    Playing as Jiaozhou. At turn >200, when i click to see family tree, the games CTD.


    when testing <PercentageUnitCategory> condition15:25:24.012 [game.script] [always] Turn End sicily...
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    Sticky: Re: Seether's Gameplay Notes

    Great news, Seether. With v2.1 the South will be more interesting to play.
  25. Replies
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    Sticky: Re: Seether's Gameplay Notes

    I think have one rebel settlement in middle of the map is somewhat... uncomfortable.
    Could you make a script that if LiuBei is non-player then they will start campaign at YongAn? Its really unreal...
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    Sticky: Re: Seether's Gameplay Notes

    Thank Gigantus and Seether for your great mod. I've read around the forum and I have something to say.
    I think the dynasty name of Chen Clan should be Han, because Liu Chong is member of Han Family....
  27. Re: Running on Mac version of the Rise of Three Kingdoms

    I use parallels desktop to play this mod.
  28. Re: "Shaoding:The Road to Luoyang 0.8 and the new Patch 0.82" Now Playable Custom Battles!!! (Not official Post of the Mod Team)

    Is 1.0 out? Please translate this great mod.
  29. Re: Asia Empires: the new order 0.65,a mod about 17th Eastern Asia(add preview for version 0.8)

    I found something is incorrect in this mod : The later Le Dynasty was devided in two factions (Trinh and Nguyen) and the Le Emperors has no power at all (same as Shogun period in Japan).
  30. Re: Preview of the buildings and settlements in Asia Empires 0.8(or future edition)

    Incredible, waiting for final release of this mod. I hope we will have english version, too.
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    Re: The ImJim War Mod , a mod about 17th Ming Dynasty

    Still waiting for this mod, really want to play english version now.
  32. Re: Asia Empires: the new order 0.65,a mod about 17th Eastern Asia(add preview for version 0.8)

    English translate is a must! This Mod is so wonderful , add to my favourite.
  33. Re: Didu? Unrealistic city in a historical focus Mod?

    Thank for your quick reply. But is it weird that when Liu Bei becomes an Emperor and the "Old" Emperor still there? And i'm not quite happy that in the middle of my territory has some weird color....
  34. Thread: Map error!

    by Minn
    Replies
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    Re: Map error!

    Oh, i can't find a detour on the map. Am i not smart enough?

    http://s13.postimg.org/r43acom0n/image.jpg
  35. Didu? Unrealistic city in a historical focus Mod?

    What the point of having Didu city in this Mod?
  36. Thread: Map error!

    by Minn
    Replies
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    635

    Map error!

    At position X = 72, y=72 (Between Lin Jiang and Yong An) characters cannot pass :( So no one can attack Shu from the East.
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    [Resource] Re: 12 turns per year with proper aging

    Thank you very much!
  38. Replies
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    [Resource] Re: 12 turns per year with proper aging

    Oh here is my

    <family_tree> <max_age uint="300"/>
    <max_age_for_marriage_for_male uint="75"/>
    <max_age_for_marriage_for_female uint="45"/>
    <max_age_before_death...
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    [Resource] Re: 12 turns per year with proper aging

    All my generals live until 120y.o how to fix this?
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    Is this normal? Immortal General!

    1- In my campaign, all the generals lives until they are 120 years old. Is this normal?
    2- There are alot of unit has upkeep cost = Zero (All the feathered forest units, imperial guard...
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