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  1. Can I use Zbrush or do I have to learn Milkshape?

    I already have some knowledge on Zbrush but from what little I've seen it would be a lot of converting and probably not worth it to use it.
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    Sticky: Re: The original thread

    I think we have to pay for those things in seperate DLC @Whiff
  3. Thread: Mod proposal

    by Mr.Jester
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    3,262

    Re: Mod proposal

    Well the fragmented empire idea is obviously one empire faction and probably a new secessionist faction. That still leaves all the other freed slots for whatever new factions you'd like to put in....
  4. Thread: Mod proposal

    by Mr.Jester
    Replies
    12
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    3,262

    Re: Mod proposal

    I'm not entirely on the boat about Ind, Cathay and Nippon. But if I were to consider the mapping for this mod, I would think that one of the ways to keep the empire still fairly balanced would be to...
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    Sticky: Re: The Elder Scrolls: Total War

    Just found it now, thanks! Also your right, its a bit weird at times but I'll just test as I go.
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    Sticky: Re: The Elder Scrolls: Total War

    I want to make a submod (for both myself and anyone else who enjoys the mod) that overhauls the stats of the units. Changing numbers, traits, skills, ect. But I looked into the files and the unit...
  7. Re: 1000+ things we learned from Total War: Warhammer...

    65. Chaos warriors can be killed with standard swords and spears, but will more often then not shake off artillery shells and motor rounds.
    66. Bretonnian men at arms are actually only SLIGHTLY...
  8. Why isn't there Blood Keep on the map? The famous home of the Blood Knights!

    It has significant historical value to warhammer and I think personally that side of the empire is pretty well protected from most threats so the added undead conflict could be a good nerf to Nuln...
  9. Re: Which program is good for creating models for Medieval 2?

    You're right, I immediately just wanted to ask here in hopes of one of the devs answering
  10. Which program is good for creating models for Medieval 2?

    I wanted to get Zbrush for general 3-D modelling purposes, but I want it to be a hobby for mods as well. Is Zbrush efficient enough to make ingame models?
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    Sticky: Re: COW: Beginning of The End Times - Patch 1.01 RELEASED

    Do the orcs ever become a prominent threat in your saves? For me when they called a waagh on altdorf things became interesting (for like 7 turns and they killed karl but didn't take altdorf) but...
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    No archers for HE in BOTET

    I remember this being mentioned a few times in the forums but I can't remember where or if there's a fix. Can someone tell me if this was resolved? If so, link me to the fix or upload it themselves?
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    Sticky: Re: COW: Beginning of The End Times - Patch 1.01 RELEASED

    Will the Brettonians ever get more units? Their rabble units that aren't knights are hard to use against late game units as they simply turn to fodder. Maybe a few lore friendly filler units like:
    ...
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    Sticky: Re: COW: Beginning of The End Times - Patch 1.01 RELEASED

    When I get into a battle with the new monster or huge based units, the game crashes when I look directly at them. Giants, I think dryads, or the treekin. Haven't had much battles to see if its like...
  15. Use with AUM_EMP unit mod, and mod files don't show on modmanager

    As the title says, I'm trying to use another unit mod with this one (I like a LOT of variety in my armies)

    This is the one:...
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    Quick question

    I played this mod a long time ago and loved it, but I was a bit discouraged by the limitations the game physically imposes. I heard about something like 'memory changing' or 'modifying' , basically...
  17. Sticky: Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    Is there a way to remove or change unit recruitment limits? I'm playing as Great Britain, and have a few types of line infantry that I can only recruit one regiment of. I also installed Swiss...
  18. Sticky: Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    Is there a way to change the recruitment limit for certain types of infantry? I'm Great Britain, and I have a variety of line infantry which I would love to send en mass to battle, but I can only...
  19. Sticky: Re: Imperial Destroyer project v4.21 (Added New regions!)

    One more thing, is there any way to enable protectorates? Honestly, being britain or spain is quite the load to carry when you start off with all those provinces.
  20. Sticky: Re: Imperial Destroyer project v4.21 (Added New regions!)

    Is there an issue with the firing mechanics? Because at first, I was a bit surprised that ​hundreds of men firing at once would only produce 3-5 casualties. And when we got closer, kills would be...
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    [Beta] Re: World Map Mod

    Keep up the good work!
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    Re: Can't switch campaigns

    Reinstalled, for the 3rd time, works fine now. Case closed, thanks for the views and thanks for producing such an amazing project.
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    Can't switch campaigns

    I installed the mod, but likely did it wrong. Now, I use windows 7, and installed all parts into a folder, and put it into medieval 2 mods as well as some files into the medieval 2 directory, and it...
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    Re: [Sub-mod] Call of Warsandbox

    Well yeah, A cease fire would be amazing, but I can't even get that. Can I please just have the location of the file and a pointer on how to give sylvania diplomats? The whole purpose of a sandbox...
  25. Thread: CoW 1.6?

    by Mr.Jester
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    42,619

    Re: CoW 1.6?

    I think you guys should convert to the sundering in the mean time, the other warhammer mod based on the elven civil war. It's very well made, and the version in the works is also called 'The struggle...
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    Re: [Sub-mod] Call of Warsandbox

    Sylvania doesn't get dipomats?
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    How do I give sylvania dipomats

    I downloaded the Sandbox submod, but sylvania doesn't have or can recruit diplomats. They are essential for the future, so can someone post the codes, lines, whatever and location as to where to find...
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    Re: WARHAMMER FANTASY RC

    I now know, and will deal with every unit accordingly. Perhaps the empire would be a easier choice, guns and cannons normally get the job done no matter how thick your armor is. Unless your a steam...
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    Re: WARHAMMER FANTASY RC

    I was high elves and attacked a small darkelf army of 2 generals, one with vet coldones and the other with black guard. Both were showered with arrows for a solid 20-30 seconds and didn't take a...
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    Re: Your favourite faction and why?

    I'm a much bigger Vampire fan. Leading hordes of the undead against the men of the empire, and seeing your minions fight to the last. Not to mention the gap of strength and power between a Vampire...
  31. Re: EXTENDED MAP OF THE OLD WORLD SANDBOX MOD (EMOWS Mod)

    How are you gonna deal with the factions? If your using all this land, there are also many factions that are in the land as well, and creating whole new factions to suit the map would be like...
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    Re: 'Police' Unit?

    If your gonna take that stance, were better off dismounted all our cavalry and having a sword charge into enemy machine gun fire.
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    Re: Mercenaries question

    It's a concept that makes sense, and would help both factions in their isolated positions.

    But both factions don't have a very rich history in hiring masses of sell swords. Both of them are...
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    Re: 'Police' Unit?

    If the police used pistols, I assume they would not actually kill anyone? I've had my general face off with my friends general, both dismounted and pistols at the ready, and after minutes of firing,...
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    Re: Baal's kickstart mod

    What version is this meant for? I tried this mod out I believe twice, once long ago and now just yesterday, and I crash at some point in the turns. It's normally on a specific factions turn, and...
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    Re: Storm of Chaos - Sigmar help me.

    Despite the empire being weaker as individuals against the majority of the factions in the warhammer world, they are also the most diverse. And in their arsenal is the best fire power and artillery...
  37. Thread: Script help

    by Mr.Jester
    Replies
    1
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    511

    Script help

    I've changed and tweaked my game quite a bit, and am satisfied with the results. So I want to go deeper.

    Instead of relying on mods that are hard to follow, or simply don't deliver exactly what...
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    Re: hard-coded limits can be changed

    I agree, it sounds revolutionary!
    If COW uses this in the future, I prey my kid's can play this mod to its full potential.
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    Sticky: Re: Something new

    You know what this mod needs more then anything?

    Better boobs.

    The ever-so-seducing dark elves women are very fine and deadly breeds of female in this mod, and often reveal a bit too much skin...
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    Re: Someone explain bribes

    Thanks guys
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