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  1. Replies
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    Re: [Submod] Slower Unit Replenishment (v2.35A R3.5)

    Unfortunately, my pc (or at least video card) is bricked, and I'm going to have to eventually build a whole new one. And I don't know when that will be... Hopefully someday in the future, or maybe...
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    Re: Reworked camillan romans - save compatible

    They look good! Looks like you fixed the Dr. Zaius forearms of the triarii?
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    Re: Potential Project Thoughts

    I play on highest settings with a by-now ancient nvidia gtx 770 video card. Though also SSD hard drive which might make some difference, and plenty of RAM (overkill amounts far as I recall). The rest...
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    Re: Technical Help To Move Specific Character

    Weirdly enough, it's epiroteking1 lol. Found this in a section for "Moving Pyrrhos" in the campaign_script.txt in maps/campaign/imperial_campaign folder. Just tested and it works.
  5. Re: AI Reactions Toward Attacks ( changing 3% to any number of percentage of AI casualties required for AI attacking you)

    Sounds good, I will definitely be experimenting. Are changes save compatible, to try different values in ongoing campaigns?

    I love house rules and self imposed restrictions to make things more...
  6. Re: AI Reactions Toward Attacks ( changing 3% to any number of percentage of AI casualties required for AI attacking you)

    Oo, this is really interesting. No wonder I was able to defeat the Scythian horselords with my Macedonian phalanxes. I'm sure there is a nice sweet spot of ranges that might more realistically...
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    Re: Announcement: Europa Barbarorum II 2.35A R3.5 released!

    Well they have to be old enough to have developed the strength necessary to carry out war. Child soldiers should be relegated to slings and such..
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    Sticky: Re: Post Your Screenshots

    To be fair, most of the screenshots lately have just been campaign maps. I guess they're technically screenshots, but y'know.

    That said, some nice ones there at the end. Never get tired of the...
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    Re: [Submod] Enhanced Campaign Movement (v2.35A R3.5)

    I completely agree with the good and the bad here, and probably did write about them in some of my long rambling posts as I was getting excited about the changes to campaign dynamics lol.

    More...
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    Re: [Submod] Slower Unit Replenishment (v2.35A R3.5)

    Glad you like it. Playing as Rome, it kinda does feel easier to recruit, at least in the early game. Because you can get both traditional roman units and allied ones in Italy. So I've restricted...
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    Re: The issue with Gargokladioi

    "infected by you people... despise"


    It's not opinion, it's fact you use the same rhetoric as the man who was riling up the masses for murder. It's also hilarious that you attempting to...
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    Re: I almost wanted to return ...

    "What I like most about is the problem solving aspect."

    You might like Byg's Grim Reality submod for Stainless Steel. It's a huge new layer of strategy and problem solving unlike any other I've...
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    Re: The "real" factions names?

    Oh, that would be ideal. But wouldn't the AI economy boost stuff happen on an as-needed basis at the end/beginning of turns where their money is below a certain threshhold? The TurnStart part in that...
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    Re: The "real" factions names?

    I've run a bunch of lengthy AI simmed hotseat campaigns, and the faction I initially pick to start the game before switching to AI control always has trouble. (This was before finding out I could...
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    Re: The issue with Gargokladioi

    Incidentally, gargokladioi sounds like the noise a souped up bike would make while idling or maybe revving. Taking applications for voice work for my SoA mod
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    Re: The issue with Gargokladioi

    RV, I don't know if you're just trolling me now, but even though I didn't quote who I was replying to I thought it'd be obvious it was about the one person in this thread who fit my description, not...
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    Re: The issue with Gargokladioi

    Hateful rhetoric enough to make hitler proud, and equally devoid of any humor. A walking stereotype
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    Re: The issue with Gargokladioi

    New archaeological evidence suggests Gargokladioi more bad@$$ than previously thought

    https://i.imgur.com/HCIpkGg.png
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    Re: The issue with Gargokladioi

    Lol :usa: mad :usa: get :usa: rekt

    #BLM
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    Re: The issue with Gargokladioi

    Thank you. Now where do I redeem my social credit to put towards offsetting the mass slaughter and slavery of the current campaign?
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    Re: The issue with Gargokladioi

    You might be interested in my new femme gargokladioi submod, for the more sensitive modern gamer. Comes complete with anime girl voices and tutu armor upgrades!
  22. Re: (general concept from other threads) - Are modders accountable to users?

    Livy didn't prevent the fall of the republic, neither will the EB2 team
  23. Re: (general concept from other threads) - Are modders accountable to users?

    They could mod society, but there would inevitably eventually be disagreements and backlash and ultimately, civil war and collapse. Those who are learned in history, doomed to repeat it. Why bother
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    Re: Doing away with mechanics generals

    Let's not advocate for changing major mod mechanics to cater to dunces, at the expense of average history enjoyers. And honestly, how many players have lost more than a battle or few to the AI ever,...
  25. Re: (general concept from other threads) - Are modders accountable to users?

    If politicians aren't accountable to citizens, I think we can let modders slide
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    Re: Announcement: Europa Barbarorum II 2.35A R3.5 released!

    1gb of new stuff sounds substantial to me, thanks
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    Re: Announcement: Europa Barbarorum II 2.35A R3.5 released!

    Is the amount of time R4 (or whatever it ends up being) is taking to release indicative of its substantial nature by any chance? Or more of a typical modding ups and downs, fluctuating volunteer free...
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    Sticky: Re: Post Your Screenshots

    Sharing those settings or what?
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    Sticky: Re: Post Your Screenshots

    Lovely stuff, guys

    https://i.imgur.com/HdWQcXZ.jpg
  30. Thread: Is the mod dead ?

    by Dooz
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    Re: Is the mod dead ?

    The heartbeats of a giant take time
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    Re: The most interesting 'barbarian' faction

    It's not a story the historians would tell you..
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    Re: Campaign feedback from 340 turns as Bosphoros

    That map is beautiful ��
  33. Re: Will there be a mini-release to neuter the new AI?

    Cleitus, did you happen to load a save before ending the turn when the AI dropped their 1-turn siege? I think they "forget" or otherwise readjust their moves after loading, you can see by passing a...
  34. Re: Will there be a mini-release to neuter the new AI?

    One feasible justification for the start-stop wars could be looking at peace as just ceasefire agreements (which maybe they're meant to be to begin with?) instead of some ultimate no take-backsies...
  35. Re: Will there be a mini-release to neuter the new AI?

    Yes, they were 124/125 for generals/named characters in previous versions for reference. You might wanna look through all the entries to change various characters, like generals and named characters,...
  36. Re: Enemy who attacked me is not attacking during battle

    I feel the same, Aquila. And since baiting them into battle works nicely, no need to time limit yourself into feeling rushed. Plus it feels realistic, why would they rush up a hill to meet you,...
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    Re: [Submod] Slower Unit Replenishment (v2.35A R3.5)

    I don't know that there is a max unit mechanic in the game, unless I'm blanking on something super obvious right now. Pools just fill up over time (or with disbanding in settlement). Also, I might...
  38. Re: Will there be a mini-release to neuter the new AI?

    Might not be considered much of a "fix" for all the people who responded positively to the increased movement with the update though
  39. Re: Late Roman Legionaries (lorica segmentata) submod for EB II v. 2.1b

    Hopefully on topic enough, but anyone know any good Roman general models to match up with later reforms? It should be save compatible to switch out mid-game and would be a nice touch as the campaign...
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    Re: [Submod] Slower Unit Replenishment (v2.35A R3.5)

    Oh, if you mean the pool itself is large I haven't touched those, just replenishment rates. Though I just scanned through the file and it looked like 4 was the largest pool size for that unit, so...
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