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  1. Re: New historically accurate units that could be added

    Damn i would have to read caesar's de bello gallico and plutarch all over to say something precise. I also read the life of alexander and hannibal. I remember for sure what caesar said more or less...
  2. Re: New historically accurate units that could be added

    I know sweboz can train a sort of weak pikemen in late game, i was talking about something different, a tight shieldwall-like unit that was difficult to break. Maybe they even had some sort of body...
  3. Re: New historically accurate units that could be added

    Dunno exactly, but since they were so effective in Alex's campaign, it is likely agrianians became a part of the makedonian army later when Alex died. Peltenai fulfill the same role ok, yet they are...
  4. Re: New historically accurate units that could be added

    A few more units.

    Eastern macemen: since infantry was at a disadvantage against the fully armoured noblemen, it is likely that some foot troops wielded maces in order to beat down the armoured...
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    Re: A few questions about EB2 campaign

    I like the fact that you cannot immediately replace a defeated army with sheer money power and large recruitment pools. I don't like when the ai cheats and they can get 2 full stacks of troops even...
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    Re: A few questions about EB2 campaign

    It doesn't seem that the AI lacks money to be honest. I played on VH/H and whenever a faction is cornered to just one city or two, they still have money to recruit more troops, at least 2 full stacks...
  7. Re: New historically accurate units that could be added

    Well, yeah they were sent by antigonos to one of his allies with the order to kill them in dangerous missions because together they formed a force that could not be defeated, they were also...
  8. Re: New historically accurate units that could be added

    For now i will stop with these, if anyone has suggestions, you are welcome to put them here. I will add more when i get my mind into it...
  9. New historically accurate units that could be added

    I know the unit roster is already broad yet more units could add even more to it... let's start with some of them, as far as i know.

    Veteran silver shields: according to Plutarch, in the life of...
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    Re: A few questions about EB2 campaign

    Fighting rebels is the boring part of total war... maybe there is a way to delay the AI expansion without filling the map with rebels? For example, increase the AI defensive capabilities when it's...
  11. Make the AI attack the human player more

    Hello, i just want to ask something about the AI behaviour because it seems to avoid the player if possible. I know there are some strings inside some text files, like descr_campaign_db and...
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    Re: Suggestions to make EB2 even better

    I said they could be not 100% accurate, which means it's not highly unlikely that specialized units existed, like champions with superior equipment, extra armoured infantry soldiers in the seleukids...
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    Suggestions to make EB2 even better

    I played for quite some time and i think i can say something about it. I know the game is not yet 100% finished as pointed out by the modders, yet... first, there are interesting factions that could...
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    Re: A few questions about EB2 campaign

    It's not even historically accurate, that it takes dozens of failed sieges to take just one settlement. Then i have seen the AI attacking dangerous rebel cities with strong defenders inside, with a...
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    Re: A few questions about EB2 campaign

    Yeah, well it seems you cannot have both things, historical accuracy and a tricky gameplay. However there are things you can change without compromising history i guess, for example the crazy amount...
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    Re: A few questions about EB2 campaign

    Idk about you but usually by turn 50-100, depending on the faction, the campaign is basically done for me... i get enough provinces and wealth to keep going and conquering. Besides this, i think...
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    Re: A few questions about EB2 campaign

    Well i guess i cannot argue about gameplay if those things were intentional, yet i feel like the rebel faction is too strong and prevents the ai from expanding their kingdoms... i lurked a bit here...
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    A few questions about EB2 campaign

    After playing for a while i stumbled upon a couple of things that decrease the level of challenge and the playing in general. First, why is the rebel faction so strong? I remember about at turn 150,...
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    Re: Can't patch correctly to R3.5?

    It's probably not patched correctly to the latest version since i had the same errors that you get
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    Re: Error when trying to add new unit

    Nevermind, i fixed it.
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    Sticky: Re: Fans suggestion thread for future releases

    Well, yeah you are kind of right, yet i don't fully agree with EB2 battle mechanics. I know hoplites and phalanxes are supposed to be packed up but in the game they don't perform very well, it's easy...
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    Re: Can't patch correctly to R3.5?

    Ok i patched it correctly... thx a lot!
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    Re: Error when trying to add new unit

    Oh, thank you so much! Now it works... may i ask another question? I added " byzantinespearmen " to the unit roster and they work, but in the battle map, they don't have shields, just the spear......
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    Can't patch correctly to R3.5?

    The main menu doesn't display " v2.35A R.35 " like pointed out in the download thread. I first installed the final R1 patch then the R3.5 patch, yet it does not display the correct patching. I also...
  25. Re: CTD whenever loading a campaign saved game

    Ok then, i fixed it by running the steam version launcher yet i find that the game menu doesn't show " v2.35A R3.5 " but just " v2.35A "... is the game patched uncorrectly? I think i followed the...
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    Re: Error when trying to add new unit

    Damn i don't know what to do then, i did put the new unit in the next row like you say it still gives me the same error message. I did the same thing with some other units and they work, but now it...
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    Sticky: Re: Fans suggestion thread for future releases

    Didn't play much but i will try to list a few things that might make the game better. First, archers and projectile units in general are largely uneffective against armored targets and only inflict...
  28. Re: CTD whenever loading a campaign saved game

    Sorry i mean " R3.5 "
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    Re: Error when trying to add new unit

    What i did is exactly what you say... i pick a string from another modification and paste it in my " CRUSADERS_UNIT_PROD11 " text file. Then i first start the game, before picking anything else, to...
  30. CTD whenever loading a campaign saved game

    I report an error message which prevents me from continuing any campaign.... whenever i load a game, being autosave or normal save, it gives me an unspecified error and the game closes. I wish i...
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    Buildings destroyed in Campaign

    I was thinking about this.... many of the AI faults are due to the fact, that many buildings are either destroyed or damaged after conquering a region. This is responsible for the poor AI performance...
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    Re: Onward Medieval Total War

    Uh i forgot about them foot knights and some other units like almughavars being recruitable. Here is the fix. Copy paste into your main MTW Gold folder.
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    Onward Medieval Total War

    A mod for Mtw1 Gold, ver 2.01. It has several changes related to the AI performance on the campaign map, unit costs, unit parameters and a bunch of new units. Some units' sprites are a bit messed up,...
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    Error when trying to add new unit

    I get this message whenever i try to add more units to the " CRUSADERS_UNIT_PROD11 " text file. I managed to add a few functional units but now it always give me this message, for example: " unknown...
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    Add new units

    Hello, i just want to ask something about adding new units to mtw. The problem is as follows: when i try to add a new string to the " crusader_unit_prod11 " it often gives an error message, like "...
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    Adding new units

    Hello, i just want to ask something about adding new units to mtw. The problem is as follows: when i try to add a new string to the " crusader_unit_prod11 " it often gives an error message, like "...
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