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    Sticky: Re: DaC - Official Suggestions Thread

    Suggestion for DA to remove the L3 docks and the two L3 Ships for human players in their capital. Start them with L2 docks and no boats, maybe give larger trading docks as compensation but probably...
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    Re: Divide and Conquer - Modding Q&A Video Posted (Page 152)

    Having played a long Khazad Dum campaign myself I also found the K.D.E (Moria) settlement map to be annoying when faced with repeated battles, as there are parts of the map that you just can't get...
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    Re: Divide and Conquer - Modding Q&A Video Posted (Page 152)

    I Agree about garrison scripts not being needed for most if not all settlements when human controlled, but rather than remove it completely how about making it so VH campaign difficulty its not...
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    Re: Divide and Conquer - Modding Q&A Video Posted (Page 152)

    Thanks Gigantus a few well placed find and replace commands with notepad+++ fixed all of those up for me. Looked like there were a lot of missing age references, but i have a feeling if not...
  5. Re: GTCS - Generals' Traits' Common Sense fix

    Hi Jurand,

    I've added this to my SSHIP build, they are a significant improvement to the existing code and I dope they are seriously considered for addition to the next main release. One comment...
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    Sticky: Re: SSHIP - Bugs Reports & Technical Help

    minhnd6789 - I've been running Med II with SSHIP for over a year with no issues at all on Windows 10 with no special permissions, compatibility or disabling anything. Base game installed via...
  7. Re: GMMT – Governors’ Money-Making Traits’ fix for SSHIP 0.9.2

    Nice work, glad to see someone tackling the traits system in a logical way. Having most generals get negative traits didn't enhance the game play and a re-balance was overdue. I'll add it and try a...
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