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    Re: Darthmod Shogun 2 Launcher Question

    No when you set Furi off, Elvasat is on.
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    Re: More war horn sounds (34+) for DLV 6.***

    I uploaded the war horns in a mod for Bannerlord!
    Since 2009 it will make a second live to these war horns:thumbsup2
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    Re: Latest update broke your mod? Read this!

    OMG

    it works
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    Sticky: Re: Medieval Kingdoms Total War: Campaign Map Master Thread

    But, two mods already exists.
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    Sticky: Re: Crucible of Kings

    I think there is no need garrison. The goal is to make cities more important and realistic. Be careful and protect villages. I never had an ennemi general taking all my lands. Submod perfect.
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    Sticky: Re: Crucible of Kings

    :Ian::luv:
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    Sticky: toRe: Crucible of Kings

    Wonderful mod here :thumbsup2


    - Small minor town garrisons added
    => Oh, I think it was more realistic in vanilla, one church with field cannot have a garrison... May be easy to take, but easy...
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    [Released] Re: All Playable Factions

    If missions and family tree etc it's wonderfull mod ;)
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    [Released] Re: [MOD] Smaller UI Cursors

    Picture?
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    [Released] Re: Mauiaw's mods - Harder Campaign

    Very good (needed) mods for restart! ;) On steam too in future?
  11. Thread: Seasonal Effects

    by Brips
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    [Released] Re: Seasonal Effects

    Surprised not in vanilla ;)
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    [Released] Re: [MOD] Diplomatic & Occupation Options

    Perfect ;) it's possible to have a version without annexion possibility? Gzme sooooo easy with....
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    [Released] Re: [MOD] Unlimited Governors

    Good ;)
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    [Released] Re: More Meaningful Estates

    Good idea for a second start. But it's not too complicated with loyalty now?
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    [Released] Re: [MOD] Minor Town Garrisons

    I understand some people want it, but honestly it's more realistic like vanilla (garrison just in important place, otherwise army) and it force you to protect your country :thumbsup2
  16. Thread: GREEN UI

    by Brips
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    Re: GREEN UI

    Thank you I was just thinking that green would be more Celtic:thumbsup2
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    Re: How to reduce lag for this mod?

    Yes I see, amazing prob that's why I post ;) It successed.

    I checked your link=> Memory changes already done and priority too...

    Thanks
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    Re: How to reduce lag for this mod?

    Exactly the same.
    Siege battle 10.000 men. At some point all movement/animation is lagging...
    1080GTX, i7... FPS ok...

    Need to back to Attila but it's sad you did a amazing job like Deus lo...
  19. Thread: Animation Lag

    by Brips
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    Re: Animation Lag

    Exactly the same.
    Siege battle 10.000 men. At some point all movement/animation is lagging...
    1080GTX, i7... FPS ok...

    Need to back to Attila but it's sad you did a amazing job like Deus lo...
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    Re: ATTILA ENHANCED - Modular Overhaul (08.08.2015)

    Last update makes the battle a little bit quicker?
    Because I love longer battle like MTW2, but here it's very too long (I like to never move without reflection), 1h minimum for a big battle makes me...
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    Re: Dictator's Mods (7 mods)

    Yep ;)
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    Re: ATTILA ENHANCED - Modular Overhaul - Saxons reworked (02.04.2015)

    Keep up the good work ;)

    I like this mod because lots of other compilation mods make the game easier (unkeep, replenishment, etc):thumbsup2 Not this one (except in some points, like "towers rate...
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    Re: Dictator's Mods (7 mods)

    yes ;)
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    Re: GEMFX Update for Attila (v1.0.8.1)

    Perfect for Attila ;)
    No ".pack" in data (?) but it's working, I think:)
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    Re: Natural Water mod

    Beautiful ;)
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    Re: Dictator's Mods (7 mods)

    Some absolutely needed mods! With Enhanced Attila and GMFX/graphics mods is perfect ;)
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    Re: [Tech] Bug Reports 1.0 Version

    Start deployment button in battle (Nervii vs Cherusk) makes the game crash today... Campaign with Nervii, lots of turns and nothing like that before.

    Just add some graphical mods like GEM,...
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    Re: Arcade graphical effects removal v1.4

    Need the update! It's not working with imperator...
    I cannot play without this mod, so ugly and no clear without:(
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    Re: TheDuBMod (Superior Campaign AI) Patch 8, 9

    Perfect, I never dare to test The DubMod VanillaRec+NoLove+4TPY with All In One Mod. It's working. I put DubMod before AIOM in load order in mod manager. I think the AIOM erase some stuffs from Dub...
  30. Re: Unit Pack Compatibility - Rome 2 (UPC-ROM) - updated 04.07.2014

    It's working with "All in One mod", but some units have still no names, or new resources and buildings. But very rare for now. I'm just so happy to refind my game in french and completely understand...
  31. Re: Unit Pack Compatibility - Rome 2 (UPC-ROM) - updated 04.07.2014

    It is working with "All In One mod" (french) ?
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    Re: Rome: Total War - Music [Updated 24/06/2014]

    It sounds gooood ;) But, it will add some tracks or replace some tracks?
  33. Re: Rome II Total Realism (CORE) Pack

    If added in AIO mod, I wait to start a new campaign! ;)
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    Re: Realistic building icons [WiP]

    The only credible and clear building icon mod is here! Keep up the good work ;)
  35. Poll: Re: Aztec,s New Lighting and Environmental development + DOWNLOAD VERSION 2 beta added

    Like this mod in AIO mod ;)
    But you said to uncheck "unlimited video settings", if I do that, all my textures are very very ugly... Let it on. Without this option the game set some settings to low...
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    Re: TheDuBMod (Superior Campaign AI) Patch 8

    It is possible to have LowRec+NoLove 4TPY? It is compatible with AIO last version? Or I can just take the BareBones with AIO mod (because AIO has BCAI 7.2 and TPY+TTT)
  37. Re: The DüB's DuB Mod Collection (à la carte)

    It is possible to have LowRec+NoLove 4TPY? It is compatible with AIO last version? Or I can just take the BareBones with AIO mod (because AIO has BCAI 7.2 and TPY+TTT)
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    Re: BullGod Unit Icons Project (v.0.35)

    Yes, this mod is very immersive! ;) Keep up
  39. Re: The DüB's DuB Mod Collection (à la carte)

    I'm Belgian speaking french part ;)

    Ok for UberSchnell :thumbsup2

    Why don't you put the DL link for "NoLoveForAI, HighAggro, LowRec, LowREc+NoLove etc etc" optional packs replacing the standard...
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    Re: CloseCombat v7.2. BAI + CAI (Updated 04.12.2013)

    Can we have a clear changelog of CAI mod? ;)
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