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  1. Replies
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    Sticky: Re: Fans suggestion thread for future releases

    Flaming pigs, Gladiators (probably a bit late for EB) and other limited use fun units could be implemented as mercenaries instead of faction units so they don't chew faction unit slots. They could...
  2. CTD exiting small battle west of Syracuse

    "Unspecified Error" I have attached the log file.
    Regards
    P.
  3. Replies
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    Sticky: Re: Fans suggestion thread for future releases

    I noticed that I got the KH reforms twice - once by meeting the requirements and again based on the default dates. Is this WAD?
    Regards
    P
  4. Replies
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    Re: Epirus - Tactical Advice Required

    If you are fighting all the battles on the battlemap, then I would use even levy phalangites and hammer and anvil. Also, you are the only Greek power than can have artillery at the start of the gam...
  5. Sticky: Re: Announcement: Europa Barbarorum II 2.35 released!

    Mine is 17.3 Gb. FWIW I reinstalled steam into c:\steam and eventually got EB2 working (after getting SS 6.3/6.4 working). But I'm using Win7/64bit with no UAC and both kingdoms and medieval2 exes...
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    Sticky: Re: Stainless Steel 6.4 Released!

    What O/S are you using, (I use Win7 64 bit), what are your system specs and can you post the error log. To ensure that 6.4 and meloo was going in to the right folders I ran the exe's and installed...
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    Sticky: Re: Stainless Steel 6.4 Released!

    It pays to read all the fine print. Now working - needed to run the SS_setup again without any but AI selected to run (and finalise setup) as stated in meloo's patch notes. The batch file doesn't do...
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    Sticky: Re: Stainless Steel 6.4 Released!

    Narrowed it down to the meloo fix. Can launch campaigns at the SS 6.3 and SS 6.4 stage but CTD after mello.
  9. Replies
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    Sticky: Re: Stainless Steel 6.4 Released!

    I have got everything working to the point that it crashes on the 6.4 v1.27(?) loadscreen when starting a new campaign. I've attached a copy of the log file if it helps. I'm using the Steam...
  10. Sticky: Re: Announcement: Europa Barbarorum II 2.35 released!

    Well I think it's a basket case. Steam won't let you have the two steam library files on the same drive (I only have 1 drive). I can work around that by editing a specific steam file to allow 2 and...
  11. Sticky: Re: Announcement: Europa Barbarorum II 2.35 released!

    Thanks - much appreciated.
  12. Sticky: Re: Announcement: Europa Barbarorum II 2.35 released!

    I'm reinstalling the mod with/from the M2TW "Definitive" edition. Do I need to rename the medieval2.exe to kingdoms.exe or some such given there is no no kingdoms.exe anymore?
  13. Re: Rad compares units - a thread for balancing.

    And in both cases I was talking about the armor value not the defence skill :) .
  14. Re: Rad compares units - a thread for balancing.

    Seleucid/Baktrian cataphracts: The description implies improved protection but the EDU armour value remains 10 - in line with eg Parthian cataphracts. Is this intended?
    Lakedaimonian Hoplites: the...
  15. Sticky: Re: v2.35 has been released - please do NOT report any bugs if you are playing with previous versions

    A correction: The message is the correct one in terms of the failure to complete the 2 cities conquest mission, but the text of the message contains an incorrect reference to the AE mission being...
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    Sticky: Re: Fans suggestion thread for future releases

    Thanks QS I'll give it a go.
    I just realised that by duplicating the whole building entry but changing the factions to the non-nomadics and adding "and govtype etc" to the existing "and" conditions...
  17. Replies
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    496,912

    Sticky: Re: Fans suggestion thread for future releases

    Hmm, so as an interim measure, I could replace the factions with "factions { all }" and just use house rules.
    The line is written as if the "and" implies parenthesis until the next "and" but I...
  18. Replies
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    Sticky: Re: Fans suggestion thread for future releases

    Hi QS,
    Do you mean this line:

    "43401 castle_to_large_town castle requires factions { f_parthia, f_sweboz, f_saka, f_sauromatae, f_numidia, f_lugia, f_bosporan, f_nabatu, f_boii, f_getai,...
  19. Sticky: Re: Announcement: Europa Barbarorum II 2.35 released!

    Thanks QS,
    I added "royal_core" to the end of the relevant line for the city in the descr_regions files, deleted the map.rwm files and it turned out to be save game compatible - so now I have my...
  20. Replies
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    496,912

    Sticky: Re: Fans suggestion thread for future releases

    Thanks QS,
    I can see how a script could check for ownership and the existence of a faction govt building and the existence of a "city" and thus generate a rebellion (and the check could run for as...
  21. Sticky: Re: Announcement: Europa Barbarorum II 2.35 released!

    Which file should I edit to give the Pahlava the ability to upgrade a converted camp in Nisaya to Pahlav Shahwar Shahrab : Presumably I would need to add the royal_core attribute to it?
    Regards
    P.
  22. Replies
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    Sticky: Re: Fans suggestion thread for future releases

    Give non nomadic factions the ability to convert camps to settlement after the installation of the highest tier allied government building [closely allied] in the camp and a client ruler.
    Should...
  23. Sticky: Re: Announcement: Europa Barbarorum II 2.35 released!

    And the answer was: faction_creator f_parthia
    So it really belongs to Parthia. I just assumed it Baktrian - and that the non-natural owner penalty would not be reflected as what Ive always seen as...
  24. Sticky: Re: Announcement: Europa Barbarorum II 2.35 released!

    Here is a pic of Marakanda:

    357276

    Turn 232. Same except for some changes to the civil unrest as on Turn 1.

    - new conquests: N/A
    - foreign cultures: N/A - represented directly as "Civil...
  25. Sticky: Re: Announcement: Europa Barbarorum II 2.35 released!

    As I understand it the culture unrest is in black/white faces aka "civil unrest". There are no rebels (I have 100% watchtower coverage) and regularly scour the area for anything hiding [toggled fow...
  26. Sticky: Re: Announcement: Europa Barbarorum II 2.35 released!

    Curious about the really long lived temporary unrest in some Eastern provinces - I thought it usually decayed at 5%/turn but this seems to last forever?

    Eg Marakand has 50% yellow unrest and I...
  27. Sticky: Re: v2.35 has been released - please do NOT report any bugs if you are playing with previous versions

    With the Baktrian missions: I started the Alexandria Eschate mission and whilst this was running, I got another mission to take two (Parthian) cities and some Elephants. After I completed the...
  28. Sticky: Re: Announcement: Europa Barbarorum II 2.35 released!

    Does this mean that no region that starts with a camp will ever get roads (unless it starts with roads?), unless the player captures it and is a camp converting faction? As I understand it, only...
  29. Sticky: Re: Announcement: Europa Barbarorum II 2.35 released!

    Thanks QS: can the Pahlava still build a road in Nisaya with a Settled Nomadic Territory?
  30. Sticky: Re: Announcement: Europa Barbarorum II 2.35 released!

    Playing as Pahlava - achieved the reforms about 213 BC (definitely before 211 BC). I took it nice and slowly and the reforms occurred having taken 4 Seleucid provinces but not all 4 listed in the...
  31. Sticky: Re: Announcement: Europa Barbarorum II 2.35 released!

    A curiosity (for me at least): in my Pritanoi campaign I posted a spy in Eire and another north Scotland to keep an eye out for spawning rebels. Inevitably after a number of turns, each would be a...
  32. Sticky: Re: Announcement: Europa Barbarorum II 2.35 released!

    Just a note to say I played 206 turns as Pritanoi. Long enough to get the Kingdom reforms. No CTD. Only thing of concern was the grey death which was just getting into the Nile delta and had seemed...
  33. Re: What's your acceptable casualty rate after a battle?

    Very much depends on circumstances: If the goal is worth it - a city or especially good defensive position then they are all expendable. I would usually plan on having other forces take over after...
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    Re: How Effective was Linothorax vs. Mail?

    Some of the archeological evidence from the grave pits of the Battle of Wisby(sp?) may give some information as to the effectiveness of mail and metal hooped armours (albeit medieval ones) and the...
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    Re: Turn End Crash

    Sorry, I assumed that it would not create a log if it didn't crash. The original 14 MB trace file is now only 2 MB so it must create a file regardless of whether it crashes. Bugger.
    BTW, what...
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    Re: Turn End Crash

    I was having an intermittent end of turn crash - on the Eleutheroi turn. I reloaded a recent save and the save now crashes on start up. I have attached the error log.352897
    I ran it again with the...
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    Sticky: Re: [Official] Reform requirements - as at 2.3

    Playing as Hayasadan, Took two cities and won 6 battles, offered truce - declined. Next turn, offered truce again, declined again - immediate outbreak of peace. Got a note advising that was now a...
  38. Re: Announcement: Europa Barbarorum II 2.3 released!

    Thanks for that - so it sounds worse than it is! :)
  39. Re: Announcement: Europa Barbarorum II 2.3 released!

    Played up to turn 200 as MAK (H Campaign and M Battle). Very stable except around turns 70-80 where it crashed frequently every 2-4 turns. Reputation may need tweaking - everyone I met is distrustful...
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    Re: A Traitor to Our People!

    Playing as Getai, I had my main army containing the FL and FH rebel - maybe they didn't like all the fighting! That said - I've only ever had that happen once and usually 2 generals together are...
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