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    [Resource] modeltraversablenetwork stuff

    We're in the process of getting the modeltraversablenetwork for ladders more easily readable/editable - I'm sticking preliminary info and explanations here for those interested in the technical...
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    Sticky: [Tool] Re: IWTE - World editing - (General Discussion)

    Wilddog started trying to look at ladder behaviour and went off on bit of a tangent:

    on77CDNZazY
  3. Re: Troy Badges Competition - Discussion & Suggestions Thread

    Can't answer the questions... but they look amazing :thumbsup2
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    Re: What is the avatar above you thinking?

    "I'm so virile and young, just look at the hair"
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    Climate Change

    Thread for climate related stuff...

    this would be going faster if I could make up my mind exactly how many climates were going to have frost in winter or just stay autumny... and how many can be...
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    Re: Gates and Walls can▀t get destructed

    https://www.dropbox.com/s/k3yeiqj4tttvugr/north_european_town_a.zip?dl=0

    should be fixed hopefully - I've re-assigned the anim/collisions for all the towers/walls and gates (that was easier than...
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    Re: Gates and Walls can▀t get destructed

    OK - please bump the thread when you do - I'm unlikely to notice if you just edit it in...
  8. Re: Campaign Strat Map Terrain and 3D Model Textures Performance

    erm, I did? I might have done but my memory is shot :(

    I know there's a definitely a too large/won't load issue but I don't remember confirming any exact limit and if it was verts/tris/kb/or...
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    Re: Gates and Walls can▀t get destructed

    The town you sent works in Bare-Geomod - but the town you sent isn't the one in your picture... there isn't a gate that's set back behind a left hand turn in the wall!


    If you can get back to...
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    Re: The catchphrase game

    Yep - and I can't rep you... please could someone else give Muizer +1 ?
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    Re: The catchphrase game

    nope - and if you pay attention to my posts here you'd see I put the pictures in the right order so it's

    "a <first picture> <second picture>"

    and marriage isn't quite the right ceremony...
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    Sticky: Re: M2TW Battle Map Modding on the Wiki

    Instructions for new IWTE features on the wiki:

    Wall/Gate Animations etc.

    Using Blender for Import/Export
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    Re: Gates and Walls can▀t get destructed

    Sorry missed this - did you get it fixed?

    If not could you post the files for the settlement for me to have a look?
  14. Thread: Strat model

    by makanyane
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    Re: Strat model

    RE sm_factions - my issue was I'd changed the order of the factions - acquired an unexplained crash after 4/5 turns of new campaign - which eventually (after the usual mod re-build + swearing at M2...
  15. Thread: Strat model

    by makanyane
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    Re: Strat model

    and sm_factions... she says from sad past experience

    though I'd not entirely trust anything in EDB to do with resources, or sm_resources stuff either

    swapping models/text descriptions/textures...
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    Re: Progress thread

    Have been sorting climates a bit so we have more of Britain that stays in Autumn mode without snow in 'winter' - currently trying to bodge up some autumn battle-map vegetation
    ...
  17. Re: Troy Badges Competition - Discussion & Suggestions Thread

    Only reason I voted against yours was the text... I prefered your background (submission 4), by quite a long way... just saying :whistling
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    Re: The catchphrase game

    nope - 2nd pic is more about what he's doing, not who he is...
  19. Re: Preview - with help from Zantorian and his Albion mod

    Thanks chaps :thumbsup2

    As a quick update resources have got a bit further - and about as far as they're going to at the moment!

    There's a few village type ones, left to right Albion's Market...
  20. Re: Article: One-minute interview with Gigantus

    Thanks Alwyn (and Gigantus) - that was a very informative little read :thumbsup2
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    Re: The catchphrase game

    good but wrong
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    Re: The catchphrase game

    This really wasn't that hard chaps!
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    Sticky: [Tool] Re: IWTE - World editing - (General Discussion)

    thanks nadalio

    just a quick warning... don't try adding or deleting a reflective_plane via Blender/collada yet - we missed the link to adding/removing it as a game object, so you'll get something...
  24. Poll: Re: Troy Badges Competition - Voting poll, 1st round

    Voted :yes:
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    Re: The catchphrase game

    https://i.postimg.cc/FFMctFZJ/wedding.jpg

    https://i.postimg.cc/rF54q6nZ/mrsd.jpg
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    Re: The catchphrase game

    A long walk off a short pier?
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    Re: Why Mak hates M2TW modding

    Have changed the title of this thread to record other frustrations with M2 - todays wtf is the shadow doing issue = bridges:

    strat map revolves the bridge model to 0,90,180,270 degrees to suit...
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    Sticky: Re: Princes, Kings and Heroes - Mod Info and FAQ

    Yup, he's also been helping us out with some new and improved strat and ui stuff - mini preview here :)
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    Re: Progress thread

    I've not got far enough to look at campaign/script concepts yet (at the moment I can't actually remember how far we got with any of that!) I've been stuck in strat-map and battle-map visual stuff for...
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    Sticky: [Tool] Re: IWTE - World editing - (General Discussion)

    Apologies in advance to Leo - we've not managed to get the file path stuff done yet as the Blender changes were rather in-depth (and also in-progress so needed to be completed first to get back to a...
  31. Preview - with help from Zantorian and his Albion mod

    You may have read that Zantorian has offered to let us to use assets from Albion Total War and has also volunteered to work on PKH! :)

    The mods are quite similar in scope and map area etc, but...
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    Re: Progress thread

    Zantorian very kindly contacted us and offered use of parts from Albion, and even more kindly offered to help on PKH!:)

    He's already done a lot of work for us in a very short period of time so we...
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    Re: Bugs and issues

    It sounds quite likely that we would have decided that paganism wasn't something that should upset people :tongue:
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    Re: Strat settlement models missing shadows

    ahhhh- I deleted them from descr_strat so no occurrences on map - but I should re-check if the called models are counting towards it anyway - I'd not registered that you were talking about the...
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    Re: Strat settlement models missing shadows

    I've finally had a proper go at this by dismantling bits of PKH - stream of consciousness text during testing here

    99% sure Character .cas, resources on map, trees other campaign textures make no...
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    Re: New hardcoded list

    More than 65 .cas files with valid names (e.g. listed in descr_cultures, and not left behind '...copy_of.cas) in models_strat/residences/faction_variants/faction_name folders cause a crash and hang...
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    Re: Shadows (or lack thereof)

    Part Two:
    back to the shadows - (realised I lied earlier Wales is actually our last named culture now)


    Stuck the vanilla ME fortress model (60kb) in instead of the village to replace 6...
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    Why Mak hates M2TW modding

    Previous title: Shadows (or lack thereof)

    We've had the 'disappearing shadows on strat-map buildings' issue for a while - I'm reasonably sure it's caused by the faction_variants of the settlement...
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    [Tutorial] Re: Creating a World - Replacing Strat Models

    I've come across the projectile problem before - at the end of a very long mod re-build to try and work out why half the team had battle crashes and the other half didn't :doh:

    That was why I...
  40. Re: Troy Badges Competition - Discussion & Suggestions Thread

    erm, I prefer the 1st one out of post 66 to that sorry! Though mainly becasue there's a disturbingly random relationship of cap's size to the rest of the text in post #69's examples!
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