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  1. Re: Are there going to be more changes to the faction reforms?

    That was mostly what the romans did though. Client kingdoms/tribes was the way to rule conquered territories before provinces became the rule (except few cases at first like sicilia and...
  2. Re: Are there going to be more changes to the faction reforms?

    they can already happen at an earlier date. if you look on the guide you'll see that the date for the autotrigger is what is considered to be more or less the historical date for the change in...
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    Re: [Submod] Strategikos

    yes ofc it was just a suggestion, maybe for future releases...
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    Re: [Submod] Strategikos

    another nice addition would be regarding armour upgrades, but i dont know if it is possible at all through the EOP. since the ai cannot retrain units it means that once a certain armour upgrade...
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    Re: Irregular CTDs

    Yes ofc, at least on my part.
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    Poll: Re: Unused Faction Slots

    Did we at least get them right among all the names we threw?
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    Re: [Submod] Strategikos

    Glad that you liked the idea! It's good that the system is there for the player too, albeit with severe restrictions, as you said. i must say that as much as the auto replenishment of newer total...
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    Re: [Submod] Strategikos

    Amazing features and very professional UI elements. What about an auto replenishment script for AI stacks, so to avoid full stacks with 20 man units. It would really help the AI out.
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    Poll: Re: Unused Faction Slots

    At least the belgai could hopefully trash the hideous pritanoi before they paint the map in blue. Faction that start in the corners of the map should not be alone in their area, otherwise they'll...
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    Re: 2.4 CAI Blockade fetish

    Look i fell the same as you. I playd tw titles since shogun 1 too. Ofc the formula is stale after all this years of playing. I would also like more complex mechanics, especially in the diplomacy...
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    Poll: Re: Unused Faction Slots

    Two among thracians, illyrians, belgic or iberian/celtiberian. Any other mentioned faction would be a wasted slot for a full faction. Better just stick with eleutheroi. I would even argue that the...
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    Re: 2.4 CAI Blockade fetish

    Well there were no contrasting interests between them, wouldn't call that a century long alliance. Incidentally alliances and peace can be mantained in med2 if the other faction is focused on other...
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    Re: 2.4 CAI Blockade fetish

    Alliances are not a thing in tw games. Especially in old ones like med2. Consider them as non aggression pacts at best. Besides history is full of backstabbing and sideswitching.
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    Re: Generals vs FMs

    i've found old twc posts that say they don't. i guess nobody really knows for sure.
  15. Sticky: Re: Announcement: Europa Barbarorum II v2.4a released!

    You should not be getting that ancillary as Rome, it's a bug. It is intended only for greek factions. Roman reforms work exactly as written in the guide, go check there. This issue has been fixed in...
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    Sticky: Re: Fans suggestion thread for future releases

    I hate to say this cause the mod is awesome but i think that some of the recent changes to roman units are a bit off. While the assets taken from other units are superior to the old ones technically,...
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    Re: 2.4 CAI Blockade fetish

    It is either that or no naval invasions. Apparently there's some kind of on/off condition for the ai that once activated makes naval invasions possible but also causes this kind of behaviour.
  18. Sticky: Re: Announcement: Europa Barbarorum II v2.4 released!

    Playing as the romans javelin armed cavalry is pretty much all you can recruit in italy. Let me say that i like them a lot. Oscan and lucanian cavalry are a very solid unit, capable of inflicting...
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    Sticky: Re: Fans suggestion thread for future releases

    Seems like the romans are the only one who cannot recruit adskoros (cisapline swordsmen) from an allied government built in konnion boion (felsina/bononia), they only get it from a civitas libera gov...
  20. Re: Game freezes when clicking both mouse buttons with EOP

    Does it happend in the menus? What i noticed is that if you right click in the menus the eop tries to launch the function to change the calendar display date, this causes an error window to pop up...
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    Re: Irregular CTDs

    I'm suffering from the exact same problem as you since 2.4 came out. I've found that starting the mod thorugh the EOP launcher reduces the occurance of the random CTDs. But it is not recommended to...
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    Re: 2.4 Changelog

    Thanks alot for the changelog, cant wait to start a campaign with 2.4! I've seen that the romans have been reverted to normal tight loose formation. What was the reasoning behind them having a...
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    Re: Hastati Logic

    The term hasta was originally used rather interchangebly to refer to javelins and spears proper. One theory is that, before the so called camillian, reform the hastati were never able to afford an...
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    Re: Bugs Reports & Technical Help

    appereance and stats not matching for this unit.
    http://ibb.co/1fCYxK2
  25. Re: [Release]KCC (Kostic Chronology Costumes)

    yes you are perfectly right. in this regard MEDII is probably even harder than recent TW games, where you can just upgrade an old unit into a new one altogether. i was just sharing some random ideas...
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    Re: Bugs Reports & Technical Help

    ok now its more clear, thanks for the explanation! maybe 320/360 (1292/1312) it's a bit too late for transitional armour? or maybe partial plate units should be pushed a little bit ahead in time as...
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    Re: Bugs Reports & Technical Help

    so (1132+2*(160)) and (1132+2*(180)) means between year 1452 and 1492? but the event happened far before for me. shouldn't it be (1132+(160/2)) and (1132+(180/2)) each year being made by two turns?...
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    Re: Bugs Reports & Technical Help

    ok will try your suggestion for the buildings! yeah i can see the reasoning for gunpowder units event, even if i am not a fan of them. here/s my latest save btw.

    EDIT: which counter should i...
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    Re: Bugs Reports & Technical Help

    I can't manage to build 3rd level mount saint michiel and 4th level notre dame in rouen and paris, respectively. they start building regularly for 2/3 turns and then they get cancelled (as in the...
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    Re: Bugs Reports & Technical Help

    Cannon event bug. Description says it should happen around 1324 but instead happened in 1282. i can build gunsmiths but no unit are available.
    https://ibb.co/5rK12svhttps://ibb.co/5rK12sv
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    Re: SSHIP - General Discussion

    As of now ai armies of larger and richer factions are made up by a disproportionate amount of heavy cavalry (7 to 9 units at least) to the point that any army composition which is not heavy cavalry...
  32. Re: [Release]KCC (Kostic Chronology Costumes)

    As always your units look wonderful. But maybe a more in depth reasoning on faction rosters should be made. maybe the look of dismounted sergeant at arms was right but they were just available too...
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    Re: Bugs Reports & Technical Help

    What about mounted sergeants? they are still not available to recruit after one of the first events (i think it was heavy mail). Thanks for all the hard work on the mod btw!
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    Re: Bugs Reports & Technical Help

    playing as france. got the event "templar dissolved" in 1252 even if the message says it happened in 1307. from that turn i am not able to recruit hospitaller knights anymore. strange thing is, i was...
  35. Re: SSHIP - General Discussion

    playing France at medium difficulty.
    1) at first it was not really a problem as conflicts were small and short, so the cycle of recruiting go on the offensive then disband worked pretty well....
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    Re: SSHIP - General Discussion

    regarding units stats what is the reasoning behind them? i've noticed there is a wild variation between units that on battle map appear to be equipped fairly similarly. like feudal knights having 13...
  37. Re: [Release]KCC (Kostic Chronology Costumes)

    kositc are we still supposed to replace the files with the ones within "data XIII" once we reach the XIIIth century now that your mod is included in 0.98?
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    Re: SSHIP - General Discussion

    well they disappeared for me, together with levy archers and archers. the latter disappeared even earlier.
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    Re: SSHIP - General Discussion

    why mounted sergeant become unavailable so early? i'm playing as france and im at 1248 and they have disappeared from the pool of all settlement for quite some time now. not sure which historical...
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    Re: SSHIP - General Discussion

    Really enjoying the mod so far, i especially like the slower pace and the focus on historicity. A few questions:
    as france i am not able to recruit regular archers anymore after the heavy mail...
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