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  1. Re: [Submod] MUSIC! The ultimate Audiomachine/Two Steps from Hell/X-Ray Dog soundtrack for v. 2.35 (!!!) that will melt your face off

    It's a really good music Roma, consider adding that to your other submods ;)
  2. Re: Having two EBII installations in parallel

    Maybe you could try renaming one of your EBII installations to one of the Kingdoms campaigns, like teutonics and then play that campaign from steam while the launcher will be for the other...
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    Re: Favorite Regional Units

    It's hard to have a favorite when there are soo many good units out there but from my campaigns I would say my favorites would be the Sphendonetai, like many have said, they are cheap, are available...
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    Re: Portraits Enhancement Project

    Mostly coloured drawings of ancient warriors/peoples. In good quality if you can.
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    Re: Carthaginian Civil War

    Well, thanks for the support guys!

    I was actually asking for suggestions regarding how this "civil war" should follow x)

    I have already created a script for it and started a campaign to test...
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    Sticky: Re: Tsardoms Total War - General Discussion & Progress

    There is still a good amount of work being done behind the scenes. I have been busy but I plan to do the Voivode of Wallachia and Voivode of Moldova ancillaries in a few days.
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    Carthaginian Civil War

    After having created the Mercenary War event lines, I had now the idea of creating a Carthaginian Civil War, but I would like for help regarding the details of how it could happen.


    The...
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    Sticky: Re: Fans suggestion thread for future releases

    Well, I'm not part of the team but I have a good understanding of what we can and can't do with events. As so, I would say that all your suggestion are interesting and not difficult to implement, as...
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    Re: EB-Twitter updates Discussion

    I don't know what you're saying Roma, helmets are clearly not important, just see every ancient or medieval movie. The main actors never need to wear an helmet or a shield, sometimes not event actual...
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    Sticky: Re: Fans suggestion thread for future releases

    Imagine Carthage like this in the game :worship:

    https://www.artstation.com/artwork/BmlG0r
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    Re: Sengoku: Total War (a Shogun mod for M2TW)

    Indeed, it is a tedious job. Remember to write something on all the building lines in the export_buildings, if not it crashes.
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    Re: Portraits Enhancement Project

    Just chiming in to say that I currently have around 750 unique portraits for the submod (old and young).

    ~ 200 Carthaginian
    ~ 30 Numidians
    ~ 120 Romans
    ~ 230 Greeks
    ~100 Celts
    ~ 40...
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    Re: Sengoku: Total War (a Shogun mod for M2TW)

    Maybe it would be bettter to represent the imperial court system with a mix of ancillaries and traits, especially since you can have unique ancillaries that would allow you to limit how many Generals...
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    Re: Kimmerian Bosporus Campaign

    Well, firstly, I'm not even part of the team, so I did nothing in relation to the garrison of that city. But it happens that I just recently did some playtest campaigns with that faction, so I know...
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    Re: Kimmerian Bosporus Campaign

    So you assaulted a city that had stronger troops than yours? And you expected to win?

    You autoresolved the siege battle? Of course you will get terrible losses. It would be much better to just...
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    Re: Kimmerian Bosporus Campaign

    Might be better to wait for the next patch, unless you want to do it all over again in a few weeks or months.
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    Re: Move Character Command

    Till C
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    Re: Move Character Command

    Well, for Hanno, you can try Hanno, HannoA, HannoB, HannoC
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    Re: Move Character Command

    Try "HannoB ofcarthago"
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    Re: Move Character Command

    Well, if he isn't the main General in the army it won't work. You should take him away from the main army. And why can't you move Hanno? Is it winter season?
    You can also try character_reset...
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    Re: Kimmerian Bosporus Campaign

    I happen to have recently playtested a Bosphorus campaign and it is indeed one of the hardest campaigns in the game.

    But I did things differently. I used the army near the nomad settlement to...
  22. Re: Barcid Revenge Submod - Updates for the next patch

    Some things are better explained by watching than by words, so here are two videos of the Storm and Fire Disasters.

    Enjoy!

    https://youtu.be/VXC2WRek0EM

    https://youtu.be/sSozDPw2Xzo
  23. Re: [RELEASED SUBMOD] Game of thrones: Fire and Blood 2.0 (WTW 1.0 MAP IMPORTED)

    Sorry, double post. Please someone delete this one.
  24. Re: [RELEASED SUBMOD] Game of thrones: Fire and Blood 2.0 (WTW 1.0 MAP IMPORTED)

    This is looking really good!

    I have never played any Game of Thrones mod but I was a big fan of GOT, before the terrible final season, and so, I would like to try this mod, but first help you...
  25. Re: Barcid Revenge Submod - Updates for the next patch

    I was checking how to do videos with Fraps and did three small videos about the new events, they were only for test purposes, but you can still see some of the new content.
    ...
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    Re: EB-Twitter updates Discussion

    It makes sense. People would be too busy playing EBII to notice the AI taking command of everything. It will be like: Jason, did you notice that our jobs just got replaced by the machines? Yeah but...
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    Re: Tweaking Clouds Across Europe v2.0

    You can also increase the population requirement to uppgrade settlements, so that it takes longer for them grow larger and increase the Kings purse money for AI factions.
  28. Re: New Town (Carthage AAR) [updated November 9, 2019]

    Very nice. The Romans seem to be pretty trusty now, good to see, and the barbarian hordes seem an interesting new enemy.
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    Re: Battle Animations

    Indeed, it is very difficult, I tried to learn but gave up after a while.
    Hopefully someone will eventually create new ones to add more variety x)
  30. Re: How to stop AI armies from lifting scripted sieges?

    Well, that has been a problem that I faced recently and indeed, the armies besiege the settlement but most often, they leave on the next turn.
    You have two option to solve that. Either add more...
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    Sticky: Re: Fans suggestion thread for future releases

    Besides removing many units like the early Roman units, we would have to remove a lot of the current scripts and events, since a huge number of events are for the early game and maybe replacing them...
  32. Re: Haven't been here for 8 years and I am LOST

    Follow the instructions here: https://www.twcenter.net/forums/showthread.php?728838-RSIII-Open-Beta-Released!
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    Sticky: Re: Fans suggestion thread for future releases

    The thing is that that would be so different from the current mod, factions, events, units, etc, that it would mean creating an entirelly new mod. It would be awesome of course, but as Quintus said...
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    Battle Animations

    Just an honest question, are there any plans for future animations for units in battle?

    I know that most of the vanilla ones were removed due to bugs and problems on the animations, but I'm a bit...
  35. Sticky: Re: Total Vanilla Beyond 3.3 Release - Once more with feeling and verve

    There is no way to increase the max price limit but what you can do instead is add an upkeep to the building.
  36. Re: Barcid Revenge Submod - Updates for the next patch

    A new building for my submod will be Underground Cisterns for Carthage and Aqueduts for Rome/Greek Factions. Still a work in progress.
  37. Re: Have you ever quit a campaign because it got boring or repetitive?

    It happened to me in an Isengard campaign. Things just got to repetitive. I was constantly fighting Rohan armies who kept appearing every turn without giving me time to do something else besides...
  38. Re: Agema Phalangitai for Epeiros is the best looking unit in the game, and you're not allowed to disagree in this thread. That's right. I said NO.

    Ok guys, this is not fun anymore and seems more like a kids quarrel than any other thing x)

    Let's stop with that please!

    Roma_Victrix how about you put here some more images about the Agema...
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    Re: Alternative patch 2019 (READ THE DAMN FAQ PLEASE)

    Yes. The same happens if you conquer a settlement and make peace with the enemy faction. If they still controled forts in the region that you conquered, they will continue to belong to the other...
  40. Re: [Submod] Epeiros as alternate Hellenistic factions (Massalia and Syrakousai)

    I mean Massalia being a faction in your submod, not in the game.
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