You can easily modify that in your game, as seen here:
https://www.twcenter.net/forums/showthread.php?712380-Converting-camps-to-cities-and-nomadic-factions-to-settled-ones
Not savegame...
Type: Posts; User: Colos1987; Keyword(s):
You can easily modify that in your game, as seen here:
https://www.twcenter.net/forums/showthread.php?712380-Converting-camps-to-cities-and-nomadic-factions-to-settled-ones
Not savegame...
Win a couple battles with him, that will solve the authority issue (generally, the larger the FL authority, the less likely characters will rebel).
It also helps if your faction is generally doing...
Maybe there is something else, converjng to a foreign culture? Like Nomadic Enclave or Hellenistic Colony?
I agree, getting to city level should not be easy, as it opens up a lot of new building options (like grain doles). What I would change is to actually increase the pop limit for large and huge...
This is not a good font colour :D
Romans in Gawalarabargas (spelling?). The province NW from Skythiapolis. They established a supply line of settlements from there to Italia.
Numidians attacking Cyprus. They failed the siege...
Colonization outside of Italy will only be available after the Marian reforms (after turn 503, check the guide for details), but colony points are being accumulated nonetheless. Which means that as...
I think Broken Crescent nerfed Jihads in a unique way: declaring a Jihad required an insanely well developed Imam (skill level 10, maybe?), and it's hard to develop Imams in that mod. Maybe something...
Hi again, Hayasdan again :D
They have placeholder text as name for level 4 of the "fun" temple.
Hi!
Not sure if this has been posted already, but there is a typo in the Seleucid punitive expedition script (Hay version).
The popup about the Seleucid stack besieging Shamushat actually says...
Shouldn't we rename the ancillary "Evil Mother-in-law" in honor of Rad? :D
"The reform to empire seems tied to culture. If one of your characters ends his turn in a settlement not too far from the capital (approximately 3 provinces away. For example, Timna works (Thanks...
Use your starting armies to pick off the rovers in your starting province, preferably luring them out and taking care of them one by one. This will eliminate devastation and also lessens your army...
The Gens feature is similar to the Ethnicity trait of other factions. The starting 'pool' is generally tiny, but will expand later on, depending on factional size and turns spent. Just wait some more...
Campaign difficulty of H/VH do just that.
I never actually fulfilled the battle count version of the reform (not enough eligible enemy stacks).
But the 150 turn version should work, I had it about a month ago. Do you have the whole of...
It is probably a pastoral settlement (check the existing buildings).
Pastoral settlements ara a transitional settlement type between camps and cities, which means you can have more infrastructure...
Just imagine building times...
The lake/reservoir issue has been brought up before, and are being reviewed now. At least one has been deleted in the dev build in Armenia.
It seems that the Makedones dinasty has gained power in the Kingdom of Pergamon :D
Care to share any more details from this impressively long campaign?
Colos
Holding onto new conquests with Allied Gov is super easy most of the time. Giving it the ability to convert to your own culture makes them overpowered.
I usually barely notice it with 2.3, there was 1 time when it was like 3 minutes or so. Definitely better then before.
That's probably thr Mauryan invasion. Check the faction reforms thread stickied in the AAR-subforum above.
Colos
The latter is a rather common bug, and I don't think anything can be done about.
On the former, I think there should be 3 or 4 shrines altogether, scattered over Persia. Not sure why it...
It's a vanilla thing, it happens sometimes. There is a script that kills pirate fleets from time to time, so that mini-fleet will be gone, eventually.
Colos
Amputated hand should appear after a severe defeat. It isn't really personal combat dependent, it can happen after any crushing defeat, for example.
The ethnicity of spawning FMs is quite random,...
There should be no repeatable CTD up to at least turn 386 (that's tha farthest I got during testing times).
If AI turn seems 'frozen', it is very likely that a faction is turning into horde mode. Sometimes this can up turn processing time by several minutes. In your case, the Carthage turn was probably...
Bear in mind that if more than 1 character has the name you are looking for, then the console command won't work. Sadly every named character (captains, spies, etc...) counts.
Which Campaign difficulty are you guys playing? I'm playing H-H as Rome and nothing like this happened so far o.O
Colos
Hellenistic military colonies do nothing for Rome so you can demolish them.
Colony/government buildings are auto-destroyed if the settlement is taken by AI because AI is incapable of demolishing...
I assume you have taken Schythapolis? Didn't you get messages about Skutadi raiding Olbia?
There is a feature that if you take Schytapolis, Olbia will offer tribute. If you accept, you will...
Choosing is okay, whether he will actually be successor... that's too early to tell.
I can confirm that there is no pop-up for Roman colonists.
You will find that Hellas is a special hellhole in 2.3 - a faction that is destroyed may come back and dominate the region, destroying everyone else... only so that one of the now destroyed factions...
Feels good, right? :D
I think it is calculated from devastation caused, so I'm not sure if you get money by returning to an already devastated tile. But you have to be in enemy territory for sure. Also, 2 turns are just...
It's also beneficial to switch raiding FMs into ambush mode. Especially useful if they are on their own, as they are prime targets for any enemy army stalking around.
Colos
Every 2 turns. Basically, if you see the tile the FM is standing on devastated, you can move on to another tile.