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    Re: SSHIP - General Discussion

    Indeed ... my advice is irrelevant in your case. :blushing: There are still some bugs with this mod, some are very curious, like the one I just met with my campaign "Kingdom of France" that you can...
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    Sticky: Re: Bugs Reports & Technical Help

    Curious ... :hmm:
    My last 2 conquests are not counted for my faction. As you can see on these images, the field does not display the land "kingdom of France" and cities taken do not appear in my...
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    Re: SSHIP - General Discussion

    To start lower taxes, then, the presence of a general is often necessary to avoid a rebellion (if the level of contentment of the population remains at 70% or more, the rebellion will not happen). It...
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    Re: SSHIP - General Discussion

    I also think that the possibility of recruiting Templars and Hospitallers when playing with the Kingdom of Jerusalem should be improved.
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    Re: SSHIP - General Discussion

    GenPattonx can do his experiments for himself, right ? ;)

    To recruit units of Templars or other hospitals, it is necessary to modify the file export_descr_buildings.
    Now it's true that...
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    Re: SSHIP - General Discussion

    @GenPattonx
    :thumbsup2 Good idea. It is unfortunate that SSHIP 0.9.5 uses so little in battles the units of Templars, Hospitallers and other orders ...
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    Re: [Release]KCC (Kostic Chronology Costumes)

    I will not have time to work on my project this month. Maybe I'll have some time next month.
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    Re: NEW FACTIONS UNITS ROSTERS

    It's actually a job and a lot of energy to implement or even just replace some units with others. You have to open several files at the same time on the desktop, as well as several conversion /...
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    Re: MOF - Ministerial Offices fix for 0.9.2

    It seems to me that for the 3 kingdoms, Total War approaches more mythology than historical realism.:mellow: I do not like these men who can burst alone more than ten soldiers. Some generals look...
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    Re: MOF - Ministerial Offices fix for 0.9.2

    I confess not to worry much about the traits of my characters apart from the titles of governors of region or city. Your work is exciting Jurand ! When he becomes part of the game, he will have to...
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    Sticky: Re: Bugs Reports & Technical Help

    https://www.twcenter.net/forums/showthread.php?654747-Bugs-Reports-amp-Technical-Help&p=15794082&viewfull=1#post15794082

    Pisa bodyguard error found (on page 120 post # 2400) ;)
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    Re: [Release]KCC (Kostic Chronology Costumes)

    @murats Thanks for your feedback. Muslim factions are not my priority and I focus mainly on Western factions. I still have some units to modify on this side. I will see then if I still have courage...
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    Re: Select New Heir.

    Yes. The mod "choose his heir" does not work. Since I had never used this function before, this aspect does not bother me too much. ;)
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    Re: SSHIP - General Discussion

    I always personally use the VH / VH setting in my SSHIP campaigns. :yes:
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    Sticky: Re: Bugs Reports & Technical Help

    You will not find your hair with this other riddle, but could it be that this problem is also related to the campaign_script file ? :hmm:
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    Sticky: Re: Bugs Reports & Technical Help

    I tested the Moors faction and did not notice a texture problem for the generals ... :huh:
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    Sticky: Re: Bugs Reports & Technical Help

    @reaper101 Your experience is interesting. ;)
    Since I test different factions of SSHIP, I have never reached the date of 1300 yet ! :whistling
    And there are already a lot of things to review...
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    Sticky: Re: Bugs Reports & Technical Help

    With Win10 64bits, should i have to download Notepad++ 64-bitsx64 or Notepad++ 32-bitsx86 ? :blushing:
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    Sticky: Re: Bugs Reports & Technical Help

    @Gigantus Thank you so much for your research ! :thumbsup2 :thumbsup2 :thumbsup2
    I'm a little scared with the use of these apps like Notepad ++ that I do not always understand very well given my...
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    Sticky: Re: Bugs Reports & Technical Help

    @Gigantus Here are the 3 files requested. I hope you'll find the mistake ...:unsure:
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    Sticky: Re: Bugs Reports & Technical Help

    I tried to follow your advice without finding the error. Here are the files requested as attachments. Thank you for your help Gigantus !
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    Sticky: Re: Bugs Reports & Technical Help

    Please try my savegame in your game...
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    Sticky: Re: Bugs Reports & Technical Help

    I do not believe. :whistling

    I have a blank version of SSHIP 0.9.5 on which I noticed the same bug in the same campaign. For that, if you have a doubt, just charge my campaign backup in your game...
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    Sticky: Re: [Release] SSHIP v0.9.5 downloadable - 25th of December 2018

    The bug of the silver generals has been reproduced in a new campaign started with Venice. :hmm:
    In confronting an army of Pisa, on two units of generals with bodyguards, one unit was correct, the...
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    Re: SSHIP - General Discussion

    @Nemesis I do not know if I understood your words. What do you reproach my archers ? :huh:
    I made them on the basis of prussian_archers who have an animation not bugged ... otherwise I respected the...
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    Re: SSHIP - General Discussion

    In 1260, more and more of my generals are affected by movement penalties. It is very painful because we can not prevent these afflictions. On the other hand, I think something should be done about...
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    Re: SSHIP - General Discussion

    You have forgotten some bugs, like those maps that can not be played ... or the problems of the archers who have fun all over the screen when they meet a unit of swordsmen ...
    That said, archers can...
  28. Re: [SSHIP 0.9.5] Inappropriate models of bodyguards

    In the EDB, I find these 3 lines concerning SE_bodyguard. The third line does not include the Pisa faction (nor venice, nor the pope's states, nor Sicily for that matter) ... would the bug come from...
  29. Re: [SSHIP 0.9.5] Inappropriate models of bodyguards

    I find these :
  30. Re: [SSHIP 0.9.5] Inappropriate models of bodyguards

    Hi Gigantus ! ;) I went to see what the silver unit was like you suggested to me. Each of these generals have the same. Curiously, it's a just unit called "Bodyguard". Except there is no unit with...
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    Re: [WIP] Unreal Total War: SSHIP

    Could you give us a little video of watching a battle with your new attributes ? :)
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    Re: [SSHIP 0.9.5] Armies of cities that revolt

    In my case - as you can see in post 6 - only the name peasant_revolt is mentioned. However, the current revolts do not seem to take into account the indications. It's very annoying. :ermm:
    I tried...
  33. Re: [SSHIP 0.9.5] Inappropriate models of bodyguards

    Thank you for these explanations. ;) For now I have not found where the problem came from.
    I did not really look at the EDB for lack of knowledge but I wonder if the error could be there ?
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    Sticky: Re: Bugs Reports & Technical Help

    Good. This silvery bodyguard story does not seem easy to solve ... I put it aside for now. :mellow:

    I come back to another subject previously mentioned: that of the armies that appear in the...
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    Sticky: Re: Bugs Reports & Technical Help

    There is a descr_strat that does not have the Pisa faction. It can be found here: ... mods / SS6.3 / data / campaign / early / world / maps / campaign / imperial_campaign

    The other descr_strat...
  36. Re: [SSHIP 0.9.5] Inappropriate models of bodyguards

    There is a descr_strat that does not have the Pisa faction. It can be found here: ... mods / SS6.3 / data / campaign / early / world / maps / campaign / imperial_campaign

    The other descr_strat...
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    Sticky: Re: Bugs Reports & Technical Help

    Another 2 cities rebelling with the same units. One unitarily composed of Turkish archers, the other of horsemen with javelins ...
    I wonder if all these disappointments can come from a game started...
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    Re: SSHIP - General Discussion

    Thank you for your good advice. I will try to turn things around ... ;)
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    Re: SSHIP - General Discussion

    Thank you Jurand for your very complete answer. :)
    I have not tried your sub-mod yet, but is it compatible with SSHIP version 0.9.5 ?

    In 1257, I have 30 regions, I have 25 generals, including 3...
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    Re: [SSHIP 0.9.5] Armies of cities that revolt

    Lifthrasir did mention a problem of priority. That of the mercenary crossbowmen is 15, the riders of Sebasteia at 0 ... which is low compared to the average around 50. Do you think that increasing...
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