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  1. Replies
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    Re: SSHIP - General Discussion

    It means 96 turns.
    If you're interested in the siege issues, the pertinent discussion is also here.
  2. Replies
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    Re: SSHIP - General Discussion

    From my perspective: I think it was stated in the description of the mod that there're settlements you're unlikely to be able to control for long. I think Fes is the prime example, I'd assume cities...
  3. Re: When should I occupy and when should I loot settments?

    Yeah, the Population system is still difficult to accept for me.

    Two other quirks:
    - there're AoR units tapping from the 4th class (foreigners). Sometimes they have lower morale but in general...
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    Sticky: Re: Europa Barbarorum Bibliography

    It seems I'm the only one to post new links...

    There's a very good series of lectures on Rome made recently in Edinburgh by prof Mary Beard.

    The Ancient World and Us: From Fear and Loathing to...
  5. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6 (DeI 1.2.5) + Custom Packs [upd: aug.07/19]

    Testudo_Pick_Faction - I've played with the version for for Rome. If they differ for PO bonuses for the smaller factions, then it might have been the problem.
    I think 1-region facions also differ...
  6. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6 (DeI 1.2.5) + Custom Packs [upd: aug.07/19]

    Hi Jake,

    I've used all the packs at Medium level (but the 1 - as speeds -25 are included in the base Testudo)
    I've used the Roma pack, not the Scordisci :-)

    I don't think Beginners luck plays...
  7. Re: What more would you want to add to EBII?

    Ok, thanks for the info, I didn't know historian Bar Kochba, I thought you're referring to the Second Jewish war. Sorry for my ignorance.

    Is there any more info about this mechanism? :-)
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    Sticky: Re: {DIK} Discussion

    I've got an impression that the Russian other submod (Bulat Steel) had some problems with intellectual property, to put it mildly. Even the link seems to be removed from the TWC. I may be erring, of...
  9. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6 (DeI 1.2.5) + Custom Packs [upd: aug.07/19]

    PRAISE

    Jake, your mods are just awesome. Finally somebody who understands that intricate management, elimination of obvious exploits (like recruitment after full movement) and slow pace of the...
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    Sticky: Re: {DIK} Discussion

    Yep, I was actually interested in this. I keep my fingers crossed for you, you've devoted so much time, it's worth just finish it off in a spare time :-)
  11. Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    I just pointed that there's discrepancy between descriptions (fast moving) and the stat. One may just change the description ;-)

    Ok, I got it. Maybe putting it into descriptio would help the...
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    Sticky: Re: {DIK} Discussion

    Could you elaborate a bit, Aenerin, what do you mean here?
  13. Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    I've got 3 questions to KAM:
    1) why the rate of fire for javelins is 8 per minute while for archers / slingers only 5 ? Gameplay?
    2) the description (the meaning, I don't have it in front of my...
  14. Re: What more would you want to add to EBII?

    What exactly has he cited? I've got the impression that we're so short of any credible source (the Talmud-related information was obviously produced for different reasons than conveing historical...
  15. Re: New pictures for aruernoi and aedui temples buildings

    Very nice pics indeed. I wish they're included in the EBII.

    I've got a question though: I've read that the Celts didn't have temples on their own, they started building them only under the...
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    Re: Bosporan trade routes

    I think the last statement (opening eyes) in the last sentence is true and, therefore, the postulate from the first sentence is not a really good one since there was no extensive trade between China...
  17. Re: The Stainless Steel Answer Station - ask all questions here - NOT FOR BUG REPORTS!

    For the SSHIP the (unsolicited) answers are 1) they do allow cheaper construction later and they're also pre-requirements for some other buildings; 2) depends on a faction, 3) SSHIP is different from...
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    Re: Crusaders! A very WIP Mod attempt

    It seems that Giorgios is a fan of Byzantium so I think it'd make more sense to give all the political choices to this faction. Otherwise you end up in the Broken Crescent situation - Byzantium is an...
  19. Re: At what point does a 3K campaign get interesting?

    The best BAI in the TW game is, currently, imo, the BAI in the DeI mod for Rome 2. It keeps reserves, it doesn't get a bait of fake attack, it uses the terrain features, it keeps the forces together....
  20. Re: Which Rome Total War is more historically accurate Rome 1 or Rome 2?

    I agree that in the Warscape engine (I mean: R2TW/ATW/ToB) you need to plan from the beginning what the final benefits of the buildings in the province will be. I've made a spreadsheet in the past...
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    Re: New SAGA #2 (after ToB)

    I doubt it for I think that the Attila example has shown the CA that TW based on "collapse" is not the best idea. The players like to build and conquer from scratch. The 4th and 3rd century in the...
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    Re: Crusaders! A very WIP Mod attempt

    This was my way into modding:


    -----

    The Romans (ie Byzantium): the question is whether you'd leave the jihad/crusade mechanics. If yes, then Byzantium is doomed: I've recently played Titanium...
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    Re: Crusaders! A very WIP Mod attempt

    Hi Giorgios,
    I keep fingers crossed for any modder taking up a cross of modding the M2TW. I think this is the best engine for modding and can produce truly historical settings. However, I went for...
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    Re: Is Spain basically Vietnam?

    I absolutely share this admiration.
  25. Re: The Great Conflicts main discussion thread. Please post here!

    I've also read it recently. I think it's an excellent book. It's very dense - each sentence counts, you need to think and link various messages Wickham conveys. I find it very advanced as far as...
  26. Sticky: Re: [Release] SSHIP v0.9.5 downloadable - 25th of December 2018

    As you may read in the discussion on the EBII page I've sent the link to, even the very historical EBII team decided to keep ahistorical catapults in the game to simulate for something different -...
  27. Sticky: Re: [Release] SSHIP v0.9.5 downloadable - 25th of December 2018

    I fully agree on the exaggeration of their usefulness.
    Furthermore, they're surprisingly effective in the open battles.
    I'd go even deeper in this criticism as I don't think "their intended role...
  28. Re: how does dei compared to europa barbarorum II

    I hope Dresden will be ok if we remain restrained in expressing our emotions ;-)

    I think everybody has it's own preferences and sense of immerssion and I find mine quite different from Jake's. I...
  29. Sticky: Re: [Release] SSHIP v0.9.5 downloadable - 25th of December 2018

    If you're interested, there's been a discussion on the siege engines in the EBII thread (the things haven't actually changed much for much of the Middle Ages).
  30. Re: How does DeI compare to Ancient Empires mod in Attila

    In my recent experience both mods have their merits, but in the BAI department (how the AI plays the battles) the DeI is simply the best among the TW games, even though I really miss the data on...
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    Re: SSHIP - General Discussion

    I wouldn't mind if you could make the map I've requested some time ago - the link is here - that would help in the future for balancing the factions.
    In the file...
  32. Sticky: Re: [Release] SSHIP v0.9.5 downloadable - 25th of December 2018

    As far as I know RR/RC is included in SSHIP (as it was in the SS6.4). If you mean the newest product of PB - the RR/RC Ultimate then I'd say: I've played it little but from what I had seen I can...
  33. Sticky: Re: [Release] SSHIP v0.9.5 downloadable - 25th of December 2018

    Plus for his private use he can mod whatever he is able to.
  34. Sticky: Re: [Release] SSHIP v0.9.5 downloadable - 25th of December 2018

    I've recently played the Titanium with the BGR_IV and the gameplay doesn't feel good. Besides, I got critical of many features, see my opinion here. I don't expect introducing BGR into the SSHIP...
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    Re: Kingdom of Georgia (info and units)

    Right.
    Like this one:
    https://i.imgur.com/AuDwMcG.jpg
  36. Sticky: Re: [Feedback] Impressions, Critiques and Requests for 1.2

    this is a good choice because


    The DeI features the best BAI for any Total War I had played
  37. Re: High level priests spontaneously turning into heretics

    It seems to quite historical to me. If you're exocommunicated, your bishops follow you and defy the pope. The consequence is they get heretic.
  38. Replies
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    Re: Kingdom of Georgia (info and units)

    Khevsur, that's a lot of the crowns :-)
    What I precisely need is: a crown, perhaps like in a medieval fresco (I think the first one from Lifthrasirs' entry would be the best), without any face...
  39. Re: My own opinion about 'Stainless Steel' + 'Byg's Grim Reality' + 'Real Recruitment' for people who want to check Stainless Steel 6.4 out.

    Since this is a thread with opinions on the BGR to provide relevant information for potential players, I post here my thoughts already posted in a submod thread. I've long been a fan of the BGR, and...
  40. Re: CF: Crowns' fix: modification of the Crowns in the SSHIP

    Hi toteking,
    Could you just post your scripts here in a spoiler? This would be useful for me to get my bearings ;-)

    On your changes: when would the title "Romanorum rex semper Augustus" apprear...
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