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  1. Sticky: Re: [三国上] Rise of Three Kingdoms - Official Mod Preview

    https://i.ibb.co/Jj0W9NP/rotk-logo.png


    Greetings once again, everyone.

    As had been stated previously by me, version 6.0 (and the subsequent v6.1 update) was fully intended to be the very end...
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    Re: Silver surfing Xinliang bodyguards

    Download this, then place into your .../Medieval II Total War/mods/rotk/data190/unit_models/ folder and allow to overwrite. I tested and you should be able to load your 190 save game.
  3. Thread: Liu Yu Events

    by Seether
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    548

    Re: Liu Yu Events

    Those are the only two for him. Outside of a few ‘coming of age’ events, there isn’t anything else in the 190 campaign. I wanted to keep it more sandbox than the 194 campaign.
  4. Sticky: Re: [三国上] Rise of Three Kingdoms - Official Mod Preview

    The new v6.1 Update has been release. Fixes all of the issues/bugs found in the v6.0 Full Release and adds some other minor content. Check out the changelog for more info.
  5. Thread: Liu Yu Events

    by Seether
    Replies
    4
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    548

    Re: Liu Yu Events

    So the events are not explained in-game; they are for the player to stumble across in the initial stages of the campaign.

    There are two events:
    1) Gongsun Zan Submits
    - Requirements: Control...
  6. Sticky: Re: [三国上] Rise of Three Kingdoms - Official Mod Preview

    https://i.ibb.co/Jj0W9NP/rotk-logo.png


    Greeting once again, everyone.

    As was stated a few times over the past several month, now that the mod has finished development, we are releasing a...
  7. Re: [三国上] Rise of Three Kingdoms - Submod Preview

    About time you got a preview out :P
  8. Sticky: Re: [三国上] Rise of Three Kingdoms - Official Mod Preview

    Thanks for that! It slipped my mind and then I got caught up making a Hotfix. But I appreciate it very much!
  9. Sticky: Re: [三国上] Rise of Three Kingdoms - Official Mod Preview

    Good idea. I’ll bug them about it in the next few days
  10. Sticky: Re: [三国上] Rise of Three Kingdoms - Official Mod Preview

    https://i.ibb.co/Jj0W9NP/rotk-logo.png


    Greetings once again, everyone!

    I need to start off by stating that this, with pretty much 99% certainty, will be the last update for Rise of Three...
  11. Sticky: Re: [三国上] Rise of Three Kingdoms - Official Mod Preview

    https://i.ibb.co/Jj0W9NP/rotk-logo.png


    Greetings once again, everyone!

    I found myself pretty busy over the past month, with work on this update first starting as some minor corrections and...
  12. Sticky: Re: [三国上] Rise of Three Kingdoms - Official Mod Preview

    Yes, the script does work. The script stops after 700 turns (might be 500 in v5.3), so in your game all factions still alive after turn 700 (or 500) have had 200 (or 400) turns of limitless...
  13. Sticky: Re: [三国上] Rise of Three Kingdoms - Official Mod Preview

    Is it flagging the .exe?

    And I’m assuming that’s Windows Defender?
  14. Sticky: Re: [三国上] Rise of Three Kingdoms - Official Mod Preview

    Obviously there isn’t a virus. False positive, which some specific AVs flag as this specific Trojan for .exe files over a specific size. Which file does your AV say is infected? Also, which AV are...
  15. Sticky: Re: [三国上] Rise of Three Kingdoms - Official Mod Preview

    https://i.ibb.co/Jj0W9NP/rotk-logo.png


    Greetings once again, everyone!

    This update was more so an overhaul of the campaign map, and the assets found on it, than anything else. The most...
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    Re: Battle AI Problem (5.2)

    That sort of issue is mostly dependent on your system specs and, since Medieval 2 only utilizes up to 2GB, use of the 4GB Patch helps as well. Most we can do is try to balance soldier models between...
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    Re: Battle AI Problem (5.2)

    Already taken care of for the upcoming v5.3 update :)
  18. Sticky: Re: [三国上] Rise of Three Kingdoms - Official Mod Preview

    It was an issue with the BAI - which I removed for v5.2. For the next patch (which will be released in a day or so) G5 BAI was reimplemented
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    Re: important thing for trying a good mod

    King or Emperor?

    Either way, it requires a combination of conquering a certain number of settlements and/or controlling the Han Emperor. There are several different scenarios, but it will be...
  20. Sticky: Re: [三国上] Rise of Three Kingdoms - Official Mod Preview

    https://i.ibb.co/71Bpb3v/3Kbanner.png


    Greetings once again, everyone!

    This new update is a bit different than all of the previous ones. While, as usual, there have been a lot of fixes and...
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    Poll: Re: Russia, US, Ukraine, and the Future

    No, you actually didn't. The "SS" on that is for "Scout Sniper", not the Nazi Schutzstaffel - this is old news and you're (once again) miserably failing at your typical, irrational...
  22. Sticky: Re: [三国上] Rise of Three Kingdoms - Official Mod Preview

    https://i.ibb.co/71Bpb3v/3Kbanner.png


    Greetings once again, everyone!

    The previous update was supposed to be the last iteration of Rise of Three Kingdoms, however my OCD kicked in and I found...
  23. Re: Problem with the five Mountain Ceremonies?

    Welcome to the forum!

    So this actually led to me discovering a couple mistakes I made in a previous update. I had moved ceremony script for the Songshan Station House to trigger at Sishui Pass,...
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    Re: Cao Cao Mission

    Which version of the mod are you using?
  25. Thread: 5.0 bugs

    by Seether
    Replies
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    Re: 5.0 bugs

    As I responded to you on modDB, I would need to see your log to see what the issue may be. In addition to that, have you installed the 4GB Patch and have Medieval 2 installed outside of Program Files...
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    Poll: Re: Russia, US, Ukraine, and the Future

    I’m going to bet money that irongladiator = bitterhowl. They write and post the exact same way.
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    Poll: Re: Russia, US, Ukraine, and the Future

    Haven’t you noticed that nobody responds to your Kremlin propaganda?
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    Re: Missing Mercenary Captain Battle Model

    So adding 'merc' entries to the turks captain model in modeldb actually worked.

    In the same scenario in my previous post, the turk's captain model was leading the army. So I ended up adding a...
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    Missing Mercenary Captain Battle Model

    Okay, so here's the scenario:

    Let's say I'm playing as faction turks and I recruit a single mercenary unit - let's call them merc cav. This merc cav unit has the mercenary_unit attribute and only...
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    Re: Will there be a REMASTERED version of RoTK?

    No, I don't think it's imminent. But, for all we know, they could be working on it as we speak. Or not. Have no idea. After all, the announcement of Rome Remastered came out of thin air.

    The...
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    Re: Will there be a REMASTERED version of RoTK?

    I actually mentioned the newest Rome Remastered patch to Gig the other day and a comment to the effect of "porting would be a nightmare" came up during our discussion. Now, it's just speculation that...
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    Sticky: Re: Announcements from Mods & Hosted Mods (M2TW)

    https://i.ibb.co/647nFVg/5banner.jpg


    Rise of Three Kingdoms, has released version 5.0, the final update to the award winning mod that has made it's home on Total War Center for the past 8 years....
  33. Sticky: Re: [三国上] Rise of Three Kingdoms - Official Mod Preview

    https://i.ibb.co/71Bpb3v/3Kbanner.png



    Greetings once again, everyone!

    This will be the final update to the Rise of Three Kingdoms mod and, for the most part, this update is focused on...
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    Re: The Battle AI is awful

    Constructive criticism is always appreciated...
  35. Sticky: Re: [三国上] Rise of Three Kingdoms - Official Mod Preview

    Not sure how it got deleted, but 4.6 is re-uploaded now :P
  36. Sticky: Re: [三国上] Rise of Three Kingdoms - Official Mod Preview

    https://i.ibb.co/71Bpb3v/3Kbanner.png


    Greetings once again, everyone!

    This will be a relatively short article, compared to previous ones, as most of the changes found in this update are...
  37. Sticky: Re: [三国上] Rise of Three Kingdoms - Official Mod Preview

    So I gave the missions a test run and had the same issue as you: once defeating the Sun Clan and taking Jianye, Wu, and Kuaiji, the next mission did not start. So I looked over the code for the...
  38. Sticky: Re: [三国上] Rise of Three Kingdoms - Official Mod Preview

    Thank you! The team is happy that you are enjoying it! :)
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    2020 TWC Modding Awards

    It’s that time once again for the annual TWC Modding Awards. Please show your support for all of your favorite mods and the amazing modders that make them happen! Check out the Modding Awards forum...
  40. Sticky: Re: [三国上] Rise of Three Kingdoms - Official Mod Preview

    I just looked over the script for that and everything looks fine. Either it bugged out for no reason or the Sun Clan wasn't entirely dead.



    Two things really - flavor and historically it...
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