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    Re: Reason for this mod.

    I think @shrekasantrasis
    argument is not about the relative power of crossbow / bow, but about the historicity of the crossbow as equipment of the troops in the TGC period (9-11 centuries).
    I'm...
  2. Sticky: Re: [Release] SSHIP v0.97 is here for you (18 October 2020).

    @kingman, @DukeNukem - please upload the saves :yes:

    It's not possible to tell anything from:
    16:03:34.569 [game.script] [always] Turn Start egypt
    16:03:36.306 [system.rpt] [error] Medieval 2:...
  3. Re: Show city/fort on map when it's not yet discovered

    Gig, both scripts reveal the cities only for the player. I want also that the respective AI factions have certain settlements revealed for themselves - if they know the map, they will expand in these...
  4. Re: Show city/fort on map when it's not yet discovered

    Hi Gig,
    the SSHIP has a following script for the tile reveal:

    ;======================================================================================================== ;------- City...
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    Re: SSHIP - General Discussion

    ad merchants: as ERE you can easily have many merchants given the speed you'd get the merchant guilds and the size of your settlements (large cities provide merchants from wharfs).

    Ad CTD - yes, I...
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    Sticky: Re: Bugs Reports & Technical Help

    Thanks a lot @Gig, you're really saving us from troubles.

    A few questions to your changes:

    ad. 2: I've actually made this tweak on purpose: to lower the number of monitors. It's a marginal...
  7. Sticky: Re: SSHIP v0.97 alternative download link?

    Guys,
    I've uploaded a patch to the 097. It's a small one, one may play without it.
    It consists of:
    - a fix to script.txt following Gigantus' advice,
    - the JLMP fix of the aggressive pope (it...
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    Sticky: Re: Bugs Reports & Technical Help

    Hi j.a.!
    Thanks for the info on the Turkopoles, this will be fixed in the patch.

    I've uploaded the JLPM sound fix. Does it work now?
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    Sticky: Re: Bugs Reports & Technical Help

    As detailed as you fancy :)
    Just have a look at the other AARs and pick your way.
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    Re: [F] - SERBIA

    There should be a special historical event or script related to Saint Sava and spread of the Orthodox church in Serbia at the begining of the 13c.
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    Sticky: Re: Bugs Reports & Technical Help

    You've done the right thing, thanks!

    Now it'd better if you make an AAR from your game so that everybody can see how the 097 plays :yes:
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    Re: SSHIP - General Discussion

    Thanks for reporting!
    For big factions like HRE, Byzantines etc. - it's been observed.
    I think it will be adjusted in the future, but ideally another system would replace the guilds.
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    Re: SSHIP - General Discussion

    Heroic victory will make him passive
    https://i.imgur.com/7VcvXbc.jpg
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    Sticky: Re: Bugs Reports & Technical Help

    I've moved it by 1 turn.
    https://mega.nz/file/oCAlHYhI#_NqSckGoC6c4c5A-pOu3T4Y-q2OVOxIXR7niHf2jGaA

    It seems the Reemergence script is still making problems. This time it was a rebellion in...
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    Re: RTW VS MTW in EB

    A new voice concerning RTW vs. MTW (although not in relation to EB) has been voiced by Drtad on the youtube (maybe also on TWC, I don't know).
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    Re: HUNGARY

    Following Bela 3rd example of high culture introduced in the East, a Hungarian king married to a French princess could make the Jousting Field available for Hungary. Or maybe the upper level...
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    Sticky: Re: Bugs Reports & Technical Help

    Thanks for reporting, I'll check the points. I don't think the number of armies involved matters, it's rather was a special situation when a few triggers fired at one time. I'll check.

    I've also...
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    Sticky: Re: Bugs Reports & Technical Help

    upload a save, pls :-)

    I usually use a longer log to detect the problems, but to save time the install is configurated with a shorter one.
  19. Re: Changing default chance of generals rebelling

    I've included it with the value "3" into the SSHIP and in the test initial turns the AI would leave 2 or 3 units in the settlements. I don't know if this is a default behaviour of the engine, or it's...
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    Sticky: Re: Bugs Reports & Technical Help

    ;--------------------------------------------------------- Coward from Battles

    ;------------------------------------------
    Trigger BattleCoward_No_Killed_Enemies
    WhenToTest PostBattle


    ...
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    Re: Newbie questions about difficulty and features

    The AI hasn't changed so if you had found it overaggressive, it still is.

    Units do not get stronger with difficulty apart from the hardcoded effects (which are told to be significant but not as as...
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    Re: SSHIP - General Discussion

    In the SSHIP there're builiding trees: you have to build certain buildings to be able to build other. And both buildings you've mentioned are required to build other useful ones.

    Yes, VineFynn has...
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    Re: Recording Denmark Campaign

    I'm quite interested if you'd survive the HRR assault given DK low recruitment pools. Is HRR at war with the other factions?

    Building times are longer for a very few buildings, you've probably...
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    Re: Recording Denmark Campaign

    Keep us informed how it goes, Sindathar!
    ad. 3 - do save after each battle, just to have a copy in case of something happens.

    Denmark should be interesting faction. The starting position is tough...
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    [Tutorial] Re: How To Add New Historic Events

    Thanks, Gig!
    do you happen to know if it's possible to use also cultures and religions?
    - historic_event SETTLEMENT_NAME_CHANGE { catholic, }
    - historic_event SETTLEMENT_NAME_CHANGE {...
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    [Tutorial] Re: How To Add New Historic Events

    Is it possible to make the historic even visible to only certain factions?
    eg.:

    [code] monitor_event GeneralCaptureSettlement SettlementName Lubeck
    and FactionReligion catholic
    and...
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    Sticky: Re: Bugs Reports & Technical Help

    Advice used for the Sicilian Vespers:
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    Re: SSHIP - General Discussion

    It's up to you. At VH campaign you have difficult mechanisms to deal with, it's described in-game with pop-out windows. Money will be very scarce in VH if you recruit many units.
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    Re: SSHIP - General Discussion

    Looks like a botched up installation from the beginning.


    Quote from the install instructions:

    I've got no clear idea what are the consequences of installing over the Meloo's compilation. One...
  30. Sticky: Re: [Release] SSHIP v0.97 is here for you (18 October 2020).

    SSHIP version 0.97 has just been published. It's called "HorseHead" because of the loading screen. Read the description of the changes in this post and prepare yourself for a challenge.
    ...
  31. Sticky: Re: What do you think is missing in MTW2? Here we make update plans.

    In the SSHIP we have a script adding new generals if a faction is short of named characters. I don't know what happens if the guys from the family tree are all dead but the faction still has those...
  32. Re: terminate_monitor to improve turn times?

    It's very fortunate this thread has just been running for I had a similar question.
    I think a list of "Scripting best practices" would be useful for the less experienced :yes:.
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    Re: sship v0.97

    Making suggestions, asking questions, reporting on plays (or bugs) - this is what keeps the moders moding.
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    Re: sship v0.97

    Well, this is actually the least of the problems. It's fixed - the title is there.
    The real problem are the crashes and these need to be worked on.
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    Re: sship v0.97

    Every now and again I update the descriptions of the ver. 097 so it is ready when all the bugs are found and fixed. But it has not been yet released.
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    Re: Length of battles

    Play Europa Barbarorum.

    Or SSHIP, it's a bit longer than SS.
  37. Re: What do you do after the "turning point" in the campaign?

    It's actually why I like Rome in the DeI: the turning point is actually quite distant in time given that you have enemies in every direction and you have limited number of the armies. You may be very...
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    Sticky: Re: Bugs Reports & Technical Help

    If you could just send a screen, I'd be helpful.

    Actually, there seems to be a deeper problem, the crashes happen not only at the Abbasid turn 5.

    @Zynorax: iirc, you're using 096 with fixes,...
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    Re: SSHIP - General Discussion

    Guys,
    unfortunately, the 097 got in the modding process very buggy. It crashes too often to merit being published. We need to find out the sources of the crashes and fix them. We don't know when I...
  40. Re: The thread for horrendous suggestions

    Guys,
    unfortunately, the 097 got in the modding process very buggy. It crashes too often to merit being published. We need to find out the sources of the crashes and fix them. We don't know when I...
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