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  1. Replies
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    Re: RIS version 0.4.0 has been released!

    it's called subscribe, not download
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    Re: Realistic Skies & Environments

    might go back and fix
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    Re: Realistic Skies & Environments

    Updated the mod with the [hopefully] fixed skydome mesh overlaps - which gave those weird looking triangles. Only tested this in a handful of custom battles.

    Download
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    Re: Realistic Skies & Environments

    It's a bug, i need to fix it sometime, but i've been busy with modding Rome Remastered :P
  5. Re: Buff and Shine 1.9: New Factions, Changed Recruitment and more

    Would you consider implementing this AI?

    https://www.twcenter.net/forums/showthread.php?705596-Skynet-AI
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    Re: Beta Test Failure

    Have you talked to us about that issue on the private Discord channel?
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    Re: New RTWR 2.0.2 Patch Notes

    Probably not unlimited, Edwin (Feral dev) actually mentioned that increasing the faction limit has wierd side effects like breaking multiplayer battles and some other stuff. 31 is quite likely what...
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    Re: Realistic Skies & Environments

    Hello, all. Just updated the 1st post with the link to the BETA version!


    Be aware I'm unlikely to keep work on this as a couple weeks into this Rome Remastered got announced and my modding has...
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    Re: New RTWR 2.0.2 Patch Notes

    Faction limit has confirmed to be increased to at least 31, which is what we were first looking at as a decent number. Any further increase other than 31 is just an extra. :D

    As Feral devs have...
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    Re: RTR: Imperium Surrectum Developer Diary 1

    Are you guys open to new team members? The map could use some better LUTs and clouds. :friends:
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    Re: Realistic Skies & Environments

    reserved for who knows what.
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    Realistic Skies & Environments

    My forum thread formatting is rusty, so mind the WIP formatting.

    Hello, it's been quite a while since I first uploaded my sky mod, and as I recently had a bit of time and some nostalgia kicking...
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    Re: SSHIP - General Discussion

    Hi.

    I have not yet tested anything more than Gracul's (just recently reinstalled M2+SSHIP).

    I'd like to automate it as seen in this thread however I get a crash in turn 2 no matter what (which...
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    Re: SSHIP - General Discussion

    Hi, i'm curious about campaign AI.

    I've seen you use Gracul's dating back from 2011 albeit with probably some changes over these years.

    I'm wondering that with the new AI's, like Piter AI,...
  15. Thread: PORTUGAL

    by Swagger
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    Re: PORTUGAL

    I can't recall which strat names can be altered or even exist but here's a few suggestions to revamp these:

    Portuguese Faction Leader, should be "Dom" or "Rei"....
  16. Thread: PORTUGAL

    by Swagger
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    Re: PORTUGAL

    :towar:
  17. Thread: PORTUGAL

    by Swagger
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    Re: PORTUGAL

    Don't. Replace. Portugal. :mallet:
  18. Sticky: Re: Tsardoms Total War - Campaign Release

    How interesting is it to get a new urge for M2TW mods (LOTR 4K release might have a little to do with it) and while reading new project releases and see my name on it!

    I'm sure if I took a look I...
  19. Sticky: Re: Medieval Kingdoms Total War: Campaign Map Master Thread

    I've found agents to be way overpowered.


    A level 1 assassin can pretty much assassinate everyone within a few tries. A level 1 spy sets fire to a city with 50% chance. I've had to spend my whole...
  20. Re: Divide et Impera 1.2.5 and Alexander Campaign Released!

    Amazing, can't wait to try this out. Good job everyone! :thumbsup2


    Cheers.
  21. Sticky: Re: [Download & Installation] Divide et Impera 1.2.4b - Updated March 12

    Hello!

    That's good enough for me. :)


    All the best :capn argh:.
  22. Sticky: Re: [Download & Installation] Divide et Impera 1.2.4b - Updated March 12

    Hey.

    I'm planning on starting a new campaign after being a few months since my latest, but since it's been quite a few months since the last update and with the teaser almost a month old as well,...
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    Re: Sengoku: Total War (a Shogun mod for M2TW)

    You're most welcome.

    Any chance you can upload it to me? (I can't find it anymore hehe xD)

    Anyway, i forgot to add, there's obviously stuff that's not of my autorship, cedric37's [exquisite]...
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    Re: Sengoku: Total War (a Shogun mod for M2TW)

    Yes, I was once part of the team for a short while, but things didn't quite took off and the whole thing died out. There's not a whole lot I can use from that mod actually. My mod has a lot more...
  25. Re: New to the mod, baggage traisn what's their purpose

    https://docs.google.com/presentation/d/1OfhuGXj_g7pFy8Sm6Wf2CLj0nSn9OHTazJYzIdZDqbc
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    Sticky: Re: The EBII Recruitment thread

    Sent you a PM, Quintus.
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    [Beta] Re: Conquest: 1066 AD - Charlemagne Mod

    The native (portuguese language) for County of Portugal is "Condado Portucalense"

    that's how everyone in Portugal learns and speaks about it. Portugalia was the geographic name of the region,...
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    Re: People of Rome 2 (P++) (VV and DeI cooperation)

    so that means each unit entry has to be coded into the population system?

    aka even if not compatible, using this mod alongside with DEI means recruiting DEI units won't use the population pool?...
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    Re: People of Rome 2 (P++) (VV and DeI cooperation)

    awesome! Any idea how long until it's available for DEI?
  30. Re: Ice and Fire Total War - New images

    use imgur.com to upload photos
  31. Sticky: Re: Medieval Kingdoms Total War Screenshots and Videos Thread

    what preset are you using?

    amazing screens btw
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    Sticky: Re: A/R2:TW GEMFX - Version 1.0.9

    http://www.twcenter.net/forums/showthread.php?672492-Technical-Support&p=14208961&viewfull=1#post14208961
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    Re: [Petition] Campaign Map Tools

    I no longer mod any TW games but im all up for helping others, so here's my sign in and wishes of good luck!
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    Sticky: Re: Tierra Santa: Total War

    http://www.twcenter.net/forums/showthread.php?415459-L-Outremer-Work-Pack-for-Modders

    this might be useful to you
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    Re: [Released] Traits Overhaul

    is this compatible with big mods? (i.e. Fall of the Eagles, Radious...)
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    [Resource] Re: L'Outremer Work Pack for Modders

    be free to use ALL parts of the pack as you see fit!

    Cheers :)



    cool!

    yeah the scripts are included in the big download, scripts were just uploaded in separate for easy to access
  37. Re: [MOD] Hispania in the Middle Ages

    i mean, you're wasting faction slots just to change banner and textures, that's really cool

    but i think it'd be a lot cooler if you used those faction slots to add REAL factions to your provincial...
  38. Re: [MOD] Hispania in the Middle Ages

    maybe stop using those factions just to change banners and add them as real factions?
  39. Re: Better Aggresive CAI for Rome 2 V 2.6 Grand Closing Edition

    early: many trade, non aggressive pacts with friendly factions, wars only between rivals who really hate themselves (not the wars vs 7 factions in the first 10 turns)
    mid game: some betrayals,...
  40. Re: [MOD] Hispania in the Middle Ages

    it would be really interesting if you divide the kingdoms by counties who are vassal to the king.

    might be even cooler if you add some civil war scripts (where counts join together to form...
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