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    Sticky: Re: OFFICIAL: Prussia's early century units

    Hi Oleg, these units are great quality and, in my mind, shed a light on the misconception of "cosmetic" or "flavor" mod components. I think excellent new skins are extremely joyful and important and...
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    Re: Mod Imperial Splendour for Linux

    Know nothing about Linux, but I think it is safe to say, the user.empire_script file should be in the same place as the preferences.empire_script file, within the same folder, that is in the folder...
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    Re: Historical Starting Navies

    I recall, in a Youtube Let's Play on an ETW mod called Colonialism 1600 AD, it seemed, all default ships given to each nation at start were unaltered in place including the regular vanilla Frigates,...
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    Re: Prussia - Information & Discussion

    On a quick note, in RoR the "Der Ganze Tod" hussars seem to be dismissed. Because they represent rather the Seven Years War army than the RoR-era? That would make sense, but they still existed (8th...
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    Re: Russia - Information & Discussion

    Some observations on the Russian flag in RoR: After Russia turns republican (as it has a "president" now as head of state), the flag becomes something (beautiful but) rather representing the old...
  6. Sticky: Re: [RESOURCE] Quintus Hortensius Hortalus' building models

    Congratulations to these city models. I am once in a while in Hannover, since I have relatives nearby, and the way you represented in a nutshell, is really spot on. Makes me smile and adds a lot of...
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    Imperial Splendour 3

    Playing as Prussia, our beloved Friedrich the First just passed away at age 98, shortly after acquiring the „mistress“ ancillary in the very last moment:)…


    It’s perfectly reasonable to sell a...
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    Re: I'm back for one last duty

    Looking forward to meet him on the battlefield :)!
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    Sticky: Re: Empire Realism - Feedback and General Discussion

    Thanks for pointing to it!

    @JaM: I hope I wasn't just a ship passing by and have a chance to check in here more often, in the future! Keep up the good work!
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    Re: EMPIRE - Nomination Thread

    Best Mod:
    Empire Realism

    :thumbsup2
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    Sticky: Re: Mac Mod Guide

    I pass that one to The Athenian;).

    But the dropbox screenshot shows one thing: that the .pack files are in …Resources/Data, not in …Resources/Data/data, as they should. Also, the...
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    Sticky: Re: Mac Mod Guide

    @Hengest: Press and hold the cmd button while double clicking the ETW application icon, as you would normally do to launch the game. That gives you the advanced options panel. When you got that, go...
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    Sticky: Re: Empire Realism - Feedback and General Discussion

    That, and you could also lay more weight on the cohesion related advantage of columns. To add to what Didz so nicely summed up: We could ask people on the street with no military training at all to...
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    Sticky: Re: Mac Mod Guide

    Yeah, that needs a little run through the gunsmoke, like so. You just create a folder on your desktop called "Napoleon.exe" and tell the installer to extract files to desktop, and you're good to go....
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    Sticky: Re: Mac Mod Guide

    Good to see you back! I can only agree with what SWB just says above!


    This finding of SWB startled me, too, because when I ran Darth's NTW, I did use quotation marks:yes:.:dunno:

    2.2.1.b...
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    Sticky: Re: Mac Mod Guide

    That, and you could try this: In the AppData/scripts folder, add a user.script.txt file alongside the preferences.script.txt file. Don't alter the preferences.script.txt file. The newly created...
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    Sticky: Re: Mac Mod Guide

    @Haersh: That's what it looks like, when something went wrong. Try again. I don't play TROM, but The Athenian has talked about it at length in this thread with detailed installation tips.

    @The...
  18. Re: TECHNICAL HELP & REPORTS THREAD [Bug Reports, Installation Problems, CTDs, etc...]

    :thumbsup2 IS is Mac compatible, hooray! But I'm nut sure yet whether to full extent, because something seems to be missing or have gone wrong in the diplo lua or whatever file is responsible. For as...
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    Sticky: Re: Empire Realism - Feedback and General Discussion

    @roads: Conceded, that roads were poor, they were at least there;)! In all narrative literatur of the 18th century with some kind of adventure to the plot, like Tom Jones by Fielding, three quarters...
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    Sticky: Re: Empire Realism - Feedback and General Discussion

    Good to hear, that you keep this alive.

    My contribution to "issues" were mostly no big deal:



    The latter leads me to the question: Is it possible/moddable to cut only the money for the human...
  21. Sticky: Re: Imperial Destroyer project v4.1 (Added New regions!)

    The big players like Austria, France or Russia act numb in this mod. I like the shortening of money, but of course it shouldn't lead to a crippled AI wandering around with puny little armies. I'm...
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    Sticky: Re: Empire Realism - Feedback and General Discussion

    Yeah, and a unit should be balanced not only in relation to enemy unit types but also to your own. If your own elite forces feel frail compared to your own irregulars, a realism oriented mod...
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    Sticky: Re: Mac Mod Guide

    Strange, press and hold cmd button while double clicking the ETW application icon doesn't give you the advanced options panel?

    I'm using a little app called "Find Any File" to reveal hidden files,...
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    Sticky: Re: Mac Mod Guide

    Hold the cmd button down, while launching the game.

    @Henriquemarcos: -> Contents/Resources/Data/Data. Also take a look here. Looks like one single .pack file isn't working on the Mac. Good luck!
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    Re: Help need with installing on OSX

    Thank you, FierceBadRabbit! Got it to work:).

    This part is especially helpful:



    Which means: Copy only the other .pack files into the data folder exept the one that's called DMN_Boot.pack.
    ...
  26. Sticky: Re: Imperial Destroyer project v4.0 (Added New regions!)

    Thank you, Trym. If it's just the modded normal campaign, I got that all working. I was just wondering, whether there were some special events or forced AI behavior, that make the course of things...
  27. Sticky: Re: Imperial Destroyer project v4.0 (Added New regions!)

    This part makes me scratch my head. I had already given up on the Early Campaign and ascribed it to a Mac problem or that I'm simply too stupid. Just for clarification: Early Campaign is a customized...
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    Sticky: Re: Empire Realism - Feedback and General Discussion

    I agree about the Guards and do remember Pandours being a pain. But I'm not sure if they're particularly overpowered, or all Light Infantry in conclusion. I don't know, I played as Prussians up to...
  29. Sticky: Re: Imperial Destroyer project v4.0 (Added New regions!)

    After I finally played my first few turns of NTW (which I believe Imperial Destroyer draws heavily from), I wonder, whether it's possible to introduce its automated replenishment mechanism and its...
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    Sticky: Re: Empire Realism - Feedback and General Discussion

    Tried it. Well, a nice self-delusion;)… For the AI does never turn flags and radar off.

    The only effect is, that you are reminded to see your optometrist again, secondly loose more men, because...
  31. Sticky: Re: Imperial Destroyer project v4.0 (Added New regions!)

    Increase it more! In my current game Poland conquered Ankara by 1725:shocked:!

    Russia wages war against Persia while not interested in the Petersburg region whatsoever:no:.

    Denmark is...
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    Re: CAI Overhaul Beta Testing

    Subscribed!:)
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    Sticky: Re: Empire Realism - Feedback and General Discussion

    Thanks for the hint. Sounds like this can simply be done in the options, not by modding. I will look into that.


    Yeah, but the AI doesn't get it (doesn't suffer from attrition and still can...
  34. Sticky: Re: Imperial Destroyer project v4.0 (Added New regions!)

    ain't that the truth, i think 'historical grievances' has to go for this to happen[…][/QUOTE]

    Right, the "historical grievances". Sounds like a practical approach. Or maybe historical grievances...
  35. Sticky: Re: Imperial Destroyer project v4.0 (Added New regions!)

    "The cavalry Wallach" should be renamed to "Wallachian Cavalry" or else. To avoid confusion with the German word Wallach, which means castrated horse or donkey, and with Eli Wallach from the...
  36. Sticky: Re: Imperial Destroyer project v4.0 (Added New regions!)

    I never heard of them, too. Google translator offers: войско = army, host, cohort. Voisko needs a capital letter in the game, that's for sure.


    That's true, both the Battle AI and Campaign AI...
  37. Sticky: Re: Imperial Destroyer project v4.0 (Added New regions!)

    You're asking for a well documented mod, which is a minimum standard, not an extra or special achievement, to me.

    I never found a source of documentation, what the shield wall of the early pikemen...
  38. Sticky: Re: Imperial Destroyer project v4.0 (Added New regions!)

    I do. But never touched it until last night. Getting a CTD, when I hit the Warpath button *shrug*.


    Ah, I know what you mean. Call it an exploit rather than a bug. Did the AI make use of it? As a...
  39. Sticky: Re: Imperial Destroyer project v4.0 (Added New regions!)

    I'd love to know what this reasons was^^.


    Hopefully not, I know at least one Mac user (The Athenian) who got the Early Campaign working.


    What about the Warpath Campaign? You mean, the mod...
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    Sticky: Re: Mac Mod Guide

    Hope you recover soon from this stroke of fate. I'm forever thankful for this thread, because with all these Mac compatible mods this flawed and three quarters good ETW Vanilla has become so much fun...
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