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  1. Replies
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    [Tutorial] Re: Sebidee's Complete Guide to Warhammer Unit Modding

    thank you, whats the name of the table that increases AI income? and AI difficulty income bonuses.
  2. Replies
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    237,505

    [Tutorial] Re: Sebidee's Complete Guide to Warhammer Unit Modding

    hello Steph, i want to know the name of the table /where to find it that controls how much units gains when it ranks up. thank you
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    Siege escalation

    what's the variable i should change to stop sieged settlement form having its buildings' destroyed?

    i tried to change seige escalation table but no use. any tip ?
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    Proposal for seiges

    can anyone make a mod that would stop all buildings from being destroyed on first turn of siege? or at least granaries which destroys the reserves on first siege making building those buildings...
  5. Re: No stat buffs in battle for AI regardless of difficulty.

    thank you for this mod :) i hope you create it on steam when the workshop is available.:thumbsup2
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    Re: Havies Dynamic Character attributes (WuXing)

    i usually find these mods change the game in a way to feel like the modder saying i didnt like how this part of game works or i felt it dull so here is what i think is better but most of the time its...
  7. Thread: Civil war

    by ferassh
    Replies
    10
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    1,656

    Civil war

    Hello ,

    i'm thinking of downloading rome 2 again to try DEI with its current version but i remember hating that i have to deal with civil war , is it still a thing i have to deal with ? any...
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    Poll: [Released] Re: TRUE SAMURAI final

    can you please tell me how to edit this mod to make it compatible with Expanded mod?
  9. Re: "A new level of military scale" ///DMBOSS' Army Buff/// (v.1.2b)

    Radius+ radious units and your mod is checkd first are not working for me. no more mods used.
  10. Re: Ancient Battle Realism submod bubba777 revamp compatible with DEI 0.96b 27/09/2014 update release

    Is it meant for cavalry to get exhausted just by moving them behind the enemy lines before charging in or even kite, just straight line even while defending so the distance is short?
  11. Replies
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    Re: [Tech] Bug Reports 0.96 Version

    thnx a lot <3 :thumbsup2 really wanted to complete this campaign !
  12. Replies
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    Re: [Tech] Bug Reports 0.96 Version

    there is a bug making me lose every single battle vs any roman army in Augustus campaign!
    the AI legionnaire keeps having charging buff on it all fight ! I was shocked why im loosing this ! then I...
  13. Re: Fix Freezing / Crashing / Low Performance / Boost

    yes it should reduce the campaign loading times.. its easy to reverse if you didn't like the results.
  14. Re: Fix Freezing / Crashing / Low Performance / Boost

    yes now its 30 seconds instead of 3 min :thumbsup2 no cpu temp changes in windows and gaming mode
    but I'm talking about the loading after the battle returning back to campaign. the battle loading...
  15. Re: Fix Freezing / Crashing / Low Performance / Boost

    Boost your game option should be sticky for DEI, its amazing with less than 30 sec loading time now with no side effects at all for me.had like 3 min loading times.
  16. Re: Possible solutions to improve Rome 2/DeI load times

    SSD didn't help my DEI loading times at all.
    id recommend http://www.twcenter.net/forums/showthread.php?668725-Fix-Freezing-Crashing-Low-Performance-Boost the boost game option made DEI loading...
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    Re: Improve performance with DeI

    OMG!!! cant thank you enough!! I have SSD and my loading times were SO bad!! now less than 30 seconds!! Im using windows 8 64x and it worked LIKE MAGIC!!! its even impossible for me to believe it!! ...
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    Re: Struggling with Empire Maintenance

    I research level 3 cities and Tax early.
    building priority is always upgrade cities+ harbors and everything else is food production, my dignitaries at max from the very the start and I keep them...
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    Re: Is this possible to change for civil war?

    -
  20. Thread: Battles on DeI

    by ferassh
    Replies
    52
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    3,784

    Re: Battles on DeI

    My only complaint about the current DIE is the fact that you don't feel your fully upgraded last tier melee units useful at all and only cavalry units makes you win battles.
    when i played Radious...
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    Re: Multiple Civil Wars ?

    civil war mechanism SUX! i had civil war with 48% influence and my civil war bar IS EMPTY and didn't get any freaking warnings!! so stupid ...
  22. Thread: EE is out.

    by ferassh
    Replies
    3
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    846

    EE is out.

    EE update is up 1.3g
  23. Re: Can anyone assist? Experiencing a custom unit variant bug.

    is CA modding tool better than pfm 3.2 for editing unit stasts? or faster?
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    Re: New Steam Version Probably Coming Soon

    with this smaller version will loading times improve? or they won't ? ever? :)
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    Re: New Politics in Imperator Augustus FLC

    looks great finally you can tell if civil war will stroke or not!! sick of trying to anticipate it gathering like 6 spare armies near capital waiting for it to happen.
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    Re: Congratulations Team!!

    It would have been great disappointment of DIE didn't win Best overhaul!
  27. Replies
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    Re: New Civil War System

    AI tried to adapt my generals but with 25000 to 85000 income depending on the battles i fought this turn (selling slaves) and 500,000 treasury its impossible for me to lose a general.
    i don't even...
  28. Replies
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    Re: New Civil War System

    Just cleared a Sparta campaign h/h 148 turns(military victory).
    i cleared with no civil war or even messages that it might happen.
    all my armies' generals were from the royal family!if i had none i...
  29. Re: [Submod] Request: Diminishing Local Traditions?

    Maybe improve the technology tree for cultural influence?
  30. Replies
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    Re: Pace of battle is far too slow

    The only part i can whine about is fighting the the walls TAKES LIKE A REAL MONTH obliviously because you can't flank with cavalry. i'm avoiding all garrison battles even with fast forward its too...
  31. Re: Can you please include this in the main mod?????

    if it has no fps cost i think its fine , else..
  32. Re: [Submod] Request: Diminishing Local Traditions?

    would love to have that.
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    Re: Mass rout killing challenge?

    as Rome my combo would be ! cavalry form the rear + dogs ( at the same spot) + general war cry and boom a mass route.
  34. Thread: Battle crash

    by ferassh
    Replies
    27
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    2,169

    Re: Battle crash

    hmmm i removed Docktor1 mod and things no crahshes since then. " _dei_faster_battles "
  35. Re: KAM and DEI; Any chance of us to beta test your new battle changes before 1.0 ?

    LOL that video!:)
  36. Replies
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    Re: New Civil War System

    u only need 12-14 generals to end a campaign.
  37. Replies
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    3,963

    Re: New Civil War System

    exactly and adopting level 1 general is cheap ! and with someone like me playing 24 turns per year i never lose a family generals.
  38. Replies
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    Re: New Civil War System

    If i keep all my generals from my family how the new civil war will trigger?!
  39. Thread: Battle crash

    by ferassh
    Replies
    27
    Views
    2,169

    Re: Battle crash

    .95L patch 15beta and im having battle crash too in the loading screen!
  40. Re: [SUBMOD] Strategic Edict Governance (Alpha) - With new Sell Food edict, major bug fixes

    this update has better optimization and options to use depending on the situation u need it for! well done
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